Search found 31 matches
- Sat Apr 11, 2009 7:39 pm
- Forum: Wii Port
- Topic: Goblins 3 issue - Game protection is dependent of a keyboard
- Replies: 8
- Views: 12022
Well they are checkouts of the development branch being worked on for the next release of scummvm - 0.14 - so it depends what you call unreleased. They come from the same codebase as the scummvm developers but cannot be considered official or endorsed by them. I think Bossk has all engines enabled i...
- Sat Apr 11, 2009 10:41 am
- Forum: Nintendo DS Port
- Topic: Nintendo DSi
- Replies: 11
- Views: 17318
- Tue Apr 07, 2009 4:12 pm
- Forum: Nintendo DS Port
- Topic: Nintendo DSi
- Replies: 11
- Views: 17318
Not quite right.... There are now 2 flash cards... Acecard 2i and TTDSi that work - but this is in DS mode only apparently... no expanded acess to RAM etc at this time (I think). I did get a DSi last weekend and will be getting one of these soon to start testing - see how much RAM DSLinux etc shows....
- Tue Mar 31, 2009 9:16 pm
- Forum: Wii Port
- Topic: ScummVM/Wii SVN builds
- Replies: 121
- Views: 157313
Still haven't had time to test my build... My wii is currently packed up in a carry case :/ Thanks for letting me know about the usb drive on my build - will try to find whatever is needed in next day or two to rebuild it and see what I get. I don't have any external storage to test it with right no...
- Tue Mar 31, 2009 2:42 pm
- Forum: The Junkyard
- Topic: Teen Agent
- Replies: 97
- Views: 103812
To all 2D adventure fans.....
You may be interested to know that GoG has just added Teenagent to its games catalogue for the grand ol' price of ZERO!
http://www.gog.com/en/gamecard/teenagent
Hopefully a scumm engine will be written to include this in the already excellent catalogue
You may be interested to know that GoG has just added Teenagent to its games catalogue for the grand ol' price of ZERO!
http://www.gog.com/en/gamecard/teenagent
Hopefully a scumm engine will be written to include this in the already excellent catalogue
- Mon Mar 30, 2009 9:11 am
- Forum: Wii Port
- Topic: ScummVM/Wii SVN builds
- Replies: 121
- Views: 157313
- Sun Mar 29, 2009 9:29 pm
- Forum: Nintendo DS Port
- Topic: Please test! Run Full Throttle and The Dig using slot-2 RAM
- Replies: 142
- Views: 282567
- Sun Mar 29, 2009 8:52 pm
- Forum: Wii Port
- Topic: ScummVM/Wii SVN builds
- Replies: 121
- Views: 157313
Didn't have time to test the build yet this weekend... been very busy. Followed the instructions on the wiki... so if that's enough then yes (has current libogc and the patched libfat etc mentioned on the wiki).... If more is needed for them then I'll adjust my build environment accordingly this wee...
- Sun Mar 29, 2009 8:42 pm
- Forum: General Discussion
- Topic: SCI implementation general question
- Replies: 22
- Views: 12148
- Sat Mar 28, 2009 8:03 pm
- Forum: Wii Port
- Topic: ScummVM/Wii SVN builds
- Replies: 121
- Views: 157313
Hi Bossk Thought I'd help you out in trunk builds (also so I can test current builds here at home ;))... I will be doing a weekly snapshot on a saturday going forward of the current trunk for win32, linux and wii... Untested beyond 'does it compile' so no promises of things working... try an older v...
- Sat Mar 28, 2009 12:30 pm
- Forum: General Discussion
- Topic: Theme Updates
- Replies: 15
- Views: 13016
A new version of the dark GUI has been uploaded with the logos fixed - thanks kindly to fingolfin for pointing me in the right direction for the SVG logo :) Next step... cleaning up the STX file to make sense... and then to work on another theme ;) This is a nice distraction from Simon3D.... just go...
- Sat Mar 28, 2009 12:01 pm
- Forum: General Discussion
- Topic: Theme Updates
- Replies: 15
- Views: 13016
I spent ages looking through the SVN repo for that but only found the svg used for the ico files :/ (i was looking through the scummvm trunk... didn't occur to me to check the repo root for other areas.... not woken up yet lol) Thank you so much! That will make it much quicker and easier to do the t...
- Sat Mar 28, 2009 11:50 am
- Forum: Help and Support
- Topic: ScummVM Themes
- Replies: 48
- Views: 51350
- Sat Mar 28, 2009 11:35 am
- Forum: General Discussion
- Topic: Theme Updates
- Replies: 15
- Views: 13016
Yeah I'd only edited the large logo so far for testing purposes... The problem with doing the small logo is that the edges of the letters in the bitmap has a threshold change from the colour of the letter to the RGB(255, 0, 255) colour used for the key for the background transparency.... The problem...
- Sat Mar 28, 2009 10:43 am
- Forum: Help and Support
- Topic: ScummVM Themes
- Replies: 48
- Views: 51350
WNivek the new STX stuff is pretty easy to follow - it won't take long to update your theme.... I was planning on doing a modern blue and ice update in next week ish but given you are the original author of ice I'll let you do that one ;) I've just done a proof of concept in testing a dark initial u...