Search found 3 matches
- Fri Apr 10, 2009 6:34 pm
- Forum: SymbianOS Port
- Topic: soundfont suppport?
- Replies: 3
- Views: 4311
just a stub then, gotcha. well, i guess it would need to use a highly optimized engine, maybe even some assembly bits here and there (which defeats the purpose of symbian), and unless the soundfont was very small come up with a way to keep the sound banks on the flash memory rather than loading it i...
- Fri Apr 10, 2009 5:51 pm
- Forum: SymbianOS Port
- Topic: soundfont suppport?
- Replies: 3
- Views: 4311
soundfont suppport?
well, the title says it all: i see the option to load a soundfont file in the symbian version, does it work? if so, how exactly? i'm used to load soundfonts through an external synth, so i wouldn't know how to proceed on mobile phones or which soundfont format would be supported, if at all.
- Fri Apr 10, 2009 4:34 pm
- Forum: SymbianOS Port
- Topic: gameplay problem in sam & max with binoculars scene
- Replies: 1
- Views: 3495
gameplay problem in sam & max with binoculars scene
greetings, first post here. i'm writing because i have a bit of a problem: at the restaurant scene in sam & max, i used the binoculars and switched to the telescope scene, but unlike most i'm not stuck at finding out how to rotate it; rather, i have no idea how to quit that screen, i'm stuck the...