Search found 53 matches
- Sun Oct 22, 2023 10:46 am
- Forum: Help and Support
- Topic: Trouble with shaders
- Replies: 2
- Views: 7353
Re: Trouble with shaders
Alright. Thanks Sev!
- Sat Oct 21, 2023 8:55 pm
- Forum: Help and Support
- Topic: Trouble with shaders
- Replies: 2
- Views: 7353
Trouble with shaders
I cannot load any shaders in Scummvm. Here's the terminal output WARNING: Couldn't initialize text to speech through speech-dispatcher! Using game controller: Xbox One S Controller WARNING: generateZipSet: Could not find 'shaders.dat'! WARNING: generateZipSet: Could not find 'gui-icons.dat'! Using g...
- Thu Aug 17, 2023 7:38 am
- Forum: Help and Support
- Topic: Missing wintermute.zip
- Replies: 1
- Views: 5479
Missing wintermute.zip
When starting the white chamber (which I had in my backlog for ages) in Scummvm on archlinux compiled with the latest code from master, it notifies the absence of wintermute.zip. Can't find this standalone file anywhere on this site.
- Mon Sep 06, 2021 8:15 am
- Forum: General Discussion
- Topic: Help us test next ScummVM version
- Replies: 25
- Views: 13849
Re: Help us test next ScummVM version
Tested Resonance (GOG version) on Scummvm pre-stable build. Game is playable from start to finish. The only isssues I found were scaler-related, advmame 4x conflicting with rain effects and messing up the resulting image. Will test TLJ with texture mod next as soon as possible.
- Thu Aug 05, 2021 6:35 am
- Forum: Help and Support
- Topic: Question about ongoing AGS development and Scummvm support.
- Replies: 5
- Views: 1606
Re: Question about ongoing AGS development and Scummvm support.
The editor also sounds like it's the least portable of the ags components, since it hasn't been ported to any platform yet, so you can call that double luck I guess. Makes up for all the trouble you've had in convincing the ags team over the years (which is somewhat inexplicable) It's a shame I cann...
- Wed Aug 04, 2021 9:06 pm
- Forum: Help and Support
- Topic: Question about ongoing AGS development and Scummvm support.
- Replies: 5
- Views: 1606
Re: Question about ongoing AGS development and Scummvm support.
As far as I know there aren't any plans to release AGS 4 anytime soon, so that should give you some time to work together. Hopefully the codebase will not have changed so much and ags 4 could be supported in the future. Will continue to hunt for bugs if I'm not clogging up the bug report site. 8) Fr...
- Wed Aug 04, 2021 7:21 am
- Forum: Help and Support
- Topic: Question about ongoing AGS development and Scummvm support.
- Replies: 5
- Views: 1606
Question about ongoing AGS development and Scummvm support.
Just a curiosity question about AGS support: Since AGS as a standalone engine still continues to this day, it must be a considerably daunting task to keep up with it, with new code, plugins and games (both freeware and commercial) still coming out, Strangeland being one of the most recent ones, whic...
- Mon Nov 02, 2020 7:47 am
- Forum: Help and Support
- Topic: How to install TLJ Gog version on linux?
- Replies: 5
- Views: 2060
Re: How to install TLJ Gog version on linux?
Thanks! will try compiling innoextract from source first , then Wine.
- Sun Nov 01, 2020 8:13 pm
- Forum: Help and Support
- Topic: How to install TLJ Gog version on linux?
- Replies: 5
- Views: 2060
How to install TLJ Gog version on linux?
Good evening/morning gentlemen!
I've been meaning to try out The Longest Journey with the Hd Mod on Scummvm, following the merger.
The One and Only problem is... I have no idea how to unpack the data files from the gog installer on a Manjaro Linux environment!
Can anyone please lend a hand?
Thanks.
I've been meaning to try out The Longest Journey with the Hd Mod on Scummvm, following the merger.
The One and Only problem is... I have no idea how to unpack the data files from the gog installer on a Manjaro Linux environment!
Can anyone please lend a hand?
Thanks.
- Sun Jun 09, 2019 10:14 am
- Forum: Help and Support
- Topic: Scummvm dev builds on Arch Linux
- Replies: 1
- Views: 1805
Scummvm dev builds on Arch Linux
Just switched to an Arch Linux derivative and noticed that AUR packages of git snapshots are outdated. Is there any way to get them on Arch, other that compiling them firsthand? thank you
- Wed Mar 27, 2019 9:00 am
- Forum: The Junkyard
- Topic: Which project would be better suited for Discworld Noir?
- Replies: 1
- Views: 5594
Which project would be better suited for Discworld Noir?
I was just wondering iwhich of the two projects would be better suited for implementing DNoir in a distant future, since Lewton is the only real-time rendered character in the game.
- Mon Feb 16, 2015 11:37 pm
- Forum: Help and Support
- Topic: Graphic filters and resolution issue in KQVI Windows CD
- Replies: 2
- Views: 3067
Graphic filters and resolution issue in KQVI Windows CD
Hi there folks. King's Quest VI CD WIN does not run with graphic filters on even when specified to (using hq3x in my case) and the res stays at 640x480. Is this normal? is it due to the graphical enhancements that this version uses with pointers, menu screens and portraits that the game employs over...
- Mon Sep 16, 2013 7:46 am
- Forum: General Discussion
- Topic: Gog supported games button question
- Replies: 4
- Views: 3503
- Sun Sep 15, 2013 5:31 pm
- Forum: General Discussion
- Topic: Gog supported games button question
- Replies: 4
- Views: 3503
Gog supported games button question
Yesterday I went to Gog via your button to purchase IHNMAIMS as usual when I buy supported Scummvm games from GOG, only this time I also bought a non-adventure,non-supported game in the same order. Do you guys still get your share for purchasing supported games if an order for multiple games include...
- Sun Apr 28, 2013 5:18 pm
- Forum: General Discussion
- Topic: ScummVM 1.6.0 is Near
- Replies: 44
- Views: 49352