Search found 5 matches
- Wed Jun 17, 2009 3:56 am
- Forum: General Discussion
- Topic: Extract Gobliiins content
- Replies: 25
- Views: 30997
Anyway, hacking ScummVM to do what you want is really quite easy. Just hook into AdLib::writeOPL() for the OPL stuff, AdLib::startPlay() for starting recording and the end check in AdLib::readBuffer() for ending it again. Success! Well, sort of. I still have to figure out the timing. In addition to...
- Tue Jun 16, 2009 12:58 pm
- Forum: General Discussion
- Topic: Extract Gobliiins content
- Replies: 25
- Views: 30997
Basically, it's based on a standalone player by Patrick Combet (aka Dorian Gray). Dunno if he understood why it works. :) If there's a standalone player, I'd be interested in looking at it. Adapting that to output its OPL commands to a file would probably be easier than hacking ScummVM to do it. Do...
- Tue Jun 16, 2009 3:41 am
- Forum: General Discussion
- Topic: Extract Gobliiins content
- Replies: 25
- Views: 30997
- Mon Jun 15, 2009 11:40 pm
- Forum: General Discussion
- Topic: Extract Gobliiins content
- Replies: 25
- Views: 30997
- Mon Jun 15, 2009 2:28 am
- Forum: General Discussion
- Topic: Extract Gobliiins content
- Replies: 25
- Views: 30997
Hello, I found this thread while I was looking for information on Ween: The Prophecy in order to extract its music files. Thanks for the helpful info, DrMcCoy! That, combined with the ScummVM source, allowed me to find the game's AdLib files. However, now comes the hard part: AdPlug won't play the f...