Search found 4 matches
- Sat Mar 13, 2010 9:29 pm
- Forum: The Junkyard
- Topic: Interplay's Star Trek
- Replies: 27
- Views: 61511
Re: Interplay's Star Trek
The one problem with the font format is that it is only present in the DOS versions of the games (not Amiga or Mac). Hardcoding 128 characters shouldn't be a problem. But I guess there are much more differences. Not exactly sure what you want to do here. Is there anything your codebase has that the...
- Sat Mar 13, 2010 7:59 pm
- Forum: The Junkyard
- Topic: Interplay's Star Trek
- Replies: 27
- Views: 61511
Re: Interplay's Star Trek
I already began working on a very basic engine for Star Trek 25th and Judgment Rites, but stopped beyond basic graphics and MIDI support. Let me know if you want access to it. Hopefully, we could work on one project instead of multiple. I found out about your project yesterday, downloaded the sourc...
- Sat Mar 13, 2010 6:14 pm
- Forum: The Junkyard
- Topic: Interplay's Star Trek
- Replies: 27
- Views: 61511
Re: Interplay's Star Trek
Sorry for bringing up this thread again after such a long time ;) I found some time this week to put together some specifications of Star Trek's file formats, so I can share them with others. XentaxWiki had some information that needed additions, but I think I'm going to create an own website for th...
- Thu Jun 11, 2009 5:49 pm
- Forum: The Junkyard
- Topic: Interplay's Star Trek
- Replies: 27
- Views: 61511
Interplay's Star Trek
Hi there, I have done a lot of work related to Star Trek 25th Anniversary and Star Trek Judgment Rites in the past, disassembling parts of these games and understanding and "decrypting" the data files. I have developed tools to help me in this quest and can provide source code and informat...