Search found 12 matches
- Thu Oct 29, 2009 1:45 am
- Forum: General Discussion
- Topic: Simon Sorcerer CD32 - works in SVM but not WinUAE or Amiga?
- Replies: 40
- Views: 31889
- Sun Sep 27, 2009 3:22 pm
- Forum: PSP Port
- Topic: good...but slowly and crash on resume standby
- Replies: 3
- Views: 5895
The crash after resume got fixed recently, you need to use a nightly build or 1.0 when its released. COMI is slow for me as well, using uncompressed data should be worth a try but didn't make a difference for me. To me it seems the bottleneck is the File-IO (Memstick-LED flashing heavily). Might be ...
- Tue Jul 14, 2009 4:07 pm
- Forum: Help and Support
- Topic: Default Save path
- Replies: 10
- Views: 35539
- Thu Jun 25, 2009 8:38 am
- Forum: General Discussion
- Topic: Help testing Amiga Monkey Island + Sound!
- Replies: 34
- Views: 34879
It's the German version with the dark skin. Played on Windows 2000 with the ScummVM version you provided: ScummVM 0.14.0svn (Jun 20 2009 23:34:34) Features compiled in: zLib Good, gonna compile another Win32 Version after some more double-checking Something is cooking there. The same sound is playe...
- Thu Jun 25, 2009 7:39 am
- Forum: General Discussion
- Topic: Help testing Amiga Monkey Island + Sound!
- Replies: 34
- Views: 34879
Now played the entire game with that special ScummVM version and compared it on my Amiga 1200. Here are the things I noticed: Thanks, which MI (language?) and ScummVM-Versions did you use (PC,Linux,PSP)? - Some musics annoyingly restart at certain points despite they are playing already. Most notic...
- Wed Jun 24, 2009 2:19 pm
- Forum: General Discussion
- Topic: Help testing Amiga Monkey Island + Sound!
- Replies: 34
- Views: 34879
it's great you're doing this, glad it's going well :D i'd be tempted to give it a test, but i'm on a mac. i see you have a branch on the svn - i've never used branches before, do i just download the branch and that will be everything i need, or do i need to do something to combine it with the trunk...
- Tue Jun 23, 2009 4:22 pm
- Forum: General Discussion
- Topic: Help testing Amiga Monkey Island + Sound!
- Replies: 34
- Views: 34879
The general consensus seems to be that Amiga has the best sound. I don't know about that... I haven't been particularly impressed by the recordings I've heard of LucasArts's Amiga music. My favorite version of the Secret of Monkey Island music is the DOS CD-ROM version, but I don't know if that mea...
- Tue Jun 23, 2009 10:38 am
- Forum: General Discussion
- Topic: Help testing Amiga Monkey Island + Sound!
- Replies: 34
- Views: 34879
First only, the second already works (and sound is inferior to MSDOS Versions, unlike MI 1)Red_Breast wrote:Congratulations.
I only have the PC CD versions but it was only yesterday I noticed on EBay quite a few Amiga versions. I'm very tempted now.
Is this for the first and second games in the series?
- Tue Jun 23, 2009 10:34 am
- Forum: Help and Support
- Topic: MONKEY: Wrong Palette for Amiga-Versions
- Replies: 22
- Views: 15191
Re: MONKEY: Wrong Palette for Amiga-Versions
...Very good nolange. Please note that I don't claim to be correct, and really I'm pleased you proved me to be wrong. I'm just a tester and I've zero experience with real world C programming and graphics formats: I like seeing people reasoning together :D . I've just replied DrMcCoy, that said scum...
- Tue Jun 23, 2009 10:23 am
- Forum: Help and Support
- Topic: MONKEY: Wrong Palette for Amiga-Versions
- Replies: 22
- Views: 15191
@DrMcCoy: I'm pleased you proved me to be wrong. After all, my actual wish was to ask for a double check palettes in scummvm. At this point there are various hypothesis: - scummvm palettes had been always correct, because the dev (quietust?) who grabbed colors using winuae did it in a smart way. - ...
- Tue Jun 23, 2009 10:11 am
- Forum: Help and Support
- Topic: MONKEY: Wrong Palette for Amiga-Versions
- Replies: 22
- Views: 15191
Re: MONKEY: Wrong Palette for Amiga-Versions
@nolange: I realize you opened this bug report to see 2) solved. I wanted to talk with you personally before intervening, but kirben asked me to disccus here, so I did. It seems you are convinced that: a) is impossible to map amiga native colors, as a 12bit palette is not a subset of a 24bit palett...
- Mon Jun 22, 2009 8:30 pm
- Forum: General Discussion
- Topic: Help testing Amiga Monkey Island + Sound!
- Replies: 34
- Views: 34879
Help testing Amiga Monkey Island + Sound!
Hi, Im implementing sound support for the Amiga-Versions of Monkey Island and Kyrandia during Googles "Summer of Code". I already more or less finished the work on Monkey Island, and this means I could need feedback for the game. So if you own the game then get yourself playing :wink: Note...