Search found 28 matches
- Fri Jun 02, 2023 8:47 pm
- Forum: iPhone Port
- Topic: GLSL Shaders in iOS
- Replies: 9
- Views: 10648
Re: GLSL Shaders in iOS
Great! Looking forward to that! Thanks
- Wed Jan 25, 2023 2:24 pm
- Forum: iPhone Port
- Topic: GLSL Shaders in iOS
- Replies: 9
- Views: 10648
Re: GLSL Shaders in iOS
Ok, understood.
Thanks for your reply!
Thanks for your reply!
- Tue Jan 24, 2023 8:49 pm
- Forum: iPhone Port
- Topic: GLSL Shaders in iOS
- Replies: 9
- Views: 10648
GLSL Shaders in iOS
Hi, I just noticed that GLSL Shaders is now available in some Daily Builds. Very nice! I just tried the latest iPhone build but I couldn't find the shaders... Are there some technical limitations in supporting GLSL shaders in iOS builds? Or it is just a matter of waiting for the official 2.7.0 relea...
- Wed Dec 28, 2022 8:42 pm
- Forum: The Junkyard
- Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
- Replies: 163
- Views: 390504
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
@nachazo
Impressive indeed!!!
Impressive indeed!!!
- Wed Dec 28, 2022 8:41 pm
- Forum: Help and Support
- Topic: Remastering speech using Adobe Enhance Speech AI?
- Replies: 6
- Views: 7600
Re: Remastering speech using Adobe Enhance Speech AI?
Maybe this could be useful: https://github.com/mindslab-ai/nuwave2 And here's an (maybe-not-so-crazy) idea: training it using original and remastered voice files from Day of the Tentacle... Ideally that could be used to get rid of noise/compression artifacts and upsample voices from games using the ...
- Fri Dec 23, 2022 7:59 pm
- Forum: The Junkyard
- Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
- Replies: 163
- Views: 390504
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
Hi Pretorian and Criezy, I understand your point, and thanks for your detailed explanation. I just want to clarify that it was not my intention to associate the project to piracy; in fact, imho supporting external assets that are not distributed but recreated from the original ones shouldn’t break a...
- Thu Dec 22, 2022 10:01 pm
- Forum: The Junkyard
- Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
- Replies: 163
- Views: 390504
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
Just saw this other topic under Help and support: https://forums.scummvm.org/viewtopic.php?p=97776&sid=7af5725ee1b3c631a0cd58e678289c0e#p97776 which points to this PR: https://github.com/scummvm/scummvm/pull/4543 So, I guess that a script that generates the upscales from the original files witho...
- Sat Dec 17, 2022 8:36 am
- Forum: The Junkyard
- Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
- Replies: 163
- Views: 390504
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
First of all, I said that I didn’t want to start any flames... Second, I think that I asked my questions more than politely... Third, I just wanted to understand why similar mods are supported, while there seem to be a strong opposition on this one... Because yes, I would like this to be supported. ...
- Wed Dec 14, 2022 10:15 am
- Forum: The Junkyard
- Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
- Replies: 163
- Views: 390504
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
That CD is available to buy in various places. We also support using external music tracks for some Humongous Entertainment games, as they are available to buy on the bandcamp of the original composer. I think the idea is that if that "remastered" content can be acquired legally by player...
- Wed Dec 14, 2022 9:31 am
- Forum: The Junkyard
- Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
- Replies: 163
- Views: 390504
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
The problem is the same I said: access to the original assets (and "overload" it in ScummVM). At the moment could't be make in real time (you will get some weird results on characters this way), as you need CUDA cores and takes some seconds, doesn't makes senses versus pre-render. There a...
- Tue Dec 13, 2022 11:11 pm
- Forum: The Junkyard
- Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
- Replies: 163
- Views: 390504
Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
Probably a stupid question but I’m going to ask it anyway... What if only the trained models are distributed, along with some kind of script/utility, so that everyone that owns the game can recreate the upscaled backgrounds and use them in the game? I don’t think that would be illegal at all. After ...
- Thu Nov 26, 2020 2:55 pm
- Forum: General Discussion
- Topic: Custom Boxes for LucasFilm/LucasArts games
- Replies: 81
- Views: 53756
Re: Custom Boxes for LucasFilm/LucasArts games
@Raziel I'm interested in your scans if you would be willing to share them with me.
BTW, probably you already know, but you might want to look into the Mixnmojo.com forums Posters thread, they might be interested in your scans.
BTW, probably you already know, but you might want to look into the Mixnmojo.com forums Posters thread, they might be interested in your scans.
- Sun Oct 20, 2019 11:28 am
- Forum: The Junkyard
- Topic: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?
- Replies: 24
- Views: 38962
Re: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?
Ok, the problem was ffmpeg build. 4.2.1 64 bit works perfectly!
Thanks again for your work!
Thanks again for your work!
- Sun Oct 20, 2019 11:08 am
- Forum: The Junkyard
- Topic: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?
- Replies: 24
- Views: 38962
Re: DOTT Remaster and Full Throttle Remaster Ultimate Talkies?
Thanks for your help! Some infos: Windows 10 Pro 1803 build, ScummVM 2.1.0 32 bit. As for ffmpeg, it was a nightly build... ffmpeg-20191019-ed78ca4-win64-static.zip. That could be the problem. I am trying again now with the stable build... But the monster.so3 and monster.sog were generated with the ...
- Sat Oct 19, 2019 12:45 pm
- Forum: Grim Fandango Deluxe
- Topic: The future of Grim Fandango Deluxe
- Replies: 14
- Views: 49059
Re: The future of Grim Fandango Deluxe
One suggestion: user rzil on ScummVM Forums is converting Day of the Tentacle and Full Throttle Remastered Voices and Music to be used in ScummVM. Maybe with little effort he could do the same for Grim Fandango Deluxe using the Remastered Audio...