Search found 15 matches

by singalen
Tue Jul 28, 2020 11:53 pm
Forum: iPhone Port
Topic: Compiling 2.2.0 - Crashes upon launch of game
Replies: 6
Views: 14343

Re: Compiling 2.2.0 - Crashes upon launch of game

Built branch-2-1-2 for my iPhone. FoTAQ from ScummVM site crashes for me when I try to use a bat in BaseMP3Stream::decodeMP3Data(), on _positionInFrame == 0. I cannot really see anything wrong with the local variables, and libmad is compiled without debug symbols, so cannot immediately step in. Thre...
by singalen
Sun Jan 13, 2019 10:30 pm
Forum: Android Port
Topic: Easy way to emulate rightclicks?
Replies: 5
Views: 8873

Re: Easy way to emulate rightclicks?

The necro topic is still in question in EoB.

I’m thinking about just swapping right and left mouse in the item-in-hand area on a tablet. Otherwise, whenever I fight, I end up taking swords from my characters’ hands instead of hitting with them.

I’ll see if I can make a clean hack for this.
by singalen
Fri Jul 22, 2016 11:10 pm
Forum: iPhone Port
Topic: just built for iOS - tiny problem in create_project
Replies: 0
Views: 8438

just built for iOS - tiny problem in create_project

Hey,
Thanks a lot for the work on iOS!

I've just built and ran it.
One problem - include and library paths to libraries folder were empty. I had to add them by hand.
by singalen
Thu May 30, 2013 2:36 pm
Forum: General Discussion
Topic: Do ScummVM image scaling filters exist in a standalone tool?
Replies: 2
Views: 2341

It's the thing, thanks a lot!
by singalen
Thu May 30, 2013 1:24 pm
Forum: General Discussion
Topic: Do ScummVM image scaling filters exist in a standalone tool?
Replies: 2
Views: 2341

Do ScummVM image scaling filters exist in a standalone tool?

I'd like to filter a set of images I have with something like HQ3x or AdvMAME3x.
Does such a standalone tool exist?
by singalen
Thu Apr 15, 2010 9:15 pm
Forum: Android Port
Topic: State of the Android port (1.5-2.1)
Replies: 105
Views: 150930

I attempted to compile with Google's NDK, with minimal intrusion into ports.mk, only presetting environment variables. I cleaned up some duplication in the patch among ports.mk and ./configure. I believe most part of ports.mk changes is unnecessary. I'm afraid it won't do, as the port would need a w...
by singalen
Sat Apr 10, 2010 11:41 pm
Forum: Android Port
Topic: State of the Android port (1.5-2.1)
Replies: 105
Views: 150930

I still don't know enough to compile scummvm with openembedded. Looks like I need some bitbake conf files. Will study more. I did some dumb mechanical porting of the patch to trunk. Here it is: http://victorsergienko.com/files/scummvm/scummvm-android-trunk.patch.bz2 Though I have problems: 1. Some p...
by singalen
Fri Apr 09, 2010 12:11 pm
Forum: Android Port
Topic: State of the Android port (1.5-2.1)
Replies: 105
Views: 150930

So how is it going? Also I've read the new scummvm release adds 16 bit support, wasn't that somehow already in your port? I was going to port the patch to trunk, but failed to get the toolchain: needed to get more of hard drive. Now making a second attempt. Didn't come to building scummvm4android y...
by singalen
Thu Apr 08, 2010 4:36 pm
Forum: Android Port
Topic: Android (and other touchscreen devices) usability suggestion
Replies: 9
Views: 14673

This would make drag-n-drop more complex (down, up, down, drag) and make an excess mouse-down when releasing.
Doesn't Kyrandia use d-n-d?
by singalen
Thu Apr 01, 2010 10:27 pm
Forum: Android Port
Topic: State of the Android port (1.5-2.1)
Replies: 105
Views: 150930

The one that doesn't work yet? I stashed a copy of my latest compile output as "scummvm-2.0alpha.apk" on here: Ah, thank you. I hoped it had worked at least some way - if the transition didn't require complete switch to another API. I just put together this: http://wiki.github.com/angusle...
by singalen
Mon Mar 29, 2010 4:09 pm
Forum: Android Port
Topic: State of the Android port (1.5-2.1)
Replies: 105
Views: 150930

Can you pretty please publish the binary?

And, may I ask for a hint to some basic tutorial for building on openembedded?

Thank you!
by singalen
Thu Mar 25, 2010 9:27 am
Forum: Android Port
Topic: Android version (G1)
Replies: 85
Views: 114006

Re: The Dig - Audio Problem

(I haven't released a new market version in a few months, so provided your previous version was up to date then it should be the same) Thank you so much! Though, the last 2 days I looked for scummvm on market and found only plugins. Could it be that host application got lost, or should I search for...
by singalen
Fri Aug 25, 2006 11:16 am
Forum: PocketPC/WinCE Port
Topic: WinCE port for ScummVM 0.9.0 updated
Replies: 2
Views: 6498

Bug report

On HP hx4700:
- in landscape fullscreen mode, "mouse" is messed: it mixes up X and Y axis.
- options window doesn't have way of mapping keyboard.
- in monkey2, pause key makes screen zoom 2 more times.
by singalen
Tue Jun 06, 2006 7:57 am
Forum: General Discussion
Topic: GO GO ScummVM - AGI
Replies: 49
Views: 50796

Just tried nightly Windows SVN build with Larry 1. At first worked great. Windows console app doesn't terminate when game ends. Have to kill it. Tab key doesn't show inventory. You know about save system. Also I remember a key to enter a previously entered command into game command line. Another wis...
by singalen
Wed Mar 01, 2006 10:10 am
Forum: The Junkyard
Topic: Daily changelog broken in SVN
Replies: 3
Views: 6185

Daily changelog broken in SVN

The changelog I'm used to reading (http://scummvm.sourceforge.net/daily/) is broken. How can I help fixing it? Where to get and where to put sources? Also, may I ask you to tweak SVN to put into changelog (http://scummvm.sourceforge.net/daily/ChangeLog) the changed files or directory; otherwise it's...