Search found 13 matches

by Charles
Fri Jul 05, 2013 11:51 pm
Forum: Help and Support
Topic: scummvm.exe - No Disk error on 1.6.0 win32
Replies: 4
Views: 4017

scummvm.exe - No Disk error on 1.6.0 win32

Is this a known error with the release version of ScummVM 1.6.0 (win32): I’m running Windows 8 64-Bit, and I’ve deleted the ScummVM.ini file (just to be sure it's not a config file-related error). Whenever I start ScummVM I get an error saying “There is no disk in the drive, Please insert a disk int...
by Charles
Thu Feb 28, 2013 7:29 pm
Forum: General Discussion
Topic: Feature request: 4x graphics mode
Replies: 8
Views: 9005

Yeah, I see, you're absolutely correct. At any rate, I think my point still stands: (Generally speaking,) it shouldn't be up to the game to decide what resolution it's run at, it should be up to the system to pick the resolution and up to the user to decide how to get it there (i.e. which scalers).
by Charles
Thu Feb 28, 2013 2:16 pm
Forum: General Discussion
Topic: Feature request: 4x graphics mode
Replies: 8
Views: 9005

I don't know the current state of resolution/scaler discussions overly well, but it seems to me the current state of affairs is very game-centric, instead of platform-centric. What I mean is, it depends entirely on what the original game's resolution is. If you set ScummVM to a default of a 2x scale...
by Charles
Tue Jan 22, 2013 10:35 pm
Forum: Help and Support
Topic: MT-32 Emulation not working under Windows 8
Replies: 2
Views: 3348

...in the Audio tab, choose "MT-32 emulator" as the preferred device... Ah, bingo, I was missing this simple step. Been a while since I'd re-installed my computer, and thus set up ScummVM for the 1st time... I had forgotten this one little thing. That sounds *much* better. (QFG2 and QFG4;...
by Charles
Tue Jan 22, 2013 6:17 pm
Forum: Help and Support
Topic: MT-32 Emulation not working under Windows 8
Replies: 2
Views: 3348

MT-32 Emulation not working under Windows 8

Hi all, I recently upgraded my computer to Windows 8, and I don't think the MT-32 emulation is working. I've tried with my mt32 roms in both the Extras folder I'd specified, and then also in the same folder that ScummVM is in. I've tried with the release version 1.5.0, and with today's daily build (...
by Charles
Sun Jul 08, 2012 4:47 pm
Forum: General Discussion
Topic: Thanks to all Devs for SCI
Replies: 30
Views: 23114

Thanks to all Devs for SCI

I just wanted to take a second and say thank you to all the devs who are working on adding support for the later SCI3 and SCI32 games. I like to follow along at https://github.com/scummvm/scummvm/commits/master/engines/sci , so I especially want to thank bluegr for what feels like a renewed vigor th...
by Charles
Sat Dec 19, 2009 7:10 pm
Forum: General Discussion
Topic: Dithering in 16-Color SCI Games
Replies: 42
Views: 42052

This undithering is really awesome. I fully expected you guys to eventually code support for not dithering the backgrounds, but that you're also actively trying to undither the sprites is incredible. Just one question about that, is there a setting where I can disable sprite undithering but still en...
by Charles
Sat Dec 19, 2009 7:07 pm
Forum: General Discussion
Topic: Favorite SCI0 art?
Replies: 6
Views: 5347

Re: Favorite SCI0 art?

But apparently the artists for many SCI0 games didn't know about this limitation (or at least ignored it), as they chose 16-color EGA palettes that were different for each scene. The result was that the original SCI interpreter took these backgrounds and 'massacred' them with ugly dithering. Can yo...
by Charles
Fri Nov 27, 2009 1:53 pm
Forum: General Discussion
Topic: Status of SCI games
Replies: 212
Views: 181915

I've been getting the feeling lately that everyone posting about how SCI doesn't work properly aren't seeing all the other posts pointing out how it's a WIP. I have a feeling it's more like SCI support has been eagerly anticipated for a long time, and alot of people who don't have the neccessary te...
by Charles
Sat Jul 11, 2009 9:55 am
Forum: General Discussion
Topic: The End of the Beginning - Release Testing
Replies: 367
Views: 263162

I just tried both two SCI games, and noticed some problems with the numpad keys. The Numpad Enter does not work (should be the same as standard enter), and the numpad Home,End,PgUp,PgDn keys do not walk ego diagonally. (The standard Home, End, PgUp, and PgDown keys work as they should.) Also, the nu...
by Charles
Mon Mar 30, 2009 9:53 am
Forum: General Discussion
Topic: SCI implementation general question
Replies: 22
Views: 12241

In the case of LSL5, such a "driver" file was used to store the game's password, which could be changed from the game itself Ha, I remember that. Same thing for LSL7; er, not a password, but they had wallpaper's renamed as .drv files. I think I read on Al Lowe's site http://www.allowe.com...
by Charles
Mon Mar 30, 2009 5:24 am
Forum: General Discussion
Topic: SCI implementation general question
Replies: 22
Views: 12241

1) Current goal is to make main parts of engine working well in ScummVM. Once that goal is achieved, we may start looking into bringing bells and whistles. At this point that is not the focus. Yeah, of coure that's perfectly reasonable. Idly thinking, I guess you'd even call that non-dithering a VG...
by Charles
Sun Mar 29, 2009 6:50 am
Forum: General Discussion
Topic: SCI implementation general question
Replies: 22
Views: 12241

SCI implementation general question

Hey all, big fan of all you guy's work on scummvm (awesome program) and like many I'm excited about the future prospect of playing most of the SCI games in scummvm as well. I've got a passing knowledge of SCI (nothing too technical) and I've just got a couple questions for curiosity's sake, and was ...