Hi John,
No problem about the delay, I know what you mean about hectic. :-/ If you get a chance to update the instructions and upload the tarballs, I'd love to give them a try sometime.
Cheers,
Razvan.
Search found 16 matches
- Mon Jan 10, 2011 4:03 am
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Building ScummVM for the Caanoo
- Replies: 8
- Views: 26177
- Fri Nov 26, 2010 3:38 am
- Forum: General Discussion
- Topic: What made old 'sound' so good - and why is it hard to get?
- Replies: 45
- Views: 30334
If i understand everything correctly, for this i would need a) an actual Roland MT-32 module or b) the ROM-files for the sound emulation, right? Right, either of those would do. The latter (the ROM files) are used with an MT-32 emulator, and you'd need a fast PC for that, but it should work reasona...
- Tue Nov 23, 2010 10:53 pm
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Building ScummVM for the Caanoo
- Replies: 8
- Views: 26177
BTW, I just tried to compile ScummVM on Linux using the official GPH Linux SDK (from http://fungp.com/dv/ne2_l.asp). It behaves very similarly to the Windows build, meaning, the package builds, some engines work on some games, but it's overall quite flaky. I built everything using dynamic linking ag...
- Tue Nov 23, 2010 10:22 pm
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Building ScummVM for the Caanoo
- Replies: 8
- Views: 26177
Hi, Thanks for the information! I don't take any of this as disparaging, I'm just not very familiar with the Caanoo, so I'm trying to learn more. :wink: You also seem to want to static link regardless and I can't see the reasoning behind this, it seems to come about because of the broken/non standar...
- Mon Nov 22, 2010 5:51 pm
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Building ScummVM for the Caanoo
- Replies: 8
- Views: 26177
Before you post anything to the WiKi can you make sure your building what your think your building Wink. Sure, the reason why I want to put stuff on the Wiki is that the Caanoo build is very complex and there is almost no information on it, so I had to figure it out myself. I'd be happy to discuss ...
- Mon Nov 22, 2010 5:10 am
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Building ScummVM for the Caanoo
- Replies: 8
- Views: 26177
I figured it out: the problem is that the official SDL distribution does not support the Caanoo. Instead, I used the unofficial Caanoo port of SDL, and that works.
I'll post detailed instructions about this on the Wiki soon.
Razvan.
I'll post detailed instructions about this on the Wiki soon.
Razvan.
- Sun Nov 21, 2010 11:45 pm
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Building ScummVM for the Caanoo
- Replies: 8
- Views: 26177
Building ScummVM for the Caanoo
I managed to get ScummVM to build for the Caanoo, but when I execute the binary on my Caanoo, the graphics look screwed up. The initial GUI screen looks as though it's spreading the pixels over a larger "virtual" screen that doesn't fit on the Caanoo screen; so when I move the mouse around...
- Tue Nov 16, 2010 4:52 pm
- Forum: General Discussion
- Topic: SoundFonts in Windows 7 x64?
- Replies: 22
- Views: 22744
- Tue Nov 16, 2010 4:53 am
- Forum: General Discussion
- Topic: SoundFonts in Windows 7 x64?
- Replies: 22
- Views: 22744
- Mon Nov 15, 2010 5:00 pm
- Forum: General Discussion
- Topic: SoundFonts in Windows 7 x64?
- Replies: 22
- Views: 22744
- Mon Nov 15, 2010 4:35 am
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Incorrect stylus handling in the SCI engine
- Replies: 1
- Views: 16541
Incorrect stylus handling in the SCI engine
I think there is a bug with the way the stylus is handled on the Caanoo, in SCI games. Specifically: 1. Launch some SCI game, say Space Quest 1 VGA 2. Move the mouse somewhere on the screen with the joystick 3. Click with the stylus somewhere else on the screen You'll notice that the engine register...
- Sun Nov 14, 2010 7:08 am
- Forum: GP2X/GP2XWiz/Caanoo Port
- Topic: Police Quest 1 (SCI) locks up on Caanoo
- Replies: 0
- Views: 17263
Police Quest 1 (SCI) locks up on Caanoo
I am experiencing more or less random lock-ups with the savegames for Police Quest 1 (SCI) on the Caanoo. Some savegames work, some don't, and those that don't require a hard reboot. The same savegame file seems to work fine on the PC. I filed a bug about it here . Anyone else experienced this? Than...
- Fri Nov 12, 2010 6:09 pm
- Forum: General Discussion
- Topic: Playing Monkey Island SE on ScummVM!
- Replies: 52
- Views: 187027
Re: Playing Monkey Island SE on ScummVM!
Can anyone figure out the track list. I do not own the cd version so i can not verify the track list without playing monkey island on ScummVM, then on Monkey Island SE I didn't bother to extract MusicOriginal.xwb, but I did at least list the files, and I seem to remember it looked like the same dec...
- Wed Nov 10, 2010 10:37 pm
- Forum: General Discussion
- Topic: What made old 'sound' so good - and why is it hard to get?
- Replies: 45
- Views: 30334
I recently got interested in learning more about MIDI and the reason why old "sound" was so good, and put together a quick write-up about it at Musical Archaeology.
I am still amazed at how good the old Roland music sounded, even compared to modern music.
Razvan.
I am still amazed at how good the old Roland music sounded, even compared to modern music.
Razvan.
- Wed Nov 10, 2010 10:33 pm
- Forum: General Discussion
- Topic: [TUTORIAL] Using Timidity with ScummVM and Windows XP
- Replies: 12
- Views: 29037
The latest version of ScummVM (1.2.0) has soundfont support built-in (using the FluidSynth driver). It's very easy to use, no need to mess with Timidity and such.
I just tried out a few classics with Shan's soundfont and they sound pretty amazing.
Razvan.
I just tried out a few classics with Shan's soundfont and they sound pretty amazing.
Razvan.