Search found 11 matches
- Tue Dec 06, 2022 2:29 am
- Forum: Help and Support
- Topic: Riven version differences?
- Replies: 0
- Views: 19159
Riven version differences?
I have the original 5 CDs of Riven, and I used them to play Riven on my SCUMMVM setup. But the problem is, it uses the Windows side of the disc, and I've noticed when playing it doesn't play exactly like I remember--the color depth in the videos and the background is slightly different which makes t...
- Thu May 21, 2020 3:34 pm
- Forum: Help and Support
- Topic: Full screen without increasing resolution
- Replies: 9
- Views: 8271
Re: Full screen without increasing resolution
Just wanted to drop by and after putting it off for some time, full screen, no resolution change has been achieved! It's full screen, "Center", and Normal scaling. I even made an alias that works perfectly fine with these properties: "C:\Program Files\ScummVM\scummvm.exe" -f --st...
- Tue Oct 23, 2018 3:29 am
- Forum: Help and Support
- Topic: Full screen without increasing resolution
- Replies: 9
- Views: 8271
- Sat Oct 20, 2018 5:44 pm
- Forum: General Discussion
- Topic: ScummVM and Cyan, Inc. are working together!
- Replies: 4
- Views: 6049
If I recall, Myst was based on a heavily modified HyperCard stack with a custom color plug-in (HyperCard did not support native color). Given that there is not only earlier Cyan games that use HyperCard (Cosmic Osmo, which was re-released on Steam but used some decidedly modern transitions, for inst...
- Sat Oct 20, 2018 3:48 am
- Forum: Help and Support
- Topic: Full screen without increasing resolution
- Replies: 9
- Views: 8271
Full screen without increasing resolution
So I'm psyched to be able to run Riven again on ScummVM, but one thing I haven't figured out yet in ScummVM (for Riven mostly but would be nice for other games); a way to keep the original resolution running full screen (black background) without blowing up to full size to fit the monitor, because t...
- Thu Jun 15, 2017 4:46 am
- Forum: Help and Support
- Topic: Difficulty in MT-32 music (general)
- Replies: 1
- Views: 2032
Difficulty in MT-32 music (general)
For the life of me, I can't figure out how to implement MT-32 music in ScummVM, specifically for Monkey Island 2 (though Beneath a Steel Sky has the same issue). I have two ROMs, MT32_CONTROL.ROM (66kb) and MT32_PCM.ROM (524kb). These work fine in games on Boxer (a DOSBox fork for Mac) for the games...
- Thu Jun 15, 2017 3:46 am
- Forum: Help and Support
- Topic: Monkey Island 2 - background Midi's overlapping?
- Replies: 20
- Views: 21593
- Wed Jan 04, 2017 6:21 pm
- Forum: General Discussion
- Topic: ScummVM wrappers for Windows 7?
- Replies: 3
- Views: 3611
- Mon Jan 02, 2017 3:58 am
- Forum: General Discussion
- Topic: ScummVM wrappers for Windows 7?
- Replies: 3
- Views: 3611
ScummVM wrappers for Windows 7?
I've been looking for a solution to this, but I've never really been a fan of ScummVM's system from launching a list of ScummVM titles, and was always more of a "launching individual titles" kind of guy. Is there a way to create a launchable wrapper that will launch ScummVM with the game i...
- Sat Jul 30, 2016 11:18 pm
- Forum: General Discussion
- Topic: Non-scaled full screen?
- Replies: 2
- Views: 3200
Non-scaled full screen?
I'm trying to play Riven: The Sequel to Myst with ScummVM (a nightly build admittedly) and while the transitions are still missing and the video is a bit muddier and less integrated than what it used to be, the thing that bothers me the most is that while it displays a proper resolution when it laun...
- Mon Jan 18, 2010 11:35 pm
- Forum: Help and Support
- Topic: Monkey Island 2 - background Midi's overlapping?
- Replies: 20
- Views: 21593