Search found 307 matches
- Fri Jan 17, 2020 8:54 am
- Forum: General Discussion
- Topic: Mac nightlies?
- Replies: 12
- Views: 17052
Re: Mac nightlies?
Thank you ... better download a build and start testing
- Fri Nov 22, 2019 6:13 pm
- Forum: General Discussion
- Topic: Mac nightlies?
- Replies: 12
- Views: 17052
Re: Mac nightlies?
The Mac builds have recently been fixed. Any chance the nightly builds from Mac will include the Stark engine for testing The Longest Journey? It's present in the Windows nightly build but the Mac build doesn't seem to recognise the game at all - according to the console it just searches using the ...
- Mon May 17, 2010 2:22 pm
- Forum: Help and Support
- Topic: MONSTER.SOU compression problem - tools 1.1.1
- Replies: 3
- Views: 5377
- Sat May 15, 2010 8:35 pm
- Forum: Help and Support
- Topic: MONSTER.SOU compression problem - tools 1.1.1
- Replies: 3
- Views: 5377
MONSTER.SOU compression problem - tools 1.1.1
Hi, I've just installed ScummVM 1.1.1 on my SGI O2 running Irix 6.5.29 and I've been trying to get DOTT and Sam & Max Hit The Road working (the games are from the retail CD containing both games in a folder called BUILD). I downloaded the ScummVM tools package (also 1.1.1) for Irix and I tried t...
- Sat Mar 27, 2010 3:51 pm
- Forum: General Discussion
- Topic: GoG releases Goblins 1-3
- Replies: 7
- Views: 6455
If you're hesitating, here are some additional information: - it uses ScummVM v1.0.0 - It contains the CD version of the 3 games. Have fun! Just a quick question, how easy is it to get at the data files? I mean, I have no Windows based machine currently working ... are they packed in a large ZIP or...
- Sat Feb 21, 2009 2:32 pm
- Forum: Nintendo DS Port
- Topic: DSTT Failed scummvm startup - Touch screen blank
- Replies: 18
- Views: 45732
- Sat Feb 21, 2009 11:11 am
- Forum: Nintendo DS Port
- Topic: DSTT Failed scummvm startup - Touch screen blank
- Replies: 18
- Views: 45732
Apologies for digging up this thread but I received a DSTT card this morning and the second thing I tried on it was ScummVM. I've downloaded the 0.13.0 beta zip file from the first post in the forum but all I get are black screens, the top screen displays: - DLDI Device: 'TTCARD IO Library ' DLDI Dr...
- Sat Feb 21, 2009 11:02 am
- Forum: Wii Port
- Topic: Wii/GameCube port - News & Nightly snapshots
- Replies: 79
- Views: 230803
Jimbob: i reverted the component cable patch for GC, it should work fine now (but now there's no way to set 480p, i'll check about some config var options) Thanks. How about an option in the GUI that turns on the component output? I'm not sure how much work that would be .... About the memory limit...
- Sun Feb 08, 2009 9:26 am
- Forum: Wii Port
- Topic: Gamecube progress but resetting to SDLoad menu
- Replies: 6
- Views: 9949
I've downloaded your build and I've been testing it with COMI. The crashing seems to have disappeared BUT I think this may be because I disabled the Music driver output in the Options after seeing a post in the PPC forum about COMI eating memory at startup. I'll test this theory later with one of my...
- Wed Feb 04, 2009 9:36 am
- Forum: Wii Port
- Topic: Gamecube progress but resetting to SDLoad menu
- Replies: 6
- Views: 9949
Dhewg fixed a newlib bug in devkitPPC a few weeks ago that fixed crashes (COMI intro hang etc). I can build a gamecube DOL for you to try (compiled with a fixed ddPPC) and you can try if that does not crash. I'll get back to you later today. I think I'll probably have that fix already, I'll check m...
- Tue Feb 03, 2009 8:58 pm
- Forum: Wii Port
- Topic: Gamecube progress but resetting to SDLoad menu
- Replies: 6
- Views: 9949
Yeah, I think I'll just have to put up with it. It doesn't seem to help much producing separate builds for the various engines. COMI still crashes during the intro, if you skip the intro then it virtually crashes as soon as you start doing things in the first room. There's no benefit to doing a sepa...
- Sun Jan 25, 2009 10:13 am
- Forum: Wii Port
- Topic: Gamecube progress but resetting to SDLoad menu
- Replies: 6
- Views: 9949
Gamecube progress but resetting to SDLoad menu
OK, I'm now able to compile my own DOL files for scummVM for the Gamecube and I've started investigating DOL files with specific engines. My first effort contained both the SCUMM, sword1 and sword2 engines (I specifically wanted to test COMI and BS2). The good news is the DOL file is just over 2MB, ...
- Sat Jan 24, 2009 11:45 am
- Forum: Wii Port
- Topic: Wii/GameCube port - News & Nightly snapshots
- Replies: 79
- Views: 230803
The only problem I have encountered is related to saving the game, I couldn't enter any letters into the save dialog ... I only run ScummVM on my desktop so this may be completely unrelated, but I fixed a bug in the Broken Sword 1 save dialog recently. Sometimes you weren't able to enter any savega...
- Fri Jan 23, 2009 2:47 pm
- Forum: Wii Port
- Topic: Wii/GameCube port - News & Nightly snapshots
- Replies: 79
- Views: 230803
I think we may possibly have a memory issue on the Broken Sword games on the Gamecube as well. At the moment I've only tried BS2 but the audio starts crackling and breaking up (like it does on COMI) and eventually crashes with a Exception DSI message (or something like that, from memory). I'll try ...
- Tue Jan 20, 2009 1:36 pm
- Forum: Wii Port
- Topic: Wii/GameCube port - News & Nightly snapshots
- Replies: 79
- Views: 230803
I think we may possibly have a memory issue on the Broken Sword games on the Gamecube as well. At the moment I've only tried BS2 but the audio starts crackling and breaking up (like it does on COMI) and eventually crashes with a Exception DSI message (or something like that, from memory). I'll try B...