Search found 9 matches
- Tue Oct 07, 2008 8:13 pm
- Forum: iPhone Port
- Topic: Preliminary version for firmware 2.0 is now available
- Replies: 59
- Views: 69872
Hey, you should modify your instructions for setting up the source for cydia. If you set it to http://urbanfanatics.com it will not find anything and fail. You must set url to http://urbanfanatics.com/cydia/ and it works then. I am running 2.1 firmware on my iphone so i dont know if that has anythi...
- Tue Oct 07, 2008 7:52 pm
- Forum: iPhone Port
- Topic: Preliminary version for firmware 2.0 is now available
- Replies: 59
- Views: 69872
Hey, you should modify your instructions for setting up the source for cydia. If you set it to http://urbanfanatics.com it will not find anything and fail. You must set url to http://urbanfanatics.com/cydia/ and it works then. I am running 2.1 firmware on my iphone so i dont know if that has anythin...
- Fri Feb 24, 2006 11:47 pm
- Forum: PSP Port
- Topic: Question about the source code.
- Replies: 5
- Views: 7258
- Fri Feb 24, 2006 11:30 pm
- Forum: PSP Port
- Topic: Monkey Island III compatible?
- Replies: 5
- Views: 7046
dude did you just copy every file off the disk, stick it in a folder and run the scummvm?? or did u use anything else to do it with? I made a directory on the memory stick and literally drag and dropped the entire cd right onto the memory stick. Executable files and all. The program works great. Yo...
- Fri Feb 24, 2006 4:49 pm
- Forum: PSP Port
- Topic: Monkey Island III compatible?
- Replies: 5
- Views: 7046
- Sat Feb 18, 2006 5:21 pm
- Forum: PSP Port
- Topic: Question about the source code.
- Replies: 5
- Views: 7258
Yup, I think that was probably the case. My eventual goal is to port over Starcon2 to the psp since it shares alot of the same librarys, sdl, tremor, etc. Its not going that well though, there is no documentation and it is less than self expanitory. The way scummvm is structured is much more readable.
- Sat Feb 18, 2006 2:23 pm
- Forum: PSP Port
- Topic: Question about the source code.
- Replies: 5
- Views: 7258
Hmm.. I got the newest version of the source code .802 (i was running .801 before) and now it compiles completely. I have no idea why it is now working. It still wont compile properly for the .801 build. Oh well, I am not going to question it. I could have inadvertantly futzed around with the makefi...
- Sat Feb 18, 2006 12:47 pm
- Forum: PSP Port
- Topic: Question about the source code.
- Replies: 5
- Views: 7258
Question about the source code.
Hey, I am pretty new at the homebrew scene and am just messing around with the source and the psp at this point. I have installed all the librarys including libmpeg2, libtremor,libmad etc... they all appear to be in the /usr/local/pspdev/psp/lib directory but is is having problems compiling. I run m...
- Tue Jan 31, 2006 1:18 pm
- Forum: PSP Port
- Topic: Thanks so much!
- Replies: 0
- Views: 3142
Thanks so much!
I dont know if this is the place to say this but thanks so much for making a PSP port! Now i can take Full Throttle with me wherever I go. Its kind of wierd that the best psp game i have i bought 3 years ago from lucasarts. It runs beautifully, even better then windows. Really intuitive keyboard too...