This makes so much sense. I've just been playing around, and I totally get this motivation.das_weezul wrote:I wanted to implement a touchpad-like input scheme because I couldn't "hover" over objects in the official version, which makes finding hot-spots very hard (at least for me).
Search found 2 matches
- Sat Dec 04, 2010 2:36 pm
- Forum: Android Port
- Topic: Temporary Solution for Inventory in Curse of Monkey Island
- Replies: 10
- Views: 23143
- Fri Dec 03, 2010 5:08 pm
- Forum: Android Port
- Topic: Temporary Solution for Inventory in Curse of Monkey Island
- Replies: 10
- Views: 23143
TouchMod is great. It's not quite right for COMI though, in my opinion. For example, when you long click in the game you get a menu. This doesn't seem possible with TouchMod. Also, the track-pad is too insensitive for me. You have to stroke the screen a lot to move the cursor around. Even if it were...