Search found 12 matches
- Sat Apr 23, 2022 3:48 am
- Forum: Help and Support
- Topic: not accurate scaling?
- Replies: 21
- Views: 8320
Re: not accurate scaling?
sure, here goes nothing you can clearly see the smearing over his face and on the background in the OGL 3d accel fullscreen ScummVM requests a certain screen resolution, so-called scaling, against the original game resolution. When you switch to full screen, that does not[i/] affect the requested r...
- Fri Apr 22, 2022 11:55 am
- Forum: Help and Support
- Topic: not accurate scaling?
- Replies: 21
- Views: 8320
Re: not accurate scaling?
sure, here goes nothing
you can clearly see the smearing over his face and on the background in the OGL 3d accel fullscreen
you can clearly see the smearing over his face and on the background in the OGL 3d accel fullscreen
- Thu Apr 21, 2022 11:49 pm
- Forum: Help and Support
- Topic: not accurate scaling?
- Replies: 21
- Views: 8320
Re: not accurate scaling?
greetings again guys i wanted to ask about grim fandango's opengl 3d accel, did anybody search this subject before? because today i was looking closely at this game in the latest scummvm and i felt like it is blurrier than i remember, i played it like 2-3 years ago on an old windows 7 laptop that su...
- Thu Apr 29, 2021 2:08 am
- Forum: Help and Support
- Topic: not accurate scaling?
- Replies: 21
- Views: 8320
Re: not accurate scaling?
I do wonder though, whether this is a COMI specific issue. The OP mentions that other titles look different (Blade Runner and Discworld 2 are explicitly named as additional examples). Probably COMI-specific. My completely unsubstantiated guess would be something in or around AkosRenderer::codec1()....
- Wed Apr 28, 2021 8:29 am
- Forum: Help and Support
- Topic: not accurate scaling?
- Replies: 21
- Views: 8320
Re: not accurate scaling?
That is indeed interesting. Nice catch. I do wonder though, whether this is a COMI specific issue. The OP mentions that other titles look different (Blade Runner and Discworld 2 are explicitly named as additional examples). @gos Is the effect there the same? i actually was talking about the sharpne...
- Wed Apr 28, 2021 7:19 am
- Forum: Help and Support
- Topic: not accurate scaling?
- Replies: 21
- Views: 8320
Re: not accurate scaling?
That is indeed interesting. Nice catch. I do wonder though, whether this is a COMI specific issue. The OP mentions that other titles look different (Blade Runner and Discworld 2 are explicitly named as additional examples). @gos Is the effect there the same? i actually was talking about the sharpne...
- Tue Apr 27, 2021 3:52 pm
- Forum: Help and Support
- Topic: not accurate scaling?
- Replies: 21
- Views: 8320
Re: not accurate scaling?
check this out: https://drive.google.com/drive/folders/1J7tTjDGpae3Shx_lnUxoTrYQP911uLFe since COMI is a windows 95 game, i took lossless screenshots, one from scummvm (OGL), one via dgvoodo, one via virtualbox (windows95). the screenshots are captured on native 640x480, non upscaled. i can't captur...
- Tue Apr 27, 2021 12:33 am
- Forum: Help and Support
- Topic: not accurate scaling?
- Replies: 21
- Views: 8320
Re: not accurate scaling?
I do not think it is ScummVM-specific but could be a general SDL issue. Since you have the CRT monitor, is the mode matching the original? E.g. the original was switching to SVGA 640x480, 50Hz, for instance. Does ScummVM switch to the same? Or perhaps it is a higher resolution that is then upscaled...
- Mon Apr 26, 2021 5:07 pm
- Forum: Help and Support
- Topic: not accurate scaling?
- Replies: 21
- Views: 8320
Re: not accurate scaling?
greetings. this problem's been bothering me for a while, and i really would like to seek a help and an answer... i am playing the supported scummvm games on a vga crt, using the native res of each game. however, every game i tried so far (COMI, DW2, BLADERRUNNER, etc...) which all run at 640x480, t...
- Mon Apr 26, 2021 6:13 am
- Forum: Help and Support
- Topic: not accurate scaling?
- Replies: 21
- Views: 8320
not accurate scaling?
greetings. this problem's been bothering me for a while, and i really would like to seek a help and an answer... i am playing the supported scummvm games on a vga crt, using the native res of each game. however, every game i tried so far (COMI, DW2, BLADERRUNNER, etc...) which all run at 640x480, th...
- Thu Mar 24, 2016 4:12 pm
- Forum: The Junkyard
- Topic: Orion Burger
- Replies: 1
- Views: 5565
Orion Burger
hello, i see in the scumm wiki that orion burger is not officially supported, what does this mean?
does this mean that it is supported somehow?
and if not, whats the progress on this game?
thanks.
does this mean that it is supported somehow?
and if not, whats the progress on this game?
thanks.
- Sun Nov 21, 2010 10:16 pm
- Forum: General Discussion
- Topic: A new engine. One for the Christopher Lloyd fans.
- Replies: 61
- Views: 65777