Search found 26 matches
- Sun Feb 09, 2020 10:54 pm
- Forum: Help and Support
- Topic: scummvm SDL1 resolution
- Replies: 3
- Views: 1418
Re: scummvm SDL1 resolution
Sadly, that's not possible since SDL1 will automatically change the screen's resolution to adapt to the one selected in ScummVM. You could try the SDL1 version with the OpenGL renderer to see if that improves things for you. thanks a lot for reply. You save me time looking sourcecode for sdl1 and 2...
- Sun Feb 09, 2020 6:54 pm
- Forum: Help and Support
- Topic: scummvm SDL1 resolution
- Replies: 3
- Views: 1418
scummvm SDL1 resolution
Hi, i buy a nice laptop dell e4300, with 1280x800 screen intel x4500, i installed XP SP3, and downloaded latest scummvm 2.1.1 Works fine, but give me problems with garbage on screen at exit. Is not scummvm problem, is a sdl2 problem, i realize other software that use sdl2 do the same Anyways, i deci...
- Wed Apr 13, 2016 2:46 am
- Forum: General Discussion
- Topic: scanlines and resolution
- Replies: 7
- Views: 8054
- Wed Apr 13, 2016 1:37 am
- Forum: General Discussion
- Topic: Scaling above 3x for a authentic, fullscreen experience
- Replies: 20
- Views: 33845
- Tue Mar 29, 2016 11:14 am
- Forum: General Discussion
- Topic: scanlines and resolution
- Replies: 7
- Views: 8054
Thanks for reply, finally i decided to moddify the sourcecode and add a 6x scale with variable scanlines Now the EGA games look amazing in my CRT, very similar to my old EGA screen In 640x480 the doublescan of normal 31khz break all the magic for scanlines, but in higher resolutions, the magic is ba...
- Fri Mar 25, 2016 1:33 am
- Forum: General Discussion
- Topic: scanlines and resolution
- Replies: 7
- Views: 8054
- Mon Feb 01, 2016 6:31 pm
- Forum: General Discussion
- Topic: scanlines and resolution
- Replies: 7
- Views: 8054
scanlines and resolution
Hi! two questions first, is possible to use scanlines with OpenGL?¿ i will love to have real scanlines for EGA games, but my CRT is 31khz, then i need to emulate them Second not too important, is possible to use non 4:3 resolutions? for example, i use 1600x1200 right now in my CRT, but i will preffe...
- Mon Sep 21, 2015 11:02 am
- Forum: Android Port
- Topic: (2x) integer scaling?
- Replies: 2
- Views: 5230
(2x) integer scaling?
Hi, i havea 800x480 device, im looking how to show 320x200 games in a centered 640x400 (2x) integer scaling... but no luck for now
All scaling i see is in a non integer, that looks horrible
any ideas?
thanks a lot
All scaling i see is in a non integer, that looks horrible
any ideas?
thanks a lot
- Thu Sep 04, 2014 9:33 pm
- Forum: Help and Support
- Topic: scummvm 1.7 and 640x200
- Replies: 6
- Views: 5070
- Fri Aug 08, 2014 10:12 pm
- Forum: Help and Support
- Topic: scummvm 1.7 and 640x200
- Replies: 6
- Views: 5070
Hi everyone, thanks for reply and help No, i dont have square pixels But what i want is scummvm not correct any aspect ratio Until 1.6.0, for example, if i use 640x200 or 1280x200, or 50000x240, dont care... scummvm just stretch the image to fill all the area But now, scummvm just do scaling in 1:1 ...
- Fri Aug 08, 2014 12:38 pm
- Forum: Help and Support
- Topic: scummvm 1.7 and 640x200
- Replies: 6
- Views: 5070
scummvm 1.7 and 640x200
Hi!! soryr my english In scummvm version up to 1.6.0, i can use 640x200 resolution in my CRT TV without problem Scummvm in normal OpenGL, just streth the image to 640x200 without any aspect ratio, thats is correct in this case But in scummvm 1.7.0, if i sellect normal OpenGL, i just get 320x200 insi...
- Sun May 25, 2014 8:21 pm
- Forum: General Discussion
- Topic: Custom scaling?
- Replies: 3
- Views: 3411
Found a way!! The answer to this problem is PowerStrip and virtual resolution With PowerStrip is possible to create a virutal resolution inside another In this case, I create 640x200 inside 640x224 Now even if I change to 640x200, the screen believe is 640x224, and everything works fine in my screen...
- Sun May 25, 2014 4:04 pm
- Forum: General Discussion
- Topic: Custom scaling?
- Replies: 3
- Views: 3411
I don't think there is a way to do what you want to do without modifying the source code, but I am actually not sure this is what you want to do anyway. And I am not sure the sentence above actually makes any sense so let me clarify that. The original games with a 320x200 resolution were actually d...
- Sun May 25, 2014 10:32 am
- Forum: General Discussion
- Topic: Custom scaling?
- Replies: 3
- Views: 3411
Custom scaling?
Hi! greetings to all My question, for some reason (GUI frontend), i need to use a resolution of 640x224 For example, to play 320x200 games If I use openGL, it streetch to max resolution, 640x224, and have bad scaling because 224 lines instead of 200 (the correct must be 640x200) If i use the other O...
- Sun Jul 21, 2013 9:26 pm
- Forum: General Discussion
- Topic: Scanlines 50%
- Replies: 5
- Views: 6200