Search found 157 matches
- Tue Aug 17, 2010 2:03 pm
- Forum: General Discussion
- Topic: SCI full-screen scrolling
- Replies: 7
- Views: 4229
Due to video memory organization, vertical scrolling is simply operation of copying 1 block of data, while scrolling horizontaly requires to move each line separately. In the case of SCI this isn't correct. We are copying rects, when scrolling vertically and horizontally. Sierra SCI is able to scro...
- Fri Aug 13, 2010 6:34 am
- Forum: General Discussion
- Topic: SCI Compression Tool
- Replies: 30
- Views: 17848
- Fri Aug 13, 2010 6:11 am
- Forum: General Discussion
- Topic: SCI Compression Tool
- Replies: 30
- Views: 17848
Approximately 572mb. I need the exact file size please. Also I just tried again and compressing it worked just fine here. Maybe there was some change on the tools that broke something. Just looking into it. Ok, the exact size is 599,841,365 bytes. The file's complete md5 checksum is e9ab2414846c584...
- Fri Aug 13, 2010 5:47 am
- Forum: General Discussion
- Topic: SCI Compression Tool
- Replies: 30
- Views: 17848
Could you tell me how large your pharkas resource.aud is? Approximately 572mb. I need the exact file size please. Also I just tried again and compressing it worked just fine here. Maybe there was some change on the tools that broke something. Just looking into it. EDIT: there was a change, but i ju...
- Fri Aug 13, 2010 5:24 am
- Forum: General Discussion
- Topic: SCI Compression Tool
- Replies: 30
- Views: 17848
I said the GUI doesn't work because it asks you to select an output file, when you need to be able to make a new one. Maybe it's possible to enter a new filename instead. And it was the resource.aud file. The same thing actually happens when I try to compress the resource.sfx file for Gabriel Knigh...
- Fri Aug 13, 2010 4:45 am
- Forum: General Discussion
- Topic: SCI Compression Tool
- Replies: 30
- Views: 17848
Ah, that worked. It had to do with not selecting a separate output file, it seems. It won't work in the tools GUI for the moment due to some quirks of the interface, but I assume that will be ironed out later. I never tested the GUI myself. Some other developer tried it and it seemed to have worked...
- Fri Aug 13, 2010 4:02 am
- Forum: General Discussion
- Topic: SCI Compression Tool
- Replies: 30
- Views: 17848
Re: SCI Compression Tool
it works (or it is supposed to do so), but only on resource.sfx and resource.aud files I have compressed most of my talkie games using it, so almost all of them fit onto one 2GB sdcard (used in my wii). Huh, ok. That is kind of odd. Whenever I use the CLI to try to open a RESOURCE.AUD file, it ends...
- Thu Aug 12, 2010 9:21 pm
- Forum: General Discussion
- Topic: SCI Compression Tool
- Replies: 30
- Views: 17848
Re: SCI Compression Tool
This is mostly just curiosity, but I recently noticed that there is an SCI compression tool in the tools package. I tried fiddling around with it a bit, but it seems that it fails to open any resource.* files. I was just wondering if this tool is actually supposed to work at the moment, or if it is...
- Thu Aug 12, 2010 12:56 pm
- Forum: General Discussion
- Topic: SCI Pre-Release Testing
- Replies: 417
- Views: 219462
Re: SCI Pre-Release Testing
I guess that's actually a game bug. Will patch it though.frogger wrote:Opening the painting to reveal a safe in Carrington's office is only possible with excessive mouse clicking (i. e. painting closes immediately instead of staying open)
EDIT: it's patched now since r52038
- Wed Aug 04, 2010 7:13 pm
- Forum: General Discussion
- Topic: SCI Pre-Release Testing
- Replies: 417
- Views: 219462
you should consider the fact that some sci games have svga supported. For instance the CD version of Gabriel Knight. The icons and character portraits have all been redrawn in higher resolution. From the games announced, only KQ6 has hires support. And yes, hires (i.e. Windows) versions are support...
- Tue Aug 03, 2010 9:18 pm
- Forum: General Discussion
- Topic: SCI Pre-Release Testing
- Replies: 417
- Views: 219462
- Mon Aug 02, 2010 9:48 am
- Forum: Wii Port
- Topic: King's Quest 5/6 on the Wii?
- Replies: 5
- Views: 12260
Re: King's Quest 5/6 on the Wii?
I tried both some months ago. They work just fine, even the hires version of kq6.MarcusRaven wrote:Are King's Quest 5 and/or 6 compatible with the Wii version? If not, could there be in a future update?
- Mon Aug 02, 2010 9:47 am
- Forum: General Discussion
- Topic: Sierra games don't allow speech and text at the same time.
- Replies: 75
- Views: 77152
- Mon Aug 02, 2010 7:46 am
- Forum: General Discussion
- Topic: Sierra games don't allow speech and text at the same time.
- Replies: 75
- Views: 77152
- Sun Aug 01, 2010 9:05 pm
- Forum: General Discussion
- Topic: Sierra games don't allow speech and text at the same time.
- Replies: 75
- Views: 77152
Why isn't it planned? Were you referring to the save/load screens or to the speech+subtitles option? I was refering to the speech+subtitle option. And why should we even think about it before every sci game is supported and working? How much work would it take to support speech+subs for each game? ...