Search found 17 matches
- Sun Sep 13, 2009 10:39 am
- Forum: PlayStation 2 Port
- Topic: 7th Guest in PS2 porting
- Replies: 4
- Views: 21881
Hi Alberto, I've uploaded a binary with some of the missing engines - Groovie, SCI, Tinsel and Tucker engines, for you to test, get it at:- http://www.megaupload.com/?d=TBQR3TL4 Just put the ELF file where you have the released binary. Hopefully you could add your findings to the release testing for...
- Wed Sep 09, 2009 2:40 pm
- Forum: PlayStation 2 Port
- Topic: 7th Guest in PS2 porting
- Replies: 4
- Views: 21881
Hi Alberto, it's probably not a bug with the PS2 version, I've not had a chance to test 1.0.0rc1, but looking at the makefile in the SVN - the Groovie Engine (7th Guest) has not been included in the 1.0.0rc1 version that you downloaded. If the engine is not included, it will not even recognise the f...
- Wed Sep 09, 2009 2:37 pm
- Forum: PlayStation 2 Port
- Topic: Step by step - Guide
- Replies: 3
- Views: 24053
Using ScummVM on the PS2 is very similar to using it on a normal computer, the biggest problem is that you must find a way of booting homebrew on your PS2. There are many ways of booting homebrew on a PS2 - FMCB, modchip, swap magic, hdloader, etc. If you don't currently have a method of using homeb...
- Tue Jun 09, 2009 2:08 pm
- Forum: PlayStation 2 Port
- Topic: Modded version of ScummVM 0.12.0 Version 3
- Replies: 16
- Views: 50933
I've edited the first post with a V3 release that should work in all PS2s. I couldn't decide whether to add more features or not, eventually i decided against it, as the point was to hopefully make a good stable release. Source diffs, PS2 Tremor library and other libraries list included in release. ...
- Mon Jun 01, 2009 2:31 pm
- Forum: PlayStation 2 Port
- Topic: Modded version of ScummVM 0.12.0 Version 3
- Replies: 16
- Views: 50933
@Junebug - Thanks for your detailed testing reports, good to know that everything seems ok. The problem was isolated to calling drivestop() with no optical media in the drive. On pre-V9 Revision PS2s it didn't matter, but on V9+ (some fat and all slims) it apparently crashes. Removing drivestop woul...
- Sat May 30, 2009 10:50 am
- Forum: PlayStation 2 Port
- Topic: Modded version of ScummVM 0.12.0 Version 3
- Replies: 16
- Views: 50933
Thanks Junebug, for your tests and offer of further testing. I am actually glad that T1 and T2 didn't work, as that would have been a step backwards for slims. I've compiled another two binaries for your tests. Included are packed and unpacked binaries (to eliminate packing as the cause). Test 2:- h...
- Fri May 29, 2009 10:45 am
- Forum: PlayStation 2 Port
- Topic: Modded version of ScummVM 0.12.0 Version 3
- Replies: 16
- Views: 50933
But - can you confirm that these HotFixes work with the PS2 Slim? I only ask as I have tested the following for you. Platform: PS2 Slim FMCB 1.8(b) Datel 16 Meg / Sony 8 Meg MC, ScummVM running on USB. SCUMMVM13TEST.ELF (0.13.1 Fix) Problems. SVM_12v2_NA_DISABLED.ELF: (0.12.x. Backport) Cannot load...
- Wed May 27, 2009 4:16 pm
- Forum: PlayStation 2 Port
- Topic: Modded version of ScummVM 0.12.0 Version 3
- Replies: 16
- Views: 50933
Could you please tell us what are the modifications you made to this version? (regarding the source code) A patch would be great. No problem, initially i had made quite a few changes, then i thought why fix what wasn't broken :). So i stripped it back to the changes that made a difference. I've upl...
- Wed May 27, 2009 2:08 pm
- Forum: PlayStation 2 Port
- Topic: Modded version of ScummVM 0.12.0 Version 3
- Replies: 16
- Views: 50933
So, what are the advantages of your port over the official 0.13.1 release for PS2? The official release version of 0.13.1 seems to suffer from memory corruption and a couple of other problems :- Very regular corruption of the ScummVM.ini file. Random corruption of game saves. Random crashes. Users ...
- Wed May 27, 2009 1:31 pm
- Forum: PlayStation 2 Port
- Topic: scumm dose not detect my hdd
- Replies: 8
- Views: 28355
oh, yeah forgot about that........:p can't wait for your new version to test it out! since a high pitched george stobbart dosent sound right :P now it would be cool to play brokensword 2.5 with scumm :D dosent work that good with wine for me :/ and thanks for your help and your good work. .richie N...
- Wed May 27, 2009 1:24 pm
- Forum: PlayStation 2 Port
- Topic: Modded version of ScummVM 0.12.0 Version 3
- Replies: 16
- Views: 50933
Modded version of ScummVM 0.12.0 Version 3
ScummVM PS2 Unofficial Version 3 based on 0.12.0 with the following features:- Engines - Scumm, AGOS, AGI, Drascula, Kyra, Lure, Queen, SAGA, Sky, Sword1 and Sword2 Two builds with Network Adapter support disabled/enabled Sample rate changed to 48KHz (Fixes pitch problems?) Max Lingua's 0.13.1 Graph...
- Tue May 26, 2009 6:52 pm
- Forum: PlayStation 2 Port
- Topic: scumm dose not detect my hdd
- Replies: 8
- Views: 28355
i used your modified 0.12.0 version. yes i did, i have speech1.clv and speech2.clv in a sub-folder called SPEECH, (is .clv right? 'cause in bsword2 they are .clu) however with the standart version they work besides that pitch problem. Thanks for answering. I'd forgot about .clv - it's another name ...
- Tue May 26, 2009 9:43 am
- Forum: PlayStation 2 Port
- Topic: scumm dose not detect my hdd
- Replies: 8
- Views: 28355
- Mon May 25, 2009 10:34 am
- Forum: PlayStation 2 Port
- Topic: scumm dose not detect my hdd
- Replies: 8
- Views: 28355
broken sword 1+2 arent booting, always black screen of death. do i need to make special settings for those games or can it be the videos in any way? the vidoes seem to be in mp2 or something. I haven't tried the official release of 0.12.0 (as i want to use ScummVM on my fat without a NA), but my tw...
- Fri May 22, 2009 1:39 pm
- Forum: PlayStation 2 Port
- Topic: PS2 0.13.1 Feedback (Bugs/Issues)
- Replies: 5
- Views: 24822