Search found 30 matches
- Wed Apr 29, 2020 12:31 pm
- Forum: Fangame Creation
- Topic: PICEDIT 1.3 Milestone 6 released
- Replies: 12
- Views: 29471
- Sat Feb 20, 2016 8:18 pm
- Forum: Fangame Creation
- Topic: King's Quest 6 - New Ending
- Replies: 3
- Views: 17814
- Sat Feb 20, 2016 5:42 pm
- Forum: Fangame Creation
- Topic: King's Quest 6 - New Ending
- Replies: 3
- Views: 17814
- Fri Sep 18, 2015 9:58 pm
- Forum: Fangame Creation
- Topic: The Gourd of the Beans: An Unplanned Adventure
- Replies: 4
- Views: 17689
- Fri May 18, 2012 4:32 pm
- Forum: Fangame Creation
- Topic: AGIWiki restoration
- Replies: 7
- Views: 30434
Horay, it's alive, ALIVE, I tell you! http://wiki.scummvm.org/index.php/AGIWiki Yes yes yes, it's not all there, not even a fraction that was but all in time. The HTML dump had it news dated back in 2006 and archive.org conveniently seems to have skipped the more recent articles or the machine hosti...
- Sun Apr 08, 2012 9:48 am
- Forum: Fangame Creation
- Topic: Ultimate AGI Fan Game
- Replies: 2
- Views: 17477
- Mon Nov 28, 2011 7:37 pm
- Forum: Fangame Creation
- Topic: PICEDIT 1.3 Milestone 6 released
- Replies: 12
- Views: 29471
- Mon Nov 28, 2011 5:54 pm
- Forum: Fangame Creation
- Topic: PICEDIT 1.3 Milestone 6 released
- Replies: 12
- Views: 29471
PICEDIT 1.3M6 * Overall responsiveness and speed. I know java applications and games can be somewhat unresponsive. But when I added all the possible stuff in to the picture, background image, dual mode, priority bands and ego, ego's speed got slow, with multiple pictures simultaneously, and addioti...
- Mon Oct 17, 2011 4:33 pm
- Forum: Fangame Creation
- Topic: PICEDIT 1.3 Milestone 5 released
- Replies: 4
- Views: 17536
- Fri Oct 14, 2011 5:06 pm
- Forum: Fangame Creation
- Topic: PICEDIT 1.3 Milestone 5 released
- Replies: 4
- Views: 17536
This latest release sure feels fresh, like a completely new software, ditching remnants of DOS-look was a good decision. Zooming works nice, and colour changing by clicking on the wheel itself feels ok. However, when a new colour is selected, the current tool is disselected, which can be disturbing ...
- Sun Sep 18, 2011 6:18 pm
- Forum: Fangame Creation
- Topic: PICEDIT 1.3 Milestone 4 released
- Replies: 9
- Views: 21697
Pallet cycling by mouse wheel would be counter intuitive to anyone used to image editors. What might make more sense would be to handle it with a right click, not the wheel. ...I do think chance for configuring controlling devices by user himheritself would be really nice... I've suggested that fro...
- Sun Sep 18, 2011 11:47 am
- Forum: Fangame Creation
- Topic: PICEDIT 1.3 Milestone 4 released
- Replies: 9
- Views: 21697
I meant to write feedback much earlier but been rather busy past few months, thus I'll just skip the superlatives that this project urges me to type and get on the things that matter. * Zooming from smaller to bigger, does not increase actual drawing windows' size, just adds scrollbars and the windo...
- Mon Jul 18, 2011 9:28 am
- Forum: Fangame Creation
- Topic: PICEDIT 1.3 Milestone 2 released
- Replies: 5
- Views: 13508
Simply marvellous. Bugs * Not all hotkeys work, F6 (toggle background), ESC (menu). * Special's Background's tick-status varies regardless whether there is actual background-image or not, say choose new picture while having existing background, you get blank screen, no background-image but it still ...
- Sun Jun 26, 2011 11:20 pm
- Forum: Fangame Creation
- Topic: Develop a game FOR scummvm
- Replies: 10
- Views: 20582
AGDS's example-game Groza (Thunderstorm) does not work with other AGI-interpreters. Though it does work in ScummVM and with it's own hacked interpreter, I like to prefer original Sierra interpreters or even NAGI as more AGI compatible choice than Groza's interpreter, or ScummVM, that has lacks even ...
- Sun Jun 26, 2011 1:16 am
- Forum: Fangame Creation
- Topic: Develop a game FOR scummvm
- Replies: 10
- Views: 20582