Search found 7 matches

by jimi
Tue Nov 24, 2009 8:55 am
Forum: General Discussion
Topic: Discworld1 PC + PSX Speeches - Possible?
Replies: 25
Views: 14915

Re: Discworld1 PC + PSX Speeches - Possible?

ScummBoy wrote:BTW:
I hear only noises when I was trying to compress English.smp (PSX) to ogg. Why is that?
PSX version seems to use a different sample format, that's why compression doesn't work. I created the compression utility, but I don't own Discworld PSX unfortunately.
by jimi
Wed Sep 30, 2009 4:19 pm
Forum: General Discussion
Topic: Discworld audio compression planned?
Replies: 8
Views: 7195

If it plays music depending on what sample is played (sample offset), then that would need to get fixed. Anyway such behaviour would only work on the English (uncompressed) version of the game, so it would not be good anyway. Perhaps one should have done it by using the sample index, because that do...
by jimi
Tue Sep 29, 2009 1:18 pm
Forum: General Discussion
Topic: Discworld audio compression planned?
Replies: 8
Views: 7195

Re: Discworld audio compression planned?

I already wrote in other tinsel compression thread. Question now: has the tool run through tests since your last post? I mean do you see it as stable or should one wait until next release? I already compressed DW1 and DW2 successfully but at least with the compressed files from DW I got some messag...
by jimi
Thu Jul 02, 2009 11:37 pm
Forum: General Discussion
Topic: Tinsel MP3/OGG/FLAC support beta test
Replies: 13
Views: 10986

Though I certainly can't speak for the developers... having fooled around with various SCI games in ScummVM, I can say that the audio code on games that are large enough where compression would be worth it is very much still a work in progress. It works very well on SCI0 games, but not so well on n...
by jimi
Thu Jul 02, 2009 6:34 am
Forum: General Discussion
Topic: Tinsel MP3/OGG/FLAC support beta test
Replies: 13
Views: 10986

Anyone interested in SCI mp3/ogg/flac support? Shouldn't that wait for the engine to stabilise? a resource.aud compressing utility isn't that much of a problem and the sound code seems to already work just fine. I wouldn't of course compress samples within resource.0*, because those are already com...
by jimi
Wed Jul 01, 2009 8:46 pm
Forum: General Discussion
Topic: Tinsel MP3/OGG/FLAC support beta test
Replies: 13
Views: 10986

Just uploaded it. It now works on DiscWorld2 (German) as well. Had to implement ADPCM 6-bit decoding. btw. I'm copying the first 5000 bytes of *.smp into the compressed version so that detection still works. Also I'm using the first index for MP3/OGG/FLAC detection, this shouldn't hurt, because DW1 ...
by jimi
Wed Jul 01, 2009 12:54 pm
Forum: General Discussion
Topic: Tinsel MP3/OGG/FLAC support beta test
Replies: 13
Views: 10986

Tinsel MP3/OGG/FLAC support beta test

Hi there, I just implemented MP3/OGG/FLAC support into the tinsel (Discworld 1&2) engine. Currently it only works on Discworld 1, because I need to decode the audio data of Discworld 2. Anyway, I would like to have some people test it out before I submit the patch. Anyone in here willing to do s...