Search found 9 matches

by kainenable
Tue Oct 07, 2008 8:13 pm
Forum: iPhone Port
Topic: Preliminary version for firmware 2.0 is now available
Replies: 59
Views: 69872

Hey, you should modify your instructions for setting up the source for cydia. If you set it to http://urbanfanatics.com it will not find anything and fail. You must set url to http://urbanfanatics.com/cydia/ and it works then. I am running 2.1 firmware on my iphone so i dont know if that has anythi...
by kainenable
Tue Oct 07, 2008 7:52 pm
Forum: iPhone Port
Topic: Preliminary version for firmware 2.0 is now available
Replies: 59
Views: 69872

Hey, you should modify your instructions for setting up the source for cydia. If you set it to http://urbanfanatics.com it will not find anything and fail. You must set url to http://urbanfanatics.com/cydia/ and it works then. I am running 2.1 firmware on my iphone so i dont know if that has anythin...
by kainenable
Fri Feb 24, 2006 11:47 pm
Forum: PSP Port
Topic: Question about the source code.
Replies: 5
Views: 7258

I am new to subversion, I am used to using sourcesafe for sharing source code. Is there a command I can give it so it will automatically update and compile the newest librarys. Or should i just make a script to do it?
by kainenable
Fri Feb 24, 2006 11:30 pm
Forum: PSP Port
Topic: Monkey Island III compatible?
Replies: 5
Views: 7046

dude did you just copy every file off the disk, stick it in a folder and run the scummvm?? or did u use anything else to do it with? I made a directory on the memory stick and literally drag and dropped the entire cd right onto the memory stick. Executable files and all. The program works great. Yo...
by kainenable
Fri Feb 24, 2006 4:49 pm
Forum: PSP Port
Topic: Monkey Island III compatible?
Replies: 5
Views: 7046

It works, I copyed the entire first disc to the memory stick and everthing works fine. Im not sure what I am going to do when it starts requireing the second disc though. The movies work great but it is slow in places.

Still it is better than a finger in the eye.
by kainenable
Sat Feb 18, 2006 5:21 pm
Forum: PSP Port
Topic: Question about the source code.
Replies: 5
Views: 7258

Yup, I think that was probably the case. My eventual goal is to port over Starcon2 to the psp since it shares alot of the same librarys, sdl, tremor, etc. Its not going that well though, there is no documentation and it is less than self expanitory. The way scummvm is structured is much more readable.
by kainenable
Sat Feb 18, 2006 2:23 pm
Forum: PSP Port
Topic: Question about the source code.
Replies: 5
Views: 7258

Hmm.. I got the newest version of the source code .802 (i was running .801 before) and now it compiles completely. I have no idea why it is now working. It still wont compile properly for the .801 build. Oh well, I am not going to question it. I could have inadvertantly futzed around with the makefi...
by kainenable
Sat Feb 18, 2006 12:47 pm
Forum: PSP Port
Topic: Question about the source code.
Replies: 5
Views: 7258

Question about the source code.

Hey, I am pretty new at the homebrew scene and am just messing around with the source and the psp at this point. I have installed all the librarys including libmpeg2, libtremor,libmad etc... they all appear to be in the /usr/local/pspdev/psp/lib directory but is is having problems compiling. I run m...
by kainenable
Tue Jan 31, 2006 1:18 pm
Forum: PSP Port
Topic: Thanks so much!
Replies: 0
Views: 3142

Thanks so much!

I dont know if this is the place to say this but thanks so much for making a PSP port! Now i can take Full Throttle with me wherever I go. Its kind of wierd that the best psp game i have i bought 3 years ago from lucasarts. It runs beautifully, even better then windows. Really intuitive keyboard too...