Search found 8 matches

by Madmab
Thu Oct 28, 2010 1:49 pm
Forum: Other Ports
Topic: screenmodes and how they work (in relation to HD)
Replies: 1
Views: 4338

ok.. well after sifting thru the sdl.cpp code and thinking about it I did a little experimenting in debug mode. First thing I did was set USE_SCALERS since I initially had it turned off (little issue with two of the .asm based filters).. Anywho.. after doing this.. everything became clear. How the s...
by Madmab
Thu Oct 28, 2010 6:34 am
Forum: Other Ports
Topic: screenmodes and how they work (in relation to HD)
Replies: 1
Views: 4338

screenmodes and how they work (in relation to HD)

I'm trying to get an understanding of how the ScummVM system works in relation to graphics resolution. This is mostly based on the SDL graphics code running on an Xbox. The xbox is capable of displaying resolutions of 720p, and 1080i. If I set main to start off with a 720p resolution the interface d...
by Madmab
Wed Oct 27, 2010 6:32 am
Forum: Other Ports
Topic: problem with monster.sog files
Replies: 8
Views: 12771

hmm.. yeah I have not had much time to look into that more myself. I've been busy trying to get that xbox.patch up to speed with the latest code. I mostly got that done. The xbox_saves needs the most work. After that I'll probably replace the keyboard, put in a "platform specific" tab for ...
by Madmab
Fri Oct 22, 2010 10:12 pm
Forum: Other Ports
Topic: problem with monster.sog files
Replies: 8
Views: 12771

As I said on Xbox Scene madmab I'm reading your updates. Thanks. np. It's been rather interesting since this is my first non x-port based attempt. Compared to the other systems I've worked with ScummVM is rather nicely structured. Issue I have right now is with "sam & max" and "D...
by Madmab
Thu Oct 21, 2010 10:03 pm
Forum: Other Ports
Topic: problem with monster.sog files
Replies: 8
Views: 12771

ok.. I'm not sure where something went wrong but on the monkey island games I get a "Bad ID 4D414E52('MANR') found in index file directory" type message when trying to load them. It was working fine at one point.. :( Edit: My bad.. I fat fingered something in endian.h. I forget that I was ...
by Madmab
Wed Oct 20, 2010 9:12 pm
Forum: Other Ports
Topic: problem with monster.sog files
Replies: 8
Views: 12771

Just in case there is no confusion.. Although I can get scummVM to compile without the libFlac.. I still get those linker erros when compiling with "USE_FLAC" set. Nevermind.. I managed to figure out how to compile libFlac in msvc6 and once I got that going and tweaked around a little I wa...
by Madmab
Wed Oct 20, 2010 5:55 am
Forum: Other Ports
Topic: problem with monster.sog files
Replies: 8
Views: 12771

Which compiler is this? What OS are you using? Is it a 32 or 64 bit build? What is the target platform? Whoops sorry.. Msvc7. WinXP 32. The platform is Win32 but the eventual target platform is the xbox. I had to use a precompiled libflac because I am unable to compile it manually in Msvc7. Or at l...
by Madmab
Wed Oct 20, 2010 3:09 am
Forum: Other Ports
Topic: problem with monster.sog files
Replies: 8
Views: 12771

problem with monster.sog files

I got the below mention problem corrected, but read the last post please.. Thanks! :D I get the following link errors when trying to compile with USE_FLAC.. libFLAC_static.lib(cpu.obj) : warning LNK4217: locally defined symbol _SetUnhandledExceptionFilter@4 imported in function _FLAC__cpu_info libFL...