Search found 215 matches
- Sun Aug 06, 2023 3:33 pm
- Forum: Help and Support
- Topic: Maniac Mansion NES - New uncensor hack
- Replies: 5
- Views: 8183
Re: Maniac Mansion NES - New uncensor hack
I see. I don't really think that's what he's done at all, but if that's your take on it I guess that's it.
- Sat Aug 05, 2023 10:48 pm
- Forum: Help and Support
- Topic: Maniac Mansion NES - New uncensor hack
- Replies: 5
- Views: 8183
Re: Maniac Mansion NES - New uncensor hack
Meaning it could be a easy add in theory?
The NES version is a nice curiosity, and to have it bugfixed and uncensored with mouse control would be nice.
The NES version is a nice curiosity, and to have it bugfixed and uncensored with mouse control would be nice.
- Fri Aug 04, 2023 12:57 pm
- Forum: Help and Support
- Topic: Maniac Mansion NES - New uncensor hack
- Replies: 5
- Views: 8183
Maniac Mansion NES - New uncensor hack
I noticed that someone created a uncensor hack for the official NES version of Maniac Mansion.
This hack is very new - was released on the 4th of june 2023.
Since it works with official PRG's that one can dump at home, would it be possible to have this hacked version supported in ScummVM somehow?
This hack is very new - was released on the 4th of june 2023.
Since it works with official PRG's that one can dump at home, would it be possible to have this hacked version supported in ScummVM somehow?
- Wed May 03, 2023 2:03 pm
- Forum: Help and Support
- Topic: Aspect Ratio Correction on FM Towns Games
- Replies: 104
- Views: 96884
Re: Aspect Ratio Correction on FM Towns Games
No news on this being implemented in the standard builds?
- Fri Oct 28, 2022 9:46 am
- Forum: Fangame Creation
- Topic: King's Quest 1 Redux?
- Replies: 2
- Views: 10346
Re: King's Quest 1 Redux?
Ok, thanks!
- Thu Oct 27, 2022 8:29 am
- Forum: Fangame Creation
- Topic: King's Quest 1 Redux?
- Replies: 2
- Views: 10346
King's Quest 1 Redux?
What does it take for a fanmade/custom AGI to get recognised in ScummVM?
King's Quest 1 Redux have lots of nice fixes and changes and would be nice to see supported, even thou it seem to work as a custom AGI game.
http://www.edenwaith.com/products/kq1redux/
King's Quest 1 Redux have lots of nice fixes and changes and would be nice to see supported, even thou it seem to work as a custom AGI game.
http://www.edenwaith.com/products/kq1redux/
- Sun May 22, 2022 4:58 pm
- Forum: Help and Support
- Topic: Aspect Ratio Correction on FM Towns Games
- Replies: 104
- Views: 96884
Re: Aspect Ratio Correction on FM Towns Games
The EGA version is nice, and the PC CDROM version kind of sucks.
I tend to play the FM-TOWNS version as it has the least compromises to me thou.
I tend to play the FM-TOWNS version as it has the least compromises to me thou.
- Sat May 21, 2022 8:59 am
- Forum: Help and Support
- Topic: Aspect Ratio Correction on FM Towns Games
- Replies: 104
- Views: 96884
Re: Aspect Ratio Correction on FM Towns Games
I'm following this thread with interest as I hope we one day through hacking will have a prefect version of Loom. A perfect hack would have voiceover and music, plus all removed or censored text and graphics along with this ratio hack. https://www.movie-censorship.com/report.php?ID=378995 https://ww...
- Sun Aug 01, 2021 3:44 pm
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 633499
Re: Better Music for GM ScummVM (and DOSBox) games
I tried to load UHD3 in ScummVM, but I don't hear any difference. Probably doing it wrong. How to use it properly?
- Fri Jul 16, 2021 8:17 am
- Forum: Help and Support
- Topic: Graphics modes gone in latest git?
- Replies: 3
- Views: 1364
Re: Graphics modes gone in latest git?
The options have been reorganized to clarify how they work. The options you are looking at are the scalers that are only available when using the SDL Surface graphics mode. See https://docs.scummvm.org/en/latest/settings/graphics.html and https://docs.scummvm.org/en/latest/advanced_topics/understan...
- Thu Jul 15, 2021 1:40 pm
- Forum: Help and Support
- Topic: Graphics modes gone in latest git?
- Replies: 3
- Views: 1364
Graphics modes gone in latest git?
I just tried the latest win64 git build, 2.3.0git20726-g1da70b9247.
If I go into options and change anything, all graphics options like HQ3x etc are completely gone when I start ScummVM again.
Reverting to official 2.2.0 release fixes it.
Bug or did I miss something?
If I go into options and change anything, all graphics options like HQ3x etc are completely gone when I start ScummVM again.
Reverting to official 2.2.0 release fixes it.
Bug or did I miss something?
- Mon Jun 14, 2021 6:25 pm
- Forum: Help and Support
- Topic: Aspect Ratio Correction on FM Towns Games
- Replies: 104
- Views: 96884
Re: Aspect Ratio Correction on FM Towns Games
Still haven't had the time to play. How it going with the dragon? When can we expect this in the nightlys?
- Wed May 19, 2021 1:48 pm
- Forum: Help and Support
- Topic: Aspect Ratio Correction on FM Towns Games
- Replies: 104
- Views: 96884
Re: Aspect Ratio Correction on FM Towns Games
My application is in, but those waiting times thou...
- Sun May 16, 2021 4:07 pm
- Forum: Help and Support
- Topic: Aspect Ratio Correction on FM Towns Games
- Replies: 104
- Views: 96884
Re: Aspect Ratio Correction on FM Towns Games
Sorry for not getting back on this. I have not had the time to game anything at all. Life and work have gotten between. Sorry.
- Fri Apr 16, 2021 3:37 pm
- Forum: Help and Support
- Topic: Aspect Ratio Correction on FM Towns Games
- Replies: 104
- Views: 96884
Re: Aspect Ratio Correction on FM Towns Games
Never mind, I got it to work!