Search found 39 matches
- Thu Feb 23, 2012 5:03 am
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749868
- Thu Feb 16, 2012 7:03 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749868
- Wed Feb 15, 2012 3:43 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749868
Looks good blacks, but you should take Jacky's comments on board. Have a look at what Darxen's been doing, it's not just smoothing. Still, happy to have you on board, and I'm sure you can help with other characters (Darxen has almost finished Manny). Jacky, that looks great. Are those details on the...
- Fri Feb 10, 2012 7:46 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749868
- Fri Feb 10, 2012 10:42 am
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749868
Don't touch the hands. They have to be as close to the originals as possible, while making them look just a little more boney and 3d. When they're being animated, they will look fine - but if they are adjusted into a better default pose, it will screw the animation up. The head looks a bit better no...
- Wed Feb 08, 2012 8:26 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749868
Plug: Code tricks won't fix the dated models. They need rebuilding. Images can't be upscaled nearly as well as 3d sprites. It's a technical limitation. The textures need to be massaged by hand, applying one filter to all onscreen textures wouldn't look great, and it would mean a lot of extra process...
- Sun Feb 05, 2012 6:06 am
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749868
- Wed Feb 01, 2012 2:03 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749868
- Tue Jan 31, 2012 7:34 am
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749868
I just took a look. It looks great (though I think we could still up the poly count significantly), and I like the way he's done the sleeves and hands in particular. That said, it's not going to be suitable. Here's the reasons why: There was an issue with the exporter that I was working out with cpl...
- Mon Jan 30, 2012 10:47 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749868
- Mon Jan 30, 2012 7:21 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749868
- Mon Jan 30, 2012 9:21 am
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749868
If you check the discussion/history of that wiki page, you might be able to track down the person who wrote it, and ask them for help. You need to register to view those though, and registration is closed. You need to contact this guy to register. http://wiki.multimedia.cx/index.php?title=User:Multi...
- Mon Jan 30, 2012 6:32 am
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749868
- Mon Jan 30, 2012 5:06 am
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749868
- Sun Jan 29, 2012 7:22 pm
- Forum: Grim Fandango Deluxe
- Topic: Grim Fandango Deluxe - Original Thread [Locked]
- Replies: 558
- Views: 749868
Those look great, especially considering the source. As for sharing Grim assets, what exactly counts as an asset? If we're going to upgrade the models and textures, for example, are they considered assets if they're based on the original file? After all, they're the same characters, and the same tex...