Search found 11 matches

by Firefairy
Tue Jun 12, 2018 7:32 am
Forum: Help and Support
Topic: Woodruff and the Schnibble- No VMD
Replies: 1
Views: 2311

In case someone else is having the same problem- it appears that copying from computer to computer had finally corrupted the files. I am in the process of digging out all my old game disks and doing clean pulls of the files to my shiny new drive just for games, and now it's working fine. Sorry to ha...
by Firefairy
Mon Jun 04, 2018 2:30 am
Forum: Help and Support
Topic: Woodruff and the Schnibble- No VMD
Replies: 1
Views: 2311

Woodruff and the Schnibble- No VMD

I have, over the years, run into this problem repeatedly, fixed it, then forgotten the solution by the time I need to configure a new SCUMMVM setup. The game files are in precisely the same state that worked before, so I am pretty sure I am missing a config option somewhere. Planning to paste a note...
by Firefairy
Sat Dec 18, 2010 10:40 pm
Forum: The Junkyard
Topic: HQx4 Patch?
Replies: 9
Views: 8156

ScummVM trunk now has some early support for OpenGL, which eventually will allow arbitrary scaling factors (my hope is also in combination with hq2x/hq3x -- i.e. scale first using one of these, then scale the rest up with a bilinear filter). This may make it into 1.3.0, that's not yet quite clear. ...
by Firefairy
Sat Dec 18, 2010 6:14 am
Forum: The Junkyard
Topic: HQx4 Patch?
Replies: 9
Views: 8156

Clarification- I looked more closely at the HQ4 site. They have/had (since it's an archive) code in assembly and C++, and even the executable is 34k. http://web.archive.org/web/20070717064839/www.hiend3d.com/hq4x.html I don't have my heart set on this one, it just seems to be the best of the filters...
by Firefairy
Sat Dec 18, 2010 5:38 am
Forum: The Junkyard
Topic: HQx4 Patch?
Replies: 9
Views: 8156

HQx4 Patch?

Okay, I read about the Scaler Policy, and I get that the devs want to avoid code bloat, so they won't be including many large scalers in the main code. I'm good with that. I also notice that there were unofficial patches for scalers that weren't supported a few years ago, and now are. Any chance of ...
by Firefairy
Thu Dec 16, 2010 11:37 pm
Forum: General Discussion
Topic: SoundFonts in Windows 7 x64?
Replies: 22
Views: 22680

I am very grateful to Tobis87 for recompiling me a version of SCUMMVM that works with SoundFonts, but for those who really want the system-wide solution, I finally found a x64-compatible virtual patch cable. http://www.nerds.de/en/download.html The Free version (not the trial) is listed at the botto...
by Firefairy
Fri Nov 26, 2010 2:43 pm
Forum: General Discussion
Topic: SoundFonts in Windows 7 x64?
Replies: 22
Views: 22680

But I did it for you: http://www.mediafire.com/?q6z7ws63l9m3oja ScummVM 1.2.0 for Win x64 with *Fluidsynth *Advmame4x *Lands of Lord Engine *Monkey Island 1/2 Talkie Support The source of the patches are included. However, I only could test it in VirtualBox. :oops: Thanks! It works beautifully! I'l...
by Firefairy
Mon Nov 22, 2010 12:46 pm
Forum: General Discussion
Topic: SoundFonts in Windows 7 x64?
Replies: 22
Views: 22680

That's right the Win64 doesn't include FluidSynth, thus the sound font setting should be of no real use there. Why is it not included? I was able to cross-compile FluidSynth 1.0.8 for Win x64, but only as a shared dll. And so far ScummVM seems to work well with it. How did you achieve that? I would...
by Firefairy
Tue Nov 16, 2010 3:08 pm
Forum: General Discussion
Topic: SoundFonts in Windows 7 x64?
Replies: 22
Views: 22680

That is very odd- I don't seem to have the same options and menus at all. I have tabs for Graphics, Audio, Volume, MIDI, MT-32, Paths, and Misc. My Audio tab has the following menus and options: Preferred Device: No Music Microsoft G3 Wavetable Synth (Windows Midi) MT-32 Emulator AdLib Emulator PC S...
by Firefairy
Tue Nov 16, 2010 4:42 am
Forum: General Discussion
Topic: SoundFonts in Windows 7 x64?
Replies: 22
Views: 22680

I don't have FluidSynth as an option in the dropdown menus, and assigning a soundfont doesn't have any noticeable effect no matter which other option I choose. Am I missing something?
by Firefairy
Mon Nov 15, 2010 4:40 am
Forum: General Discussion
Topic: SoundFonts in Windows 7 x64?
Replies: 22
Views: 22680

SoundFonts in Windows 7 x64?

I have followed the steps listed in the Tutorial of using Timidity with Windows XP, and it almost works on my system, running Windows 7 x64. The Good: Timidity runs great, I can play midis with soundfonts, and they are beautymous. I have a MidiYoke entry in my Control panel, which seems to work fine...