Search found 12 matches

by Pixman
Fri Oct 09, 2015 7:46 pm
Forum: General Discussion
Topic: Indiana jones fate in atlantis STUCK
Replies: 18
Views: 44655

Oh my good, I mistook the waxing moon as a new moon.

My fault.

It works now. Damn, thanks for your little hint. :)
I already thought:"This can't be a bug in ScummVM, other people would have complained before!" :shock:

Very happy! Thanks :)
by Pixman
Fri Oct 09, 2015 6:24 pm
Forum: General Discussion
Topic: Indiana jones fate in atlantis STUCK
Replies: 18
Views: 44655

I have currently this weird problem on the Android version of ScummVM (1.7.0a) I'm doing the wits path. Everything worked so far. In my book, it says: "At many outposts, a Sunstone sufficed, if darkness concealed the tall horns." "At the greater colony a Moonstone was also needed, wit...
by Pixman
Fri Dec 16, 2011 1:02 am
Forum: Android Port
Topic: FOTAQ can't save or load
Replies: 4
Views: 5671

Thanks a lot :-)
by Pixman
Tue Dec 13, 2011 5:59 pm
Forum: Android Port
Topic: FOTAQ can't save or load
Replies: 4
Views: 5671

the buttons are not highlighted in the menu, they are disabled.

Even when in the game, not in the intro / menu (like in other games where I observed this, where you naturally couldn't save in the intro).
by Pixman
Sat Dec 03, 2011 7:11 pm
Forum: General Discussion
Topic: Igor: Objective Uikokahonia is now Freeware
Replies: 22
Views: 22104

Wha thappened to this freeware request?

I don't see any downloads, yet :( Too bad. And this was 4 years ago!
by Pixman
Sat Dec 03, 2011 6:33 pm
Forum: Android Port
Topic: FOTAQ can't save or load
Replies: 4
Views: 5671

FOTAQ can't save or load

Hello, I'm using the development build from the buildbot from today and FOTAQ still can't save (tried it with ScummVM 1.3 first and thought if I updated, this problem might have been solved). Did I do something wrong at the installation, is there a directory missing or something? Every other game ca...
by Pixman
Wed Jul 20, 2011 10:07 pm
Forum: General Discussion
Topic: Grim Fandango Bug? Wheelbarrow controlling
Replies: 14
Views: 26423

Sorry for disturbing again. I am in the 2nd year and nearly at the end of it. I use the manipulator in Manny's bureau. The police guy loses when I push the magnet button when the light on the right table is on. He says "this is an outrage!" bla bla bla. But he doesn't close my casino. Why?...
by Pixman
Wed Jul 20, 2011 9:29 am
Forum: General Discussion
Topic: Grim Fandango Bug? Wheelbarrow controlling
Replies: 14
Views: 26423

Just for all others with the same problem: It worked like a charm! Compiled patchex, used it on the Gfupdate101.exe file and put the files into grimdata. Now it works. SOOO grateful. Thank you guys. :] Hope to have helped other people, too, with this problem. Maybe someone can change the topic from ...
by Pixman
Wed Jul 20, 2011 9:20 am
Forum: General Discussion
Topic: Grim Fandango Bug? Wheelbarrow controlling
Replies: 14
Views: 26423

Will have to use patchex 8)

Thanks a lot for the help, great support here. Hope I can soon merge in some code, too.
by Pixman
Wed Jul 20, 2011 8:26 am
Forum: General Discussion
Topic: Grim Fandango Bug? Wheelbarrow controlling
Replies: 14
Views: 26423

Found that out now, but I have another problem. In Year 2, the forklift. I read in a few walkthroughs, that the forklift-stop could fail in case you 're having a too fast computer. ResidualVM should have solved that, I think. Now, I'm using the right slot (where the gatter is open) and I cna't hold ...
by Pixman
Mon Jul 18, 2011 2:53 am
Forum: General Discussion
Topic: Grim Fandango Bug? Wheelbarrow controlling
Replies: 14
Views: 26423

Grim Fandango Bug? Wheelbarrow controlling

Hi, first to say, the current release (I used a nighty build) is awesome, not much glitches, works like a charm. Now I'm out in the forrest with that marrow-pump where I have to balance the machine. I can take up the wheelbarrow, but I can't move it left or right, just forward and backward. Am I doi...
by Pixman
Sat Dec 25, 2010 12:00 am
Forum: General Discussion
Topic: Going 'Open Source'
Replies: 2
Views: 2645

Going 'Open Source'

Hello scummVM team / community, I've been asking myself this for a long time now and I really would like to know, if you're legally bond for all your adventure games, you have access to the source code, to not release it? Is this due some patent / copyright issues? Or is it just some unwritten rule ...