Search found 24 matches

by badbob001
Thu Aug 02, 2012 9:47 pm
Forum: Android Port
Topic: Galaxy s3 - blank screen on load
Replies: 10
Views: 24159

I get this if I use an app to force the orientation to portrait. If not, then try enabling or disabling the screen rotation button in the notification bar to see if that helps.
by badbob001
Thu Aug 02, 2012 2:36 am
Forum: Android Port
Topic: Adjust touchpad-mode acceleration?
Replies: 0
Views: 1592

Adjust touchpad-mode acceleration?

I want to increase the rate of movement of the cursor in relationship to the finger movement in touchpad mode. Basically, I don't want to move my finger all across the screen and want to keep it isolated in a corner area. Is there a way to do that?
by badbob001
Wed Aug 01, 2012 4:05 pm
Forum: Android Port
Topic: Portrait mode?
Replies: 1
Views: 3153

Portrait mode?

When starting scummvm, it does a landscape rotation of the screen. This is normally fine, but for some games or at certain parts of a game, I want to have both the game screen and the keyboard visible at the same time (using the Hacker's Keyboard, which supports special keys like Ctrl, arrow, even F...
by badbob001
Thu May 26, 2011 5:07 am
Forum: Help and Support
Topic: Question/Suggestion about the GUI
Replies: 10
Views: 6270

Having the boxart would be a great layout view. But since that appears to be a legal issue, then how about using in-game screenshots, especially of the title screen? The scummvm website doesn't seem to have a legal issue collecting and displaying in-game screenshots and the software can download the...
by badbob001
Thu Mar 19, 2009 1:12 am
Forum: Android Port
Topic: Android version (G1)
Replies: 85
Views: 114199

gus wrote: Savegames are in /data/data/org.inode.gus.scummvm/app_saves/
...
Yes I know that's all pretty silly. One day I might run a companion app that will export and import save files easily.
Why not just have save games write to the sd card? There isn't that much space on the phone already.
by badbob001
Sun Feb 22, 2009 4:21 pm
Forum: Android Port
Topic: loom on android
Replies: 14
Views: 22300

Maybe it's because I don't frequent this fourm enough to suspect every other post to be a request for warez, but I thought the original poster was just asking if anyone got their copy of loom working.
by badbob001
Tue Feb 17, 2009 6:46 pm
Forum: General Discussion
Topic: g1
Replies: 15
Views: 12810

You have to extract the game files into the root of the SD card (i.e. not in a folder) then select sdcard from the file loader. I had no problems putting my games in a subfolder on the sdcard: eg: \sd card\games\kq1\. The tricky part is that I can't click the scrollbar arrows to scroll the folder l...
by badbob001
Tue Feb 17, 2009 6:42 pm
Forum: Android Port
Topic: port to android g1??
Replies: 65
Views: 74714

If trackball support is implemented, please add support for on-screen left/right mouse buttons (can be invisible). Clicking the trackball or the camera button is not very easy. Or two user-defined buttons on the keyboard (but probably trickier on the logic on when to send a click or a letter). Hey, ...
by badbob001
Fri Feb 06, 2009 1:31 pm
Forum: Nintendo DS Port
Topic: King's Quest IV AGI
Replies: 9
Views: 11817

Is it possible to run Alt-D in the DS version? Ctrl and Alt buttons appear to be missing in the virtual keyboard.
by badbob001
Tue Jul 15, 2008 8:27 pm
Forum: Nintendo DS Port
Topic: Launcher... for the launchers?
Replies: 12
Views: 11929

Launcher... for the launchers?

I think the whole 'use build x for game y' implementation needs to be made easier without one needing to carry a cheat sheet along with the NDS. I assume the scummvm code was broken up to multiple builds due to limitations of the NDS. How about a separate launcher that will show what games you have ...
by badbob001
Sun Nov 13, 2005 4:30 pm
Forum: PocketPC/WinCE Port
Topic: 4:3 Aspect Ratio
Replies: 5
Views: 14767

And can you tell me why the image is vertically stretched on PocketPCs when you do not use the fullscreen mode? I'm not sure what you mean since on my Axim X50v the games look the same with or without fullscreen enabled. Could he mean portrait-mode when he says fullscreen? In portrait mode, scummvm...
by badbob001
Mon Nov 07, 2005 2:14 am
Forum: General Discussion
Topic: Is there a way to make the mt32 emulation louder?
Replies: 5
Views: 11058

But that mixer is based per type (music, voice, sfx) and not device. We need to boost the volume base on device, which in this case is the mt32 emulator. I guess I can check out the windows driver version of the mt32 emulator, have scummvm use the windows mt32 as an external midi device, and boost t...
by badbob001
Sun Nov 06, 2005 8:04 pm
Forum: General Discussion
Topic: Is there a way to make the mt32 emulation louder?
Replies: 5
Views: 11058

In case the MT32 emulator author never fixes this, do the different audio software components go through a common mixer that can boost the volume of a particular incoming audio input such as the mt32 output?
by badbob001
Sun Nov 06, 2005 6:08 am
Forum: PocketPC/WinCE Port
Topic: HTC Universal/Windows Mobile 5, ScummVM is way to small
Replies: 4
Views: 22746

For some reason, 0.8.0 doesn't default to 2x on a vga device like before. Just select 2x and it should look fine.
by badbob001
Sun Nov 06, 2005 2:10 am
Forum: PocketPC/WinCE Port
Topic: On axim x50v... don't see a menu option to map keys
Replies: 14
Views: 22923

I guess many settings appear in the pocketpc build but are meant to only affect the PC build. They should be 'grey' them out if they don't apply.