Search found 8 matches
- Tue May 05, 2015 2:36 pm
- Forum: General Discussion
- Topic: PSP Port
- Replies: 8
- Views: 18859
Re: PSP Port
I just need to understand how these functions work (i'm still learning...): https://dl.dropboxusercontent.com/u/757056/Error.png Then it should compile well. Thanks EDIT: launcherinitsize and lockMouse functions have no sense on PSP.. so I commented them. Pixelbuffer.. i don't know, i think it sets ...
- Tue May 05, 2015 12:49 pm
- Forum: General Discussion
- Topic: PSP Port
- Replies: 8
- Views: 18859
Re: PSP Port
- One error in psp_main.cpp: g_system = new OSystem_PSP(); assert(g_system); ERROR: cannot allocate an object of abstract type OSystem_PSP. ResidualVM adds a number of methods to the OSystem base class. Normally the compiler should tell you which methods are missing, but you can check common/system...
- Mon May 04, 2015 6:13 pm
- Forum: General Discussion
- Topic: PSP Port
- Replies: 8
- Views: 18859
Re: PSP Port
ScummVM has a PSP port [https://github.com/scummvm/scummvm/tree/master/backends/platform/psp], so if you're interested in PSP support: 1) copy that code into a fork of residualvm 2) copy the relevant parts of the configure script (those relating to _backend == psp and _host_os == psp) At this point...
- Sat Apr 25, 2015 1:39 pm
- Forum: General Discussion
- Topic: PSP Port
- Replies: 8
- Views: 18859
PSP Port
Sorry for the noob question, I just joined this forum because there is little info about this on the internet. Is anyone interested in porting residualVM to PSP? I can compile psp eboots, But this is not so simple, I'd need help to create the eboot from residualVM source, and then i could test thing...
- Thu Jun 16, 2011 9:15 pm
- Forum: PSP Port
- Topic: Timidity + Scummvm PSP MIDI
- Replies: 6
- Views: 23729
- Thu Jun 16, 2011 8:07 pm
- Forum: PSP Port
- Topic: Timidity + Scummvm PSP MIDI
- Replies: 6
- Views: 23729
...Based on experience, can you tell me how to make Timidity work and how to gather the necessary files to make it work... or better yet, is there a way that I could somehow get the files from you to make TiMidity run?... You just need an instrument set and a timidity.cfg that points to the instrum...
- Thu Oct 07, 2010 10:12 pm
- Forum: PSP Port
- Topic: Timidity + Scummvm PSP MIDI
- Replies: 6
- Views: 23729
Cool! A set of instruments could be included in the app, I created one using a yamaha XG soundfont :),I think is free, but I don't really know... there are always trouble with these things... I tried other sound fonts but the xg sound is the best if you compare small soundfonts. There is an AWE rom,...
- Thu Oct 07, 2010 5:10 pm
- Forum: PSP Port
- Topic: Timidity + Scummvm PSP MIDI
- Replies: 6
- Views: 23729
Timidity + Scummvm PSP MIDI
I was testing a homebrew called GmGearMX, (plays MIDI files using timidity) and I realized Timidity is working very well on PSP. Even at 222 MHZ the app handles MIDI's very well, so I want to suggest if it would be possible to integrate timidity in scummvm for PSP. Using a 4 MB GUS instrument set, M...