Search found 12 matches

by nolange
Thu Oct 29, 2009 1:45 am
Forum: General Discussion
Topic: Simon Sorcerer CD32 - works in SVM but not WinUAE or Amiga?
Replies: 40
Views: 31889

There are a couple patches and guides for CD32 games(no idea how good they work). If you are really dedicated then the CD32 Games Install Kit would be an option. Maybe you can find some free patches/guides on Aminet. I gave up looking at this stuff years ago
by nolange
Sun Sep 27, 2009 3:22 pm
Forum: PSP Port
Topic: good...but slowly and crash on resume standby
Replies: 3
Views: 5895

The crash after resume got fixed recently, you need to use a nightly build or 1.0 when its released. COMI is slow for me as well, using uncompressed data should be worth a try but didn't make a difference for me. To me it seems the bottleneck is the File-IO (Memstick-LED flashing heavily). Might be ...
by nolange
Tue Jul 14, 2009 4:07 pm
Forum: Help and Support
Topic: Default Save path
Replies: 10
Views: 35539

You could use some transition arrangement where the %APPDATA% dir, the current dir (".") and the install dir are all valid for loading a savegame from but only the %APPDATA% dir is used to write new savegames in. This would screw up Win9x support I guess, but you can do that now without m...
by nolange
Thu Jun 25, 2009 8:38 am
Forum: General Discussion
Topic: Help testing Amiga Monkey Island + Sound!
Replies: 34
Views: 34879

It's the German version with the dark skin. Played on Windows 2000 with the ScummVM version you provided: ScummVM 0.14.0svn (Jun 20 2009 23:34:34) Features compiled in: zLib Good, gonna compile another Win32 Version after some more double-checking Something is cooking there. The same sound is playe...
by nolange
Thu Jun 25, 2009 7:39 am
Forum: General Discussion
Topic: Help testing Amiga Monkey Island + Sound!
Replies: 34
Views: 34879

Now played the entire game with that special ScummVM version and compared it on my Amiga 1200. Here are the things I noticed: Thanks, which MI (language?) and ScummVM-Versions did you use (PC,Linux,PSP)? - Some musics annoyingly restart at certain points despite they are playing already. Most notic...
by nolange
Wed Jun 24, 2009 2:19 pm
Forum: General Discussion
Topic: Help testing Amiga Monkey Island + Sound!
Replies: 34
Views: 34879

it's great you're doing this, glad it's going well :D i'd be tempted to give it a test, but i'm on a mac. i see you have a branch on the svn - i've never used branches before, do i just download the branch and that will be everything i need, or do i need to do something to combine it with the trunk...
by nolange
Tue Jun 23, 2009 4:22 pm
Forum: General Discussion
Topic: Help testing Amiga Monkey Island + Sound!
Replies: 34
Views: 34879

The general consensus seems to be that Amiga has the best sound. I don't know about that... I haven't been particularly impressed by the recordings I've heard of LucasArts's Amiga music. My favorite version of the Secret of Monkey Island music is the DOS CD-ROM version, but I don't know if that mea...
by nolange
Tue Jun 23, 2009 10:38 am
Forum: General Discussion
Topic: Help testing Amiga Monkey Island + Sound!
Replies: 34
Views: 34879

Red_Breast wrote:Congratulations.

I only have the PC CD versions but it was only yesterday I noticed on EBay quite a few Amiga versions. I'm very tempted now.

Is this for the first and second games in the series?
First only, the second already works (and sound is inferior to MSDOS Versions, unlike MI 1)
by nolange
Tue Jun 23, 2009 10:34 am
Forum: Help and Support
Topic: MONKEY: Wrong Palette for Amiga-Versions
Replies: 22
Views: 15191

Re: MONKEY: Wrong Palette for Amiga-Versions

...Very good nolange. Please note that I don't claim to be correct, and really I'm pleased you proved me to be wrong. I'm just a tester and I've zero experience with real world C programming and graphics formats: I like seeing people reasoning together :D . I've just replied DrMcCoy, that said scum...
by nolange
Tue Jun 23, 2009 10:23 am
Forum: Help and Support
Topic: MONKEY: Wrong Palette for Amiga-Versions
Replies: 22
Views: 15191

@DrMcCoy: I'm pleased you proved me to be wrong. After all, my actual wish was to ask for a double check palettes in scummvm. At this point there are various hypothesis: - scummvm palettes had been always correct, because the dev (quietust?) who grabbed colors using winuae did it in a smart way. - ...
by nolange
Tue Jun 23, 2009 10:11 am
Forum: Help and Support
Topic: MONKEY: Wrong Palette for Amiga-Versions
Replies: 22
Views: 15191

Re: MONKEY: Wrong Palette for Amiga-Versions

@nolange: I realize you opened this bug report to see 2) solved. I wanted to talk with you personally before intervening, but kirben asked me to disccus here, so I did. It seems you are convinced that: a) is impossible to map amiga native colors, as a 12bit palette is not a subset of a 24bit palett...
by nolange
Mon Jun 22, 2009 8:30 pm
Forum: General Discussion
Topic: Help testing Amiga Monkey Island + Sound!
Replies: 34
Views: 34879

Help testing Amiga Monkey Island + Sound!

Hi, Im implementing sound support for the Amiga-Versions of Monkey Island and Kyrandia during Googles "Summer of Code". I already more or less finished the work on Monkey Island, and this means I could need feedback for the game. So if you own the game then get yourself playing :wink: Note...