Search found 53 matches

by Paolo86
Sun Oct 22, 2023 10:46 am
Forum: Help and Support
Topic: Trouble with shaders
Replies: 2
Views: 7353

Re: Trouble with shaders

Alright. Thanks Sev!
by Paolo86
Sat Oct 21, 2023 8:55 pm
Forum: Help and Support
Topic: Trouble with shaders
Replies: 2
Views: 7353

Trouble with shaders

I cannot load any shaders in Scummvm. Here's the terminal output WARNING: Couldn't initialize text to speech through speech-dispatcher! Using game controller: Xbox One S Controller WARNING: generateZipSet: Could not find 'shaders.dat'! WARNING: generateZipSet: Could not find 'gui-icons.dat'! Using g...
by Paolo86
Thu Aug 17, 2023 7:38 am
Forum: Help and Support
Topic: Missing wintermute.zip
Replies: 1
Views: 5479

Missing wintermute.zip

When starting the white chamber (which I had in my backlog for ages) in Scummvm on archlinux compiled with the latest code from master, it notifies the absence of wintermute.zip. Can't find this standalone file anywhere on this site.
by Paolo86
Mon Sep 06, 2021 8:15 am
Forum: General Discussion
Topic: Help us test next ScummVM version
Replies: 25
Views: 13849

Re: Help us test next ScummVM version

Tested Resonance (GOG version) on Scummvm pre-stable build. Game is playable from start to finish. The only isssues I found were scaler-related, advmame 4x conflicting with rain effects and messing up the resulting image. Will test TLJ with texture mod next as soon as possible.
by Paolo86
Thu Aug 05, 2021 6:35 am
Forum: Help and Support
Topic: Question about ongoing AGS development and Scummvm support.
Replies: 5
Views: 1606

Re: Question about ongoing AGS development and Scummvm support.

The editor also sounds like it's the least portable of the ags components, since it hasn't been ported to any platform yet, so you can call that double luck I guess. Makes up for all the trouble you've had in convincing the ags team over the years (which is somewhat inexplicable) It's a shame I cann...
by Paolo86
Wed Aug 04, 2021 9:06 pm
Forum: Help and Support
Topic: Question about ongoing AGS development and Scummvm support.
Replies: 5
Views: 1606

Re: Question about ongoing AGS development and Scummvm support.

As far as I know there aren't any plans to release AGS 4 anytime soon, so that should give you some time to work together. Hopefully the codebase will not have changed so much and ags 4 could be supported in the future. Will continue to hunt for bugs if I'm not clogging up the bug report site. 8) Fr...
by Paolo86
Wed Aug 04, 2021 7:21 am
Forum: Help and Support
Topic: Question about ongoing AGS development and Scummvm support.
Replies: 5
Views: 1606

Question about ongoing AGS development and Scummvm support.

Just a curiosity question about AGS support: Since AGS as a standalone engine still continues to this day, it must be a considerably daunting task to keep up with it, with new code, plugins and games (both freeware and commercial) still coming out, Strangeland being one of the most recent ones, whic...
by Paolo86
Mon Nov 02, 2020 7:47 am
Forum: Help and Support
Topic: How to install TLJ Gog version on linux?
Replies: 5
Views: 2060

Re: How to install TLJ Gog version on linux?

Thanks! will try compiling innoextract from source first , then Wine.
by Paolo86
Sun Nov 01, 2020 8:13 pm
Forum: Help and Support
Topic: How to install TLJ Gog version on linux?
Replies: 5
Views: 2060

How to install TLJ Gog version on linux?

Good evening/morning gentlemen!

I've been meaning to try out The Longest Journey with the Hd Mod on Scummvm, following the merger.
The One and Only problem is... I have no idea how to unpack the data files from the gog installer on a Manjaro Linux environment!

Can anyone please lend a hand?
Thanks.
by Paolo86
Sun Jun 09, 2019 10:14 am
Forum: Help and Support
Topic: Scummvm dev builds on Arch Linux
Replies: 1
Views: 1805

Scummvm dev builds on Arch Linux

Just switched to an Arch Linux derivative and noticed that AUR packages of git snapshots are outdated. Is there any way to get them on Arch, other that compiling them firsthand? :) thank you
by Paolo86
Wed Mar 27, 2019 9:00 am
Forum: The Junkyard
Topic: Which project would be better suited for Discworld Noir?
Replies: 1
Views: 5594

Which project would be better suited for Discworld Noir?

I was just wondering iwhich of the two projects would be better suited for implementing DNoir in a distant future, since Lewton is the only real-time rendered character in the game.
by Paolo86
Mon Feb 16, 2015 11:37 pm
Forum: Help and Support
Topic: Graphic filters and resolution issue in KQVI Windows CD
Replies: 2
Views: 3067

Graphic filters and resolution issue in KQVI Windows CD

Hi there folks. King's Quest VI CD WIN does not run with graphic filters on even when specified to (using hq3x in my case) and the res stays at 640x480. Is this normal? is it due to the graphical enhancements that this version uses with pointers, menu screens and portraits that the game employs over...
by Paolo86
Mon Sep 16, 2013 7:46 am
Forum: General Discussion
Topic: Gog supported games button question
Replies: 4
Views: 3503

Good to know. I'll use the button for all my gog purchases then! :)
by Paolo86
Sun Sep 15, 2013 5:31 pm
Forum: General Discussion
Topic: Gog supported games button question
Replies: 4
Views: 3503

Gog supported games button question

Yesterday I went to Gog via your button to purchase IHNMAIMS as usual when I buy supported Scummvm games from GOG, only this time I also bought a non-adventure,non-supported game in the same order. Do you guys still get your share for purchasing supported games if an order for multiple games include...
by Paolo86
Sun Apr 28, 2013 5:18 pm
Forum: General Discussion
Topic: ScummVM 1.6.0 is Near
Replies: 44
Views: 49352

My comment was referred to the post by scoriae. I don't know for sure, because I've got the uncensored win version and I'll test that next week, but he might have the censored uk one.