Search found 39 matches
- Sun Jan 29, 2012 12:58 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 744110
Jumba, as far as I know, no-one's been doing that, but it sounds excellent. I'd love to see how they look. I wouldn't get too far into it until we can confirm it's possible for us to stick upscaled videos and backgrounds back into the game though. That said, great work - I'd love to see it. Has anyo...
- Sat Jan 28, 2012 3:48 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 744110
That sounds like awesome work. I'll take a look at it in a while. When you say you want to help with 2d work, do you mean textures? As for the comprehensive breakdown you mentioned, it sounds like that would be perfect if anyone ever decides to remodel the whole game so it can be re-rendered at a hi...
- Fri Jan 20, 2012 7:08 am
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 744110
- Thu Jan 19, 2012 2:07 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 744110
Progress! The model has been exported out of Grim, converted to obj, imported into blender, edited, converted to 3do again, and back into Grim. Somewhere along the way some texture information has been lost, and it's placing the same texture on the whole model. But it's a good start. Once we've work...
- Thu Jan 19, 2012 1:06 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 744110
- Thu Jan 19, 2012 11:18 am
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 744110
- Thu Jan 19, 2012 9:36 am
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 744110
Perfect, thanks. It's a shame the models are so messy, means we'll have to either start from scratch, or retopologise the whole thing. Anyway, I've made some changes to the model, I just want to see if it works, to start with. I've smoothed him a fair bit, but I'd want to take a more directed approa...
- Wed Jan 18, 2012 9:19 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 744110
The alternative for wide-screen support is to crop the image top and bottom making sure to crop so that no puzzles or objects are lost. Possible, but it would likely cause gameplay issues. If you wanted to do that, it would be best done in Residual itself, rather than editing the backgrounds. It co...
- Wed Jan 18, 2012 9:02 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 744110
If the scene files still exist, and if they can track down the right versions of whatever software was used to open and render them, that might be possible - however I can't see that happening. If they were to do that, it would be for an official HD release. As for doing it ourselves, photoshopping ...
- Wed Jan 18, 2012 4:57 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 744110
The characters don't need to be broken up. When you open a character, each moveable section is a separate object. They're all arranged in the right position though, so you can easily tell which is which and work on it. It does limit your ability to improve the joint areas though. As for model swaps,...
- Wed Jan 18, 2012 2:30 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 744110
- Wed Jan 18, 2012 10:41 am
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 744110
- Wed Jan 18, 2012 7:58 am
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 744110
- Tue Jan 17, 2012 10:53 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 744110
Here's something interesting. The blocky geometry of the characters contributes significantly to how the textures look. These two models are using the same tile texture, same shader, but the one I made (very quickly sketching it out for rough proportions without worrying too much about detail) looks...
- Tue Jan 17, 2012 10:36 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 744110