Search found 3 matches
- Mon Mar 19, 2007 8:18 pm
- Forum: Other Ports
- Topic: Regarding the xbox port
- Replies: 12
- Views: 28038
Of course, what would've been nice was if one the guys that actually have ported it, (I believe there has been at least two seperate workable builds for xbox) could make his/her sourcecode available for someone else to see... Or tell us the steps required. So we could know what diff's are necessary...
- Sat Nov 05, 2005 6:51 pm
- Forum: The Junkyard
- Topic: DiscWorld Noir
- Replies: 46
- Views: 96189
It's been a while since I played Discworld Noir (never finished it, got stuck... Maybe I should pick it up again...), but isn't it kind of pseudo 3D-ish? Prerendered or something? Probably this has been answered before, but I guess DWN's layout is to radically different from the usual ScummVM games ...
- Wed Nov 02, 2005 10:24 pm
- Forum: Other Ports
- Topic: Regarding the xbox port
- Replies: 12
- Views: 28038
Hi, I went through some xbox forums, and checked up some info, and it seems there is a problem with OpenXDK being developed in C, and only supporting C. Since ScummVM is developed in C++, there currently is no way to compile the scummvm source in OpenXDK. There seem to be a couple of C++ alternative...