Search found 126 matches
- Thu Jun 29, 2006 7:34 am
- Forum: General Discussion
- Topic: The Feeble Files
- Replies: 400
- Views: 385534
I tried the new encoder yesterday, and it saves about 340 MB for the 4CD release over the original dxa encoding scheme. This is great! And with being 130 MB smaller than the original .smk files, the new encoder beats the commercial smk compression ratio. The only downside is that, it took more then ...
- Mon Jun 19, 2006 12:30 pm
- Forum: Help and Support
- Topic: Kyrandia 3 on Scumm 0.8.2
- Replies: 1
- Views: 1248
- Thu Jun 08, 2006 8:03 pm
- Forum: General Discussion
- Topic: The Exchange Student
- Replies: 6
- Views: 6122
- Wed Jun 07, 2006 5:44 pm
- Forum: The Junkyard
- Topic: Simon the Sorcerer 3
- Replies: 4
- Views: 7944
I use JoyToKey. Great application for games like Simon3D.
http://www.electracode.com/4/joy2key/Jo ... ersion.htm
http://www.electracode.com/4/joy2key/Jo ... ersion.htm
- Sun Jun 04, 2006 8:24 pm
- Forum: General Discussion
- Topic: The Feeble Files
- Replies: 400
- Views: 385534
- Sun Jun 04, 2006 8:10 pm
- Forum: General Discussion
- Topic: Gob engine to support Ween?
- Replies: 17
- Views: 15484
Ween intro is playing in ScummVM. You can also get a bit in game too, and change rooms. Probably has to do with the added Gob2 opcodes and such. Anyone know if there ever was a CDROM version of Ween? I currently own the floppy version, and the booklet does mention something about the CD version not ...
- Sun May 28, 2006 10:56 pm
- Forum: General Discussion
- Topic: GO GO ScummVM - AGI
- Replies: 49
- Views: 49917
- Thu May 25, 2006 5:51 pm
- Forum: Help and Support
- Topic: Running The Feeble Files crashes ScummVM
- Replies: 14
- Views: 10488
- Thu May 25, 2006 3:10 pm
- Forum: Help and Support
- Topic: Running The Feeble Files crashes ScummVM
- Replies: 14
- Views: 10488
- Thu May 25, 2006 11:58 am
- Forum: Help and Support
- Topic: Running The Feeble Files crashes ScummVM
- Replies: 14
- Views: 10488
Odd, here it's hard to note the difference between the smk or dxa soundwise. Another thing I noted is the size difference per frame, based on your posted debug output: Opening hashed: /usr/local/games/scummvm/feeble/movies/winasoft.dxa Playing video winasoft.dxa frames_count 300 width 640 height 480...
- Thu May 25, 2006 9:33 am
- Forum: Help and Support
- Topic: Running The Feeble Files crashes ScummVM
- Replies: 14
- Views: 10488
- Mon May 22, 2006 11:01 pm
- Forum: Help and Support
- Topic: Running The Feeble Files crashes ScummVM
- Replies: 14
- Views: 10488
I got the same trouble. Opening hashed: E:\scummvm\adventuresoft\feeble\movies/WINASOFT.dxa Playing video winasoft.dxa frames_count 300 width 640 height 480 rate 10 ticks 100 frame 0 type 2 size 3673 frame 1 type 2 size 15633 And then crash. In my case it is due to adpcm. Without adpcm encoded the v...
- Sun May 07, 2006 3:12 pm
- Forum: The Junkyard
- Topic: Question concerning data files
- Replies: 3
- Views: 5682
Builds used to contain the data you speak of in the ScummVM executable. It was loaded into memory, every time you started ScummVM. This was founded unneccesary, when for instance you wanted to play Maniac Mansion, and Beneath a Steel Sky data was loaded into memory. Especially for ports like GP32 or...
- Wed May 03, 2006 1:15 am
- Forum: General Discussion
- Topic: The Feeble Files
- Replies: 400
- Views: 385534
- Mon May 01, 2006 10:34 pm
- Forum: General Discussion
- Topic: The Feeble Files
- Replies: 400
- Views: 385534