Thank you very much, Praetorian. I spent a good amount of time trying to figure it out in the application and missed the documentation.
Have a great day ahead.
Search found 41 matches
- Tue May 16, 2023 6:31 pm
- Forum: Android Port
- Topic: Missing important feature in Android!!
- Replies: 4
- Views: 8641
- Tue May 16, 2023 5:01 pm
- Forum: Android Port
- Topic: Missing important feature in Android!!
- Replies: 4
- Views: 8641
Missing important feature in Android!!
Hi guys, with the latest revamp to Android port after 2.5.0 (2.7.0 and 2.7.0.5) an important functionality was removed: onscreen keyboard on demand. It was replaced with the mouse type icon, to switch between direct mouse, touchpad or controller, but now you can't pull the keyboard unless the game p...
- Fri Mar 17, 2023 3:25 pm
- Forum: Help and Support
- Topic: COMI compressed data
- Replies: 9
- Views: 4847
Re: COMI compressed data
Thanks for your reply, criezy. I agree with you that having both engines co-existing in the application would make the code more complex and harder to maintain. As you well mentioned, for now there is no compressing solution with the new engine. I also agree that introducing a new compression method...
- Mon Mar 13, 2023 10:44 pm
- Forum: Help and Support
- Topic: COMI compressed data
- Replies: 9
- Views: 4847
Re: COMI compressed data
@criezy I noticed this new Digital iMuse engine was introduced in 2.6.0. Previous version 2.5.1 still supported compressed audio files for these games. I am a bit concerned because there are some ScummVM ports for low-end systems (such as Wii) that suffer from storage limitations (In the particular ...
- Mon Aug 13, 2012 2:41 pm
- Forum: Wii Port
- Topic: ScummVM 1.5 constant coredumps on wii compared to 1.4
- Replies: 5
- Views: 26052
I upgraded to official 1.5.0 release and it is experiencing the same problems. Scumm Engine games run awesome, but all SCI games result in codedump (SQ 3-5, LSL 5-6, etc). They ran fine in previous official build (1.3.1). It is also still experiencing the issue I posted some months ago detecting SQ4...
- Wed Apr 25, 2012 2:10 pm
- Forum: Other Ports
- Topic: DS/3DS port?
- Replies: 4
- Views: 7316
- Sun Apr 22, 2012 2:57 pm
- Forum: Wii Port
- Topic: Space Quest 4 (SCI) Spanish version not working on Wii port
- Replies: 2
- Views: 20865
Thanks for your reply, fuzzie. The reason of my post here is because I was looking for a straight answer primarily from dhewg, Bossk or sev. So far, I know that only dhewg works in this port, and hardly any other developer would get involved. Since he has been a little away from the Wii scene this p...
- Sat Apr 21, 2012 3:07 pm
- Forum: Wii Port
- Topic: Space Quest 4 (SCI) Spanish version not working on Wii port
- Replies: 2
- Views: 20865
Space Quest 4 (SCI) Spanish version not working on Wii port
I know this is no place to report bugs, we have the bug tracker for that, but I also know this port is no longer maintained, so I don't know if there is any use on reporting this issue there. In summary, what happens is that the Spanish version of Space Quest 4 is not properly detected by the Wii po...
- Thu Dec 08, 2011 4:17 pm
- Forum: Wii Port
- Topic: No more official releases for Wii port?
- Replies: 5
- Views: 26770
No more official releases for Wii port?
It is sad for me to see that the Wii port is unofficially dead. I think it is a shame since the Wii console feels like home for ScummVM. The ability to use the Wiimote from your coach to point and click on your TV is unmatched by any other console so far. There are of course the nightly builds avail...
- Tue Aug 16, 2011 7:46 pm
- Forum: Wii Port
- Topic: Fixing numeric keyboard functionality?
- Replies: 2
- Views: 21836
Re: Fixing numeric keyboard functionality?
So I dug up my copy of Indy 3 and tried it again on the Wii. Turns out that you can't fight in this game anymore. Wouldn't it be possible to just map the Nunchuk directions to those of the numeric pad? Although the ideal solution would be to map the virtual keyboard to the "1" button (lik...
- Fri Jun 10, 2011 2:59 pm
- Forum: Wii Port
- Topic: 1.2.1 official build for Wii?
- Replies: 9
- Views: 28289
- Tue Jun 07, 2011 9:21 pm
- Forum: Wii Port
- Topic: 1.2.1 official build for Wii?
- Replies: 9
- Views: 28289
That is great news, fingolfin! Thank you very much, and thank you for keep supporting this wonderful project through all these years. The Wii definitely suits ScummVM like home. It is so far the best way to play point and click adventures on a modern TV set. Let's hope dhewg does not abandon this po...
- Mon Jun 06, 2011 4:27 pm
- Forum: Wii Port
- Topic: 1.2.1 official build for Wii?
- Replies: 9
- Views: 28289
- Wed Mar 23, 2011 9:20 pm
- Forum: Wii Port
- Topic: 1.2.1 official build for Wii?
- Replies: 9
- Views: 28289
- Tue Feb 15, 2011 11:44 pm
- Forum: Wii Port
- Topic: 1.2.1 official build for Wii?
- Replies: 9
- Views: 28289
1.2.1 official build for Wii?
Hello dhewg!
Where is our 1.2.1 official build for Wii?
Being serious, can we expect an official build to be released for this version? Or will you only mantain the SVN nightly builds from now and on?
Thank you!
Where is our 1.2.1 official build for Wii?
Being serious, can we expect an official build to be released for this version? Or will you only mantain the SVN nightly builds from now and on?
Thank you!