Search found 12 matches
- Tue Jan 05, 2016 1:31 pm
- Forum: General Discussion
- Topic: STARK engine
- Replies: 18
- Views: 38899
Re: STARK engine
... INFO: GLSL version: 4.00 - Build 10.18.10.4276 Could not open shader stark_surface.vertex!! The file "stark_surface.vertex" is in the ResiduelVM code under engines/stark/shaders/ After I copied the whole "shaders" directory (as Linux user I should have made a soft link) to t...
- Mon Aug 11, 2014 9:31 am
- Forum: The Junkyard
- Topic: Monkey 1 Ultimate Talkie Edition (released)
- Replies: 154
- Views: 347113
I also tried Ctrl-t with the Steam talkie version of Fate of Atlantis, and it also did not work. Both are Scumm Version 5, the other Games with voice overs seem to be v6 and later. If I understand engines/scumm/input.cpp Ctrl-t is not supported below version [edit]6. Should I file a bug, because the...
- Sun Aug 10, 2014 10:56 pm
- Forum: The Junkyard
- Topic: Monkey 1 Ultimate Talkie Edition (released)
- Replies: 154
- Views: 347113
Why doesn't it work? It should work to switch between voice and subtitles. It will probably not switch between the subtitles though. You ask me ? :) My guess would be there was [no (edit inserted)] (old) TSoMI with voices? I tried it with a 1.7 beta I had installed on a VM with Windows. With Ctrl-q...
- Sun Aug 10, 2014 9:13 pm
- Forum: The Junkyard
- Topic: Monkey 1 Ultimate Talkie Edition (released)
- Replies: 154
- Views: 347113
- Sun Aug 10, 2014 11:26 am
- Forum: The Junkyard
- Topic: Monkey 1 Ultimate Talkie Edition (released)
- Replies: 154
- Views: 347113
- Tue Jul 01, 2014 4:38 am
- Forum: General Discussion
- Topic: Testing, Testing 1, 2, 3
- Replies: 27
- Views: 28805
- Mon Jun 30, 2014 12:50 pm
- Forum: General Discussion
- Topic: Testing, Testing 1, 2, 3
- Replies: 27
- Views: 28805
Tested Simon the Sorcerer Game: Simon the Sorcerer 1 Game Version: Floppy/DOS/German ScummVM Version: ScummVM 1.7.0git7795-gdd7b6f9 (Jun 29 2014 10:43:50) (self compiled) Operating System: Ubuntu 12.04 (edit) x84-64 64-bit Version (/edit) The game is completable, there where two music problems with ...
- Mon Feb 24, 2014 12:43 pm
- Forum: Help and Support
- Topic: No Steam Scumm Game Support (And a Possible Way to Fix That)
- Replies: 15
- Views: 20067
Other important question: Why the copy protection of MI1, MI2 and FOA has been bypassed by ScummVM? It seems that ScummvM changing the scripts (!)... http://wiki.scummvm.org/index.php/User_Manual/Playing_a_game_with_ScummVM#Copy_protection I hope the ScummVM developers have nothing to do with the R...
- Mon Feb 24, 2014 10:08 am
- Forum: Help and Support
- Topic: No Steam Scumm Game Support (And a Possible Way to Fix That)
- Replies: 15
- Views: 20067
precaution
WHAT IS THE PROBLEM?!?! That's very ridiculous, really! As far as I understand the position of ScummVM, they want to avoid any legal conflict with LucasArts. This seems independent from the question if there is de jure a case against ScummVM. LucasArts choose to release the games incompatible with ...
- Wed Jan 12, 2011 4:32 am
- Forum: General Discussion
- Topic: Anyone know if it's possible to extract Loom's CDDA.SOU?
- Replies: 41
- Views: 56837
As my previous post was a bit vague: The offset at the start of the file seems to be 800 bytes (or 800 + x*1177) With stereo, 8-bit, 44100 Hz and 13.33 ms you get 1176 bytes audio data + 1 byte shifting info. The shifting info is at the start of such a The lower four bits of the shifting info (info ...
- Tue Jan 11, 2011 3:45 am
- Forum: General Discussion
- Topic: Anyone know if it's possible to extract Loom's CDDA.SOU?
- Replies: 41
- Views: 56837
- Thu Dec 23, 2010 8:22 am
- Forum: General Discussion
- Topic: Anyone know if it's possible to extract Loom's CDDA.SOU?
- Replies: 41
- Views: 56837