Awesome!
I'm curious, though: Is it a reimplementation or does it use some form of scripting? The wiki page mentions some bugs common between scummvm and the original, but many people used to assume that everything is hardcoded in the executable.
Search found 3 matches
- Tue Dec 31, 2013 3:52 pm
- Forum: General Discussion
- Topic: The Neverhood comes to ScummVM!
- Replies: 30
- Views: 37998
- Sat Aug 29, 2009 7:27 am
- Forum: The Junkyard
- Topic: Possible support for "The Neverhood"?
- Replies: 34
- Views: 52375
- Fri Aug 28, 2009 10:14 pm
- Forum: The Junkyard
- Topic: Possible support for "The Neverhood"?
- Replies: 34
- Views: 52375
(Sorry for the thread necromancy.) Cons: - Doesn't seem to be script based, so would require the original source code or a re-implementation. Having said that: import struct, array, wave, sys, os from ctypes import * # Enable headless pygame # set SDL to use the dummy NULL video driver, # so it does...