Search found 157 matches
- Sat Nov 06, 2010 8:43 am
- Forum: General Discussion
- Topic: Quick question about Win KQ6 mouse pointers
- Replies: 123
- Views: 75182
Can a small screenshot not be embedded into the program? Something like this? Sure it could. But then ScummVM gets closed down by lawyers of Activision for distributing graphics of King's Quest 4. Well, for example, every doorway in the alleys has a spot of dithering in front of it, and all the gat...
- Fri Nov 05, 2010 10:34 pm
- Forum: General Discussion
- Topic: Quick question about Win KQ6 mouse pointers
- Replies: 123
- Views: 75182
in some cases, actually breaks the graphics (walk down the alleyways in QFG2 for a perfect example.) And like all filters that First of all, undithered mode is not a filter at all. And for the QfG2 issue, that should be considered as bug. Although I just tried it and walking back in alleyways worke...
- Fri Nov 05, 2010 6:54 pm
- Forum: General Discussion
- Topic: Quick question about Win KQ6 mouse pointers
- Replies: 123
- Views: 75182
- Fri Nov 05, 2010 3:59 pm
- Forum: General Discussion
- Topic: Quick question about Win KQ6 mouse pointers
- Replies: 123
- Views: 75182
Now we have virtually no easy way to verify that or read up on it again easily, since I guess you don't know by chance on what day it happened so we could check the IRC logs right? First of all most, if not all, of this discussion was private and it happened of course right before my commit to chan...
- Fri Nov 05, 2010 11:45 am
- Forum: General Discussion
- Topic: Quick question about Win KQ6 mouse pointers
- Replies: 123
- Views: 75182
For now I will try to contact Roberta Williams. It won't matter to you, because you already said that you wouldn't respect such opinion, but it matters to me. If she says that she doesn't like it, I will immediately remove the whole code altogether. Okay, this was a quick one. I sent out the e-mail...
- Fri Nov 05, 2010 10:44 am
- Forum: General Discussion
- Topic: Quick question about Win KQ6 mouse pointers
- Replies: 123
- Views: 75182
I have a problem with just changing the default, because a few people complain. *cough* No double standards please. I seem to recall it being argued that the console only had a few complaints too, and technically the current default is show console. Please don't cut out half of the things I said. I...
- Fri Nov 05, 2010 10:19 am
- Forum: General Discussion
- Topic: Quick question about Win KQ6 mouse pointers
- Replies: 123
- Views: 75182
I'm not demanding my own personal way. I just think that a game should be represented in its original form with all optional aesthetic enhancements disabled until the user wants to enable them. That's the safest route to not tick anybody off with. Even the people who disagree with my distaste of un...
- Fri Nov 05, 2010 8:48 am
- Forum: General Discussion
- Topic: Quick question about Win KQ6 mouse pointers
- Replies: 123
- Views: 75182
So you are assuming that your opinion matters more than the one from users that really like it. Note: You already had and have the option. You are just trying religiously to get it disabled on default. Well, you're trying to put your opinion on everyone. First of all, undithering on default was dec...
- Fri Nov 05, 2010 12:35 am
- Forum: General Discussion
- Topic: Quick question about Win KQ6 mouse pointers
- Replies: 123
- Views: 75182
I searched the forums a bit and found this for example: http://forums.scummvm.org/viewtopic.php?p=62260#62260 This doesn't sound like you think using the console is a bad thing. If you know what you are doing, yes. In this case, I even told him to use the parameter in scummvm.ini instead. And in fa...
- Fri Nov 05, 2010 12:17 am
- Forum: General Discussion
- Topic: Quick question about Win KQ6 mouse pointers
- Replies: 123
- Views: 75182
While I agree that this looks like the research was not done properly, I can't agree that you blame him for not researching properly how the undithering works internally (or that caching of views). I mean it is not documented anywhere at all (except maybe in code form, but I wouldn't assume that ev...
- Thu Nov 04, 2010 5:18 pm
- Forum: General Discussion
- Topic: Quick question about Win KQ6 mouse pointers
- Replies: 123
- Views: 75182
The last example is one I agree with. The rock obviously stands out, and that's a product of an imperfect undithering function which our amazing SCI devs have been tweaking over time. The view is using color combinations that arent used in the background. In that case view undithering assumes that ...
- Wed Nov 03, 2010 10:37 pm
- Forum: Help and Support
- Topic: Copy protection in SCI/Sierra games
- Replies: 32
- Views: 28893
- Wed Nov 03, 2010 6:52 pm
- Forum: General Discussion
- Topic: Quick question about Win KQ6 mouse pointers
- Replies: 123
- Views: 75182
- Wed Nov 03, 2010 5:46 pm
- Forum: Help and Support
- Topic: Copy protection in SCI/Sierra games
- Replies: 32
- Views: 28893
- Wed Nov 03, 2010 5:45 pm
- Forum: General Discussion
- Topic: Quick question about Win KQ6 mouse pointers
- Replies: 123
- Views: 75182
IMO, ScummVM should, by default, represent games the way they did originally appear, not try to guess what they might have looked like had the circumstances been different. For the backgrounds, we actually dont guess at all. We just use the color, that the artist really wanted to use. In fact, &quo...