Search found 20 matches
- Mon Jan 23, 2012 2:25 am
- Forum: Android Port
- Topic: Is there a way of of packaging up a game as an apk for insta
- Replies: 4
- Views: 2916
Re: Is there a way of of packaging up a game as an apk for i
Is there a way of of packaging up a self-made game as an apk for install along with scummVM? I tried searching for this type of info, but don't know what search terms to put in... This must be your first time using scummvm and/or your first time on the forum. You do understand that scummvm is by la...
- Sun Jan 22, 2012 4:21 am
- Forum: Android Port
- Topic: Enable exact tracking?
- Replies: 4
- Views: 4323
I too would like this. Tablet users like me seem to be getting a off set of the pointer which if you start from the pointer and start trying to move it it starts to move away from your finger. Could be an issue of OS (ICS 4.0.3) on my Transformer Prime, who knows. I also have the keyboard dock the g...
- Sat Jan 21, 2012 5:54 am
- Forum: The Junkyard
- Topic: AGS Is Going Open-Source!
- Replies: 77
- Views: 111924
Well it seems plausible but the scumm team just doesn't seem to want to chase this pipe dream with evidence of this thread being in the junk yard portion of the forum and banning people who bother to suggest about the PSP ported model as being proof that it is possible. Right now, AGS seems to have ...
- Sun Jan 15, 2012 6:43 am
- Forum: The Junkyard
- Topic: AGS Is Going Open-Source!
- Replies: 77
- Views: 111924
We still did not see 2.x engine sources. Eugene The current version seems to run games from 2.60 to forwards, or the PSP/Android port at least. He said about release older AGS versions too. Previously tothe Open Source release (the official code repository is a Subversion server, plus other forks l...
- Fri Dec 30, 2011 6:06 am
- Forum: General Discussion
- Topic: Is AGS now possible to be merged with Scumm?
- Replies: 1
- Views: 2187
Is AGS now possible to be merged with Scumm?
I saw that AGS has finally hit a platform besides PC, the PSP. That means we can now play the KQ Remakes,etc. But that also means it's only availible on 2 platforms: PC and PSP. Is there anyway to merge the engine into Scumm like SCI,etc. games now that the binaries are availible. The creator of the...
- Sat Jun 11, 2011 8:07 am
- Forum: Android Port
- Topic: 1.3.0 for android
- Replies: 8
- Views: 14141
Re: 1.3.0 for android
Agreed, I'm having to have to play my psp version for now, where's the android update...acfgraz wrote:Where is the android-port of the new 1.3.0?
In the release notes there are some changes for the android port, but there is no android on the download page
- Fri Apr 01, 2011 1:50 am
- Forum: Android Port
- Topic: Great android port for usability SDL 1.3.0svn54429
- Replies: 56
- Views: 63252
I recently noticed that the newest builds for some reason skips certain intro's and skip certain movie scenes for some odd reason. Kings Quest VI for example has the Sierra logo skipped and none of the fmv's play (again these ate skipped). I don't know what settings I changed for this to happen, but...
- Fri Mar 18, 2011 11:35 am
- Forum: Android Port
- Topic: Broken Sword 1 & 2 is running slow
- Replies: 10
- Views: 10369
Have you tried this unofficial version, has tons of options at your finger tops and alot of games that ran slow/ had problems are fixed. Kings Quest IV windows version ran really slow on the official version of Scumm VM but runs fantastic on this unofficial version. Check it out! http://anddev.at.ua...
- Sun Feb 20, 2011 6:00 am
- Forum: Android Port
- Topic: Great android port for usability SDL 1.3.0svn54429
- Replies: 56
- Views: 63252
Have to say this is the best port/version of Scummvm I've seen on Android as the official one uses no sort of filtering to look less jagged and yours actually supports the Windows Version of the game I hold dear to my heart Kings Quest VI. No long load time, loads right up and your Scummvm port has ...
- Wed Nov 03, 2010 6:16 pm
- Forum: The Junkyard
- Topic: AGS games on ScummVM
- Replies: 10
- Views: 14862
- Wed Oct 27, 2010 4:56 pm
- Forum: The Junkyard
- Topic: Bringing back our CHILDHOOD games...
- Replies: 12
- Views: 12928
Where in the World is Carmen Sandiego 3.5 version: http://www.youtube.com/watch?v=8Up1Z3Em9Ik Yeah, that uses Mohawk. Where in the USA is Carmen Sandiego 1991 version: http://www.youtube.com/watch?v=e2Jo8a0w05Q Definitely not Mohawk. Surprised Where in Time isn't possible to be supported? http://ww...
- Wed Oct 27, 2010 3:49 pm
- Forum: The Junkyard
- Topic: Bringing back our CHILDHOOD games...
- Replies: 12
- Views: 12928
Games that used the Mohawk engine * Where in the World is Carmen Sandiego? o Version 3/3.5 * Where in the USA is Carmen Sandiego? * Where in America is Carmen Sandiego? (The Great Amtrak Train Adventure) I remember playing the 3.5 version of Where in the World is Carmen Sandiego! So does that mean ...
- Wed Oct 27, 2010 3:28 am
- Forum: The Junkyard
- Topic: Bringing back our CHILDHOOD games...
- Replies: 12
- Views: 12928
Agreed KuroShiro, maybe this thread does belong there but you'll have to know all the games I did mention can be played with a mouse interface only (and simple numbers and directional buttons) as the games were geared towards kids not being well with keyboards yet. Cluefinders is pushing it (along w...
- Wed Oct 27, 2010 3:06 am
- Forum: The Junkyard
- Topic: Bringing back our CHILDHOOD games...
- Replies: 12
- Views: 12928
Bringing back our CHILDHOOD games...
Title pretty much should say it but I was wondering with the support of Ecoquest, Pajama Sam, Putt Puttt and a few others in ScummVM - I was wondering how you guys would feel of supporting some childhood games ALOT of us probably played. Have you guys ever approached let's say ... The Learning Compa...
- Sun Oct 24, 2010 2:13 am
- Forum: General Discussion
- Topic: Fancy a good Coktel with Doralice?
- Replies: 13
- Views: 9496
The virtual keyboard on PSP does have function keys. You use the L and R triggers to cycle through the various modes. Fascination (and probably Bargon too, but I don't own that game) works on the PSP if you're aware of the following 2 gotchas: - There was a small error in the key definitions which ...