Search found 110 matches
- Fri Oct 16, 2020 10:01 pm
- Forum: General Discussion
- Topic: TLJ: Random text is replaced by ellipses
- Replies: 8
- Views: 3871
Re: TLJ: Random text is replaced by ellipses
It's fixed now
- Thu Oct 15, 2020 6:47 pm
- Forum: General Discussion
- Topic: TLJ: Random text is replaced by ellipses
- Replies: 8
- Views: 3871
Re: TLJ: Random text is replaced by ellipses
It think it's not in general bug. text is wrapped (added 3 dots) as it not fit in some defined space.
I'll try take a look, but no idea when. maybe someone else will check it.
I'll try take a look, but no idea when. maybe someone else will check it.
- Thu Oct 15, 2020 6:38 am
- Forum: General Discussion
- Topic: Question About Escape From Monkey Island
- Replies: 6
- Views: 2484
Re: Question About Escape From Monkey Island
please check if bug report is not already present on residualvm issues page https://github.com/residualvm/residualvm/issues
- Tue Oct 13, 2020 9:39 pm
- Forum: Grim Fandango Deluxe
- Topic: ScummVM Merger!
- Replies: 6
- Views: 13018
Re: ScummVM Merger!
if you can that would be easier. but please split to smaller PRs. I would like do some testing.
- Tue Oct 13, 2020 4:59 am
- Forum: Help and Support
- Topic: residualVM: support for Myst III / MKI4?
- Replies: 2
- Views: 1030
Re: residualVM: support for Myst III / MKI4?
ResidualVM v0.3.1 does not support Escape from Monkey Island but does Myst 3 and this line up with what you found. I tested debian 10 package and I see Myst 3 is detected without a problem. It's also visible on the list with -z. Possible it's a question to Mint package maintainer if it's properly pa...
- Sat Oct 10, 2020 4:24 pm
- Forum: Grim Fandango Deluxe
- Topic: ScummVM Merger!
- Replies: 6
- Views: 13018
Re: ScummVM Merger!
yes, everything will be merged
- Sat Oct 03, 2020 4:33 am
- Forum: General Discussion
- Topic: Grim Fandango Remastered Upscale Viability
- Replies: 1
- Views: 1623
Re: Grim Fandango Remastered Upscale Viability
Hi, This is great idea. You can extract bitmaps using residualvm tools. However they need to be builded from sources located in our repository. There is 'unlab' tool. It extract all files from lab archive. There is conversion tool which convert bitmaps to bmp format: bm2bmp. If you need help with th...
- Mon Jun 01, 2020 5:07 am
- Forum: General Discussion
- Topic: Wintermute
- Replies: 9
- Views: 2846
Re: Wintermute
scummvm will not drop wme. it has own scope of target devices which will target 2d games.
also scummvm already support like myst3 pseudo 3d games.
technically it could support all residualvm games using tinygl.
and there are no plans for merge projects.
also scummvm already support like myst3 pseudo 3d games.
technically it could support all residualvm games using tinygl.
and there are no plans for merge projects.
- Sun May 31, 2020 8:26 pm
- Forum: General Discussion
- Topic: Wintermute
- Replies: 9
- Views: 2846
Re: Wintermute
Not sure what you mean by "move". imported wme code from scummvm is complete engine minus 3d.
3d part is not scope for scummvm, that is for residualvm.
in the end, both projects will have complete engine. but on scummvm side 3d part will be disabled.
3d part is not scope for scummvm, that is for residualvm.
in the end, both projects will have complete engine. but on scummvm side 3d part will be disabled.
- Sun May 31, 2020 2:57 pm
- Forum: General Discussion
- Topic: Wintermute
- Replies: 9
- Views: 2846
Re: Wintermute
Wintermute under ResidualVM will gain 2D gfx speedup, it will use OpenGL renderer. Right now it's copy and paste from scummvm. Its initial import as it was mentioned in commit. There is PR which will add simple 2D renderer over OpenGL. But it's not final version and it's not part of gsoc goal. It's ...
- Sun May 31, 2020 11:14 am
- Forum: General Discussion
- Topic: Wintermute
- Replies: 9
- Views: 2846
Re: Wintermute
No, it's work in progress. it's part of GSoC task.
- Mon Jun 18, 2018 6:50 pm
- Forum: General Discussion
- Topic: Nice further package along with 0.3.1
- Replies: 2
- Views: 6526
Re: Nice further package along with 0.3.1
TLJ engine is not officially released/supported
- Fri Apr 03, 2015 8:28 pm
- Forum: General Discussion
- Topic: Problem installing Monkey Island 4
- Replies: 19
- Views: 52106
Re: Problem installing Monkey Island 4
Because 0.2.1 doesn't support it and not yet officially supported. If you want test EFMI, please download ResidualVM from daily unstable builds section.HDAWG wrote:Dear ResidualVM,
Currently using ResidualVM 0.2.1
Why is my EFMI not working?
Thanks,
HDAWG.
- Thu Feb 05, 2015 3:22 am
- Forum: General Discussion
- Topic: Fullscreen software rendering on Mac OSX problem
- Replies: 2
- Views: 8467
Re: Fullscreen software rendering on Mac OSX problem
Hi, first thanks for awesome project. I am using daily build on Mac OSX 10.10.2. My goal is to play the game in full screen. It works as long as I deselect "Software Rendering". However in this mode the lighting is a bit distracting. It can be seen on Manny's suit for example, it kind of ...
- Tue Feb 03, 2015 4:16 pm
- Forum: General Discussion
- Topic: Grim Remastered in ResidualVM
- Replies: 8
- Views: 20823
Re: Grim Remastered in ResidualVM
Hello everyone, it's been about a decade for me - but since Grim Remastered came out I just had to see if I could get it to load up in ResidualVM. I've put together a repo with a bunch of stubs necessary to get the game to load up to the first scene: https://github.com/compholio/residualvm You'll a...