Search found 15 matches
- Tue Jul 28, 2020 11:53 pm
- Forum: iPhone Port
- Topic: Compiling 2.2.0 - Crashes upon launch of game
- Replies: 6
- Views: 14343
Re: Compiling 2.2.0 - Crashes upon launch of game
Built branch-2-1-2 for my iPhone. FoTAQ from ScummVM site crashes for me when I try to use a bat in BaseMP3Stream::decodeMP3Data(), on _positionInFrame == 0. I cannot really see anything wrong with the local variables, and libmad is compiled without debug symbols, so cannot immediately step in. Thre...
- Sun Jan 13, 2019 10:30 pm
- Forum: Android Port
- Topic: Easy way to emulate rightclicks?
- Replies: 5
- Views: 8873
Re: Easy way to emulate rightclicks?
The necro topic is still in question in EoB.
I’m thinking about just swapping right and left mouse in the item-in-hand area on a tablet. Otherwise, whenever I fight, I end up taking swords from my characters’ hands instead of hitting with them.
I’ll see if I can make a clean hack for this.
I’m thinking about just swapping right and left mouse in the item-in-hand area on a tablet. Otherwise, whenever I fight, I end up taking swords from my characters’ hands instead of hitting with them.
I’ll see if I can make a clean hack for this.
- Fri Jul 22, 2016 11:10 pm
- Forum: iPhone Port
- Topic: just built for iOS - tiny problem in create_project
- Replies: 0
- Views: 8438
just built for iOS - tiny problem in create_project
Hey,
Thanks a lot for the work on iOS!
I've just built and ran it.
One problem - include and library paths to libraries folder were empty. I had to add them by hand.
Thanks a lot for the work on iOS!
I've just built and ran it.
One problem - include and library paths to libraries folder were empty. I had to add them by hand.
- Thu May 30, 2013 2:36 pm
- Forum: General Discussion
- Topic: Do ScummVM image scaling filters exist in a standalone tool?
- Replies: 2
- Views: 2341
- Thu May 30, 2013 1:24 pm
- Forum: General Discussion
- Topic: Do ScummVM image scaling filters exist in a standalone tool?
- Replies: 2
- Views: 2341
Do ScummVM image scaling filters exist in a standalone tool?
I'd like to filter a set of images I have with something like HQ3x or AdvMAME3x.
Does such a standalone tool exist?
Does such a standalone tool exist?
- Thu Apr 15, 2010 9:15 pm
- Forum: Android Port
- Topic: State of the Android port (1.5-2.1)
- Replies: 105
- Views: 150930
I attempted to compile with Google's NDK, with minimal intrusion into ports.mk, only presetting environment variables. I cleaned up some duplication in the patch among ports.mk and ./configure. I believe most part of ports.mk changes is unnecessary. I'm afraid it won't do, as the port would need a w...
- Sat Apr 10, 2010 11:41 pm
- Forum: Android Port
- Topic: State of the Android port (1.5-2.1)
- Replies: 105
- Views: 150930
I still don't know enough to compile scummvm with openembedded. Looks like I need some bitbake conf files. Will study more. I did some dumb mechanical porting of the patch to trunk. Here it is: http://victorsergienko.com/files/scummvm/scummvm-android-trunk.patch.bz2 Though I have problems: 1. Some p...
- Fri Apr 09, 2010 12:11 pm
- Forum: Android Port
- Topic: State of the Android port (1.5-2.1)
- Replies: 105
- Views: 150930
So how is it going? Also I've read the new scummvm release adds 16 bit support, wasn't that somehow already in your port? I was going to port the patch to trunk, but failed to get the toolchain: needed to get more of hard drive. Now making a second attempt. Didn't come to building scummvm4android y...
- Thu Apr 08, 2010 4:36 pm
- Forum: Android Port
- Topic: Android (and other touchscreen devices) usability suggestion
- Replies: 9
- Views: 14673
- Thu Apr 01, 2010 10:27 pm
- Forum: Android Port
- Topic: State of the Android port (1.5-2.1)
- Replies: 105
- Views: 150930
- Mon Mar 29, 2010 4:09 pm
- Forum: Android Port
- Topic: State of the Android port (1.5-2.1)
- Replies: 105
- Views: 150930
- Thu Mar 25, 2010 9:27 am
- Forum: Android Port
- Topic: Android version (G1)
- Replies: 85
- Views: 114006
Re: The Dig - Audio Problem
(I haven't released a new market version in a few months, so provided your previous version was up to date then it should be the same) Thank you so much! Though, the last 2 days I looked for scummvm on market and found only plugins. Could it be that host application got lost, or should I search for...
- Fri Aug 25, 2006 11:16 am
- Forum: PocketPC/WinCE Port
- Topic: WinCE port for ScummVM 0.9.0 updated
- Replies: 2
- Views: 6498
Bug report
On HP hx4700:
- in landscape fullscreen mode, "mouse" is messed: it mixes up X and Y axis.
- options window doesn't have way of mapping keyboard.
- in monkey2, pause key makes screen zoom 2 more times.
- in landscape fullscreen mode, "mouse" is messed: it mixes up X and Y axis.
- options window doesn't have way of mapping keyboard.
- in monkey2, pause key makes screen zoom 2 more times.
- Tue Jun 06, 2006 7:57 am
- Forum: General Discussion
- Topic: GO GO ScummVM - AGI
- Replies: 49
- Views: 50796
Just tried nightly Windows SVN build with Larry 1. At first worked great. Windows console app doesn't terminate when game ends. Have to kill it. Tab key doesn't show inventory. You know about save system. Also I remember a key to enter a previously entered command into game command line. Another wis...
- Wed Mar 01, 2006 10:10 am
- Forum: The Junkyard
- Topic: Daily changelog broken in SVN
- Replies: 3
- Views: 6185
Daily changelog broken in SVN
The changelog I'm used to reading (http://scummvm.sourceforge.net/daily/) is broken. How can I help fixing it? Where to get and where to put sources? Also, may I ask you to tweak SVN to put into changelog (http://scummvm.sourceforge.net/daily/ChangeLog) the changed files or directory; otherwise it's...