Also, take a look at the configure script.
There's a lot there.
Search found 404 matches
- Fri Apr 22, 2011 4:01 am
- Forum: General Discussion
- Topic: CMake build system for ScummVM
- Replies: 4
- Views: 4120
- Thu Apr 14, 2011 5:01 am
- Forum: Help and Support
- Topic: Can't run KQ4
- Replies: 2
- Views: 1686
- Thu Apr 14, 2011 4:55 am
- Forum: General Discussion
- Topic: Future wars protection!!!!!!
- Replies: 7
- Views: 5901
Re: Future wars protection!!!!!!
Where did you get it? I have been looking for this for a while. It is very rare I think.monster99f150 wrote:because i just tried out scummVM on the CD version of Future wars
- Sun Apr 10, 2011 4:57 am
- Forum: The Junkyard
- Topic: Indiana Jones and the Seven Cities of Gold - Fan Project
- Replies: 14
- Views: 20044
Re: Indiana Jones and the Seven Cities of Gold - Fan Project
Wine?DrMcCoy wrote:...And you've lost me there.sammymarlo wrote:It is being made with Adventure Game Studio and it will be for Windows PCs.
I was able to run the AGDi games in wine-1.3.13 (debian x86)
- Sun Apr 10, 2011 4:52 am
- Forum: The Junkyard
- Topic: Monkey 1 Ultimate Talkie Edition (released)
- Replies: 154
- Views: 339579
If I've understood correctly, we will soon be able to choose the music for MI1 (CD tracks vs the upcoming faithful MT-32 emulation) independently from the speech with the official ScummVM? In summary: either MT-32 music with or without speech, or CD tracks with or without speech. Is that correct? I...
- Wed Apr 06, 2011 12:49 am
- Forum: General Discussion
- Topic: Gamepad support in ScummVM?
- Replies: 3
- Views: 16462
If you mean control the mouse via a gamepad:
If you use Windows then there are many options like this one
If you use linux then it is sometimes already on by default. I had to research how to turn that behavior off.
If you use Windows then there are many options like this one
If you use linux then it is sometimes already on by default. I had to research how to turn that behavior off.
- Wed Mar 30, 2011 4:58 am
- Forum: General Discussion
- Topic: MUNT Reloaded?
- Replies: 66
- Views: 51190
I take back what I said before about performance being worse It is now as good as v0.1.3! This is after the most recent commit that just happened 3 hours ago. Exciting indeed! I will wait until the project is complete (or at least stalls) before trying to integrate this into scummvm. In the meantime...
- Mon Mar 28, 2011 5:40 am
- Forum: General Discussion
- Topic: MUNT Reloaded?
- Replies: 66
- Views: 51190
- Fri Mar 11, 2011 11:46 pm
- Forum: Help and Support
- Topic: Monkey Island 3 help... no COMI.LA2 file on disks
- Replies: 8
- Views: 5452
Re: Monkey Island 3 help... no COMI.LA2 file on disks
No.Dan wrote:can someone send it to me or upload it somewhere?
- Thu Mar 03, 2011 8:03 pm
- Forum: Help and Support
- Topic: Fluidsynth support on Mac
- Replies: 2
- Views: 1861
- Mon Feb 28, 2011 5:13 pm
- Forum: General Discussion
- Topic: AGDI Unveils King's Quest III Redux!
- Replies: 15
- Views: 13682
- Mon Feb 28, 2011 5:11 pm
- Forum: The Junkyard
- Topic: Rebel Assault
- Replies: 12
- Views: 18895
- Sun Feb 27, 2011 4:07 pm
- Forum: General Discussion
- Topic: AGDI Unveils King's Quest III Redux!
- Replies: 15
- Views: 13682
- Thu Feb 24, 2011 10:45 pm
- Forum: Help and Support
- Topic: Urban Runner-Where to put ScummTools extracted audio?
- Replies: 2
- Views: 2673
I just copied the *.stk and *.itk files to my hard drive (all in one directory). The data files wiki page doesn't mention anything about extracting.
- Sun Feb 20, 2011 10:41 pm
- Forum: The Junkyard
- Topic: Telltale Games + King's Quest
- Replies: 31
- Views: 20598