Search found 113 matches

by fischkopf
Sun Aug 14, 2016 8:56 am
Forum: General Discussion
Topic: The Prince and the Coward Support
Replies: 42
Views: 49803

Sorry for repeating the question, but, is this project still alive? Is the person responsible for it possible to make contact with? It would be a real shame if we received the source code, only for the only person who has it to completely vanish. I'm more than willing to translate the game if there...
by fischkopf
Tue Feb 02, 2016 11:51 pm
Forum: General Discussion
Topic: Curse Of Monkey Island - best graphic settings
Replies: 23
Views: 56528

Thank you a milion! The xBRZ version does wonders on its own, but I can't find a way run it with the SweetFX. Can you provide a short how-to - do I need to run both apps at once, or just the SweetFX alone? Just extract the contents of the .7z into your ScummVM folder, then run "ReShade Setup.e...
by fischkopf
Sat Jan 30, 2016 6:13 pm
Forum: General Discussion
Topic: Curse Of Monkey Island - best graphic settings
Replies: 23
Views: 56528

I improved the SweetFX config, the dithering is now decreased a bit and it improved color gradients, especially in very dark and very bright areas. The overall image is now a little smoother because I enabled FXAA, as this seems to work better for 2D games than SMAA, but most detail is still there. ...
by fischkopf
Thu Jan 28, 2016 1:57 pm
Forum: General Discussion
Topic: Curse Of Monkey Island - best graphic settings
Replies: 23
Views: 56528

Re: Curse Of Monkey Island - best graphic settings

Hello and welcome, fellow Members! I've been struck with a nostalgia fever and dug out my Monkey Island 3 cds. I've successfully installed it and the thing runs without problems. Now I'm thinking about tweaking the graphics a little bit - to make them seem less "rugged", if you know what ...
by fischkopf
Sun Nov 29, 2015 9:52 pm
Forum: General Discussion
Topic: Sound - day of the tentacle (CD)
Replies: 8
Views: 13172

For even better sounding MIDI music, try VirtualMidiSynth with one of the Soundfonts provided on the page. "SGM-V2.01" sounds quite nice and there are even bigger ones if you have enough RAM. Here is an example: https://youtu.be/TFwN0DMOp4A?t=411 It's crazy how many people are not aware of...
by fischkopf
Mon Oct 12, 2015 5:20 pm
Forum: General Discussion
Topic: Widescreen support for games with scrolling backgrounds?
Replies: 3
Views: 3229

That sounds like the kind of thing that could easily cause a lot of unforeseen glitches. I'm just speculating here, but for instance, if a non-player character enters the scene, he might not even exist beyond the original edge of the screen, or it could mess with the composition of the scene. One e...
by fischkopf
Mon Oct 12, 2015 12:55 pm
Forum: General Discussion
Topic: Widescreen support for games with scrolling backgrounds?
Replies: 3
Views: 3229

Widescreen support for games with scrolling backgrounds?

I asked myself this for a while: Why do adventure games in ScummVM with horizontal scrolling backgrounds still have black bars at the sides, when you could just extend the background area without any stretching to a 16:9 display... Would it really be that much coding effort to realize this? There ar...
by fischkopf
Mon Oct 12, 2015 10:42 am
Forum: General Discussion
Topic: I want put on the subtitles on Phantasmagoria 1 and 2
Replies: 3
Views: 3221

Phantasmagoria is not yet officially supported by ScummVM, and won't be in the near future as SCI developement is currently on hold.
by fischkopf
Sun Sep 27, 2015 1:17 pm
Forum: General Discussion
Topic: xBR filter
Replies: 5
Views: 10629

The author of XBRz did a ScummVM implementation himself, couldn't you just use his code?

http://sourceforge.net/projects/xbrz/files/ScummVM/
by fischkopf
Mon Sep 07, 2015 3:21 pm
Forum: General Discussion
Topic: Help with adding something to the source code...
Replies: 12
Views: 6266

Why do you want to use an outdated format such as mp3? These days there is ogg, there is opus and more. You should use one of these more efficient formats.
by fischkopf
Tue Jul 07, 2015 10:34 pm
Forum: General Discussion
Topic: The Prince and the Coward Support
Replies: 42
Views: 49803

Any news on this? :)
by fischkopf
Tue Jun 09, 2015 1:17 pm
Forum: General Discussion
Topic: Flight of the Amazon Queen Sequel
Replies: 4
Views: 5826

Raziel wrote:
I've been inspired by the Apple Watch and have begun to build the sequel with that device in mind.
Oh god, please, no :-(
Agreed, that is really not a good idea.

I think the main focus should be on the PC version, which then can be ported to Android, IOS, and MAC.
by fischkopf
Sat Jun 06, 2015 10:17 pm
Forum: General Discussion
Topic: Monitor resolution: lower is better?
Replies: 6
Views: 5888

DrMcCoy wrote:
fischkopf wrote:shaders in .fx format
That's Direct3D, so no, never.
What about OpenGL? Isn't there a way to make a similar shader for OpenGL?
by fischkopf
Sat Jun 06, 2015 12:06 pm
Forum: General Discussion
Topic: Monitor resolution: lower is better?
Replies: 6
Views: 5888

Well, Dosbox Daum supports shaders in .fx format and there is a quite nice CRT shader, which emulates the behaviour of an old CRT screen and it's quite accurate: https://i.imgur.com/m6kP3TT.png You can even adjust the amount of curvature. I think it looks much better as if you just upscaled it to 10...
by fischkopf
Tue Apr 14, 2015 4:28 pm
Forum: General Discussion
Topic: Sanitarium Engine - All help is welcome
Replies: 150
Views: 205011

Awesome news! :shock: