Search found 404 matches
- Thu May 10, 2018 2:49 pm
- Forum: Help and Support
- Topic: How to use enhanced soundtracks in ScummVM 2.0?
- Replies: 2
- Views: 2318
snover found a bug that meant these knobs actually didn't do anything in recent ScummVM versions ... so they were removed. I am not an expert, but I don't believe you actually need to adjust anything anymore to enjoy the soundtrack. In any case, let us know if you're getting better quality on an old...
- Fri Apr 27, 2018 3:50 pm
- Forum: General Discussion
- Topic: Soundtrack Replacement in Sierra classics: Possible or no?
- Replies: 9
- Views: 6162
It actually replaces MIDI tracks with digital tracks, which required modification in the game engines to support it I didn't know that! That's awesome! I don’t know if the SCI engine supports playing digital tracks. It ostensibly does ... I mean otherwise my proof of concept doesn't work. I didn't ...
- Fri Apr 27, 2018 5:02 am
- Forum: General Discussion
- Topic: Soundtrack Replacement in Sierra classics: Possible or no?
- Replies: 9
- Views: 6162
Here's a quick proof of concept video I threw together.
- Fri Apr 27, 2018 4:22 am
- Forum: General Discussion
- Topic: Soundtrack Replacement in Sierra classics: Possible or no?
- Replies: 9
- Views: 6162
I actually started the replacement for QFG4 with the Aubrey Hodges orchestral version. Not all the tracks are there and I need several play-throughs to to get everything right. I seem to have lost interest halfway through for some reason but if there is interest I will pick it up again. When I am do...
- Wed Mar 14, 2018 1:43 pm
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 629755
Re: FatBoy BETA Soundfont updated to version 0.76
That's interesting. That's the fluidsynth version I am compiling with (there were no releases between 2012 and 2017)cwadge wrote:Through feedback I've discovered that FatBoy is not 100% compatible with older versions of FluidSynth (<=1.1.6)
I'll try to upgrade and see.
- Sat Mar 10, 2018 12:09 am
- Forum: General Discussion
- Topic: What files go in each of the 6 Loom 5 1/4 disks?
- Replies: 8
- Views: 5490
- Tue Mar 06, 2018 1:02 am
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 629755
- Sat Feb 24, 2018 7:21 pm
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 629755
The command line of fluidsynth isalmeath wrote: What I am not clear on his how SF2 sound fonts can be used this way.
Code: Select all
fluidsynth [options] [soundfonts] [midifiles]
Code: Select all
fluidsynth /path/to/soundfont.sf2
- Thu Feb 22, 2018 12:17 am
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 629755
- Wed Feb 21, 2018 11:45 pm
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 629755
- Sat Feb 10, 2018 6:24 am
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 629755
- Sat Feb 10, 2018 5:32 am
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 629755
but I am running the game in GM mode for music... you are, right? I run the game in ScummVM with fluidsynth defined as my GM driver. The volumes are correct for me I am not talking about the overall volume/gain/etc. Just the relative volume of the percussion vs the other instruments. This sort of t...
- Fri Feb 09, 2018 11:16 pm
- Forum: The Junkyard
- Topic: Whatever happened to the in-progress AGS engine?
- Replies: 40
- Views: 33178
- Fri Feb 09, 2018 5:15 pm
- Forum: General Discussion
- Topic: Better Music for GM ScummVM (and DOSBox) games
- Replies: 204
- Views: 629755
- Thu Feb 01, 2018 4:11 pm
- Forum: General Discussion
- Topic: Is Quest for Glory IV even in consideration?
- Replies: 62
- Views: 68280
https://bugs.scummvm.org/2Mourty wrote:I will be more than happy to send bug reports to the tracker. How do I do so?