Search found 5 matches

by gomtuu
Wed Jun 17, 2009 3:56 am
Forum: General Discussion
Topic: Extract Gobliiins content
Replies: 25
Views: 30997

Anyway, hacking ScummVM to do what you want is really quite easy. Just hook into AdLib::writeOPL() for the OPL stuff, AdLib::startPlay() for starting recording and the end check in AdLib::readBuffer() for ending it again. Success! Well, sort of. I still have to figure out the timing. In addition to...
by gomtuu
Tue Jun 16, 2009 12:58 pm
Forum: General Discussion
Topic: Extract Gobliiins content
Replies: 25
Views: 30997

Basically, it's based on a standalone player by Patrick Combet (aka Dorian Gray). Dunno if he understood why it works. :) If there's a standalone player, I'd be interested in looking at it. Adapting that to output its OPL commands to a file would probably be easier than hacking ScummVM to do it. Do...
by gomtuu
Tue Jun 16, 2009 3:41 am
Forum: General Discussion
Topic: Extract Gobliiins content
Replies: 25
Views: 30997

Would have surprised me if it had, actually. ;) Me too, but I figured it was worth a shot. :) Well, the player in ScummVM plugs into our AdLib emulator which takes OPL instructions anyway. You'd "just" have to rewrite AdLib::writeOPL() to produce a dump in the format AdPlug understands (i...
by gomtuu
Mon Jun 15, 2009 11:40 pm
Forum: General Discussion
Topic: Extract Gobliiins content
Replies: 25
Views: 30997

deadagain wrote:So, any hints on the recent compress_gob.exe (and its somewhat cryptic <Conf file> input)?? :D
No, I've only used extract_gob_stk and degob.
by gomtuu
Mon Jun 15, 2009 2:28 am
Forum: General Discussion
Topic: Extract Gobliiins content
Replies: 25
Views: 30997

Hello, I found this thread while I was looking for information on Ween: The Prophecy in order to extract its music files. Thanks for the helpful info, DrMcCoy! That, combined with the ScummVM source, allowed me to find the game's AdLib files. However, now comes the hard part: AdPlug won't play the f...