Search found 25 matches
- Mon Mar 24, 2008 12:41 am
- Forum: General Discussion
- Topic: The Bizarre Adventures Of Woodruff And The Schnibble
- Replies: 51
- Views: 45115
- Tue Jul 17, 2007 10:27 am
- Forum: General Discussion
- Topic: HIGH RESOLUTION SCUMMVM ICONS - CHECK EM OUT!
- Replies: 251
- Views: 309554
Re: Monkey 4 on Linux
Well, I think there's a way; it's called Cedega - a Direct3D-fork of Wine. Seems to work fine in Linux . I'll see what I can do. Perhaps I'll do a Grim Fandango icon for when GrimE is stable? Perhaps Monkey 4 will be supported later on as well. escape from monkey island works *fine* in WINE (http:/...
- Mon Jul 02, 2007 11:33 am
- Forum: General Discussion
- Topic: HIGH RESOLUTION SCUMMVM ICONS - CHECK EM OUT!
- Replies: 251
- Views: 309554
Re: SVG-versions... Uhm.
Thing with SVG (Scalable Vector Graphics) is that they're using vector graphics (duh) for scaling. And to my knowledge, using a rasterimage inside a SVG wouldn't change much as of the quality of the scaling. Because, you know, bitmaps doesn't use vectors. Converting these to SVGs would require 100%...
- Mon Jul 02, 2007 2:33 am
- Forum: General Discussion
- Topic: HIGH RESOLUTION SCUMMVM ICONS - CHECK EM OUT!
- Replies: 251
- Views: 309554
- Thu Aug 03, 2006 6:31 am
- Forum: General Discussion
- Topic: In-jokes and references
- Replies: 21
- Views: 19567
- Mon Jul 31, 2006 8:54 am
- Forum: General Discussion
- Topic: Which is the best graphics mode to go for?
- Replies: 2
- Views: 18216
generally with scalers you'll prolly want either the Advance scalers or HQ scalers (the higher the scaler size the better quality you will get), the advance scaler doesn't blur image at all, it just finds shapes of single colours (kinda) in the image and produces double (or triple) the detail in the...
- Mon Jul 31, 2006 8:03 am
- Forum: General Discussion
- Topic: How to get larger scaling with minimal new code
- Replies: 3
- Views: 5002
i don't like the idea of a 'plug-in' scaler, for an open source program plugin apis seem unnessasery, why should someone have to goto website x to get plugin y just so they can do z. if the software is needed then surely its just better to integrate it into scummvm. this does seem to be a case where...
- Fri Jul 28, 2006 11:13 pm
- Forum: General Discussion
- Topic: Scalers
- Replies: 42
- Views: 37164
to get that kind of effect you either have to have a new Mac, windows Vista or linux running xgl(or aiglx)/compiz. an opengl solution meens the problem is fixed for 95% of people, including ports to consoles that have an opengl implimentation. just leaving it be meens the problem is solved for 10% o...
- Thu Jul 27, 2006 11:24 pm
- Forum: General Discussion
- Topic: Scalers
- Replies: 42
- Views: 37164
I don't see why one has to go through OpenGL to get the image stretched properly to fullscreen. As I see it this is a 2D-2D operation and relying on (potentially) 3D APIs does not feel right. There are still ways to do 2D gfx properly, as scummvm demonstrates with SDL. Of course, supporting arbitra...
- Thu Jul 27, 2006 5:10 am
- Forum: General Discussion
- Topic: Scalers
- Replies: 42
- Views: 37164
i beleve opengl 2.0 is far far too new yes :) you could write something to use opengl 2.0 but you'd alienate a lot of people, i think for something like ScummVM its best to stick to what works on the most ammount of setups within a reasonable degree. and no its not something that can be fixed on the...
- Wed Jul 26, 2006 11:32 pm
- Forum: General Discussion
- Topic: Scalers
- Replies: 42
- Views: 37164
can we get back to the actual issue please? cutting up the texture is something that is generally done because the original surface is not a power of two texture, for example the mega-drive runs at 320x240, i had to cut it into two parts, 255x255, 64x255, obviously its a little big as well so the qu...
- Tue Jul 25, 2006 1:28 am
- Forum: General Discussion
- Topic: Scalers
- Replies: 42
- Views: 37164
most graphics cards these days have a fairly high texture limit, even if they don't a large texture can be cut up into smaller textures nice and quickly by using glPixelStorei. i had to do that because my graphics card doesn't support non power of two textures and the mega-drive runs at 320x240. a q...
- Mon Jul 24, 2006 8:58 pm
- Forum: General Discussion
- Topic: Scalers
- Replies: 42
- Views: 37164
- Fri Jul 21, 2006 6:18 am
- Forum: Help and Support
- Topic: No real fullscreen with linux
- Replies: 16
- Views: 14333
if your using the debian port then there is a good chance that it isn't linked to your x server, its dead easy to install scummvm on ubuntu just untar the source somewhere and... sudo apt-get build-dep scummvm cd <source dir> ./configure make sudo make install that will use a version of sdl that is ...
- Fri Jul 21, 2006 6:12 am
- Forum: General Discussion
- Topic: Scalers
- Replies: 42
- Views: 37164