Search found 12 matches

by A600
Mon Jul 03, 2017 1:41 pm
Forum: General Discussion
Topic: Trapped on a luxury cruise ship.. In Space!
Replies: 11
Views: 11189

Can someone confirm if the Steam version is compatible?

edit: I guess it is after reading the post from DreamMaster at the Steam forums :)
by A600
Mon Mar 19, 2012 7:35 pm
Forum: Wii Port
Topic: Monkey Island I & II Talkie Support?
Replies: 9
Views: 28461

tsoliman wrote:I didn't know the Wii was powerful enough to emulate MT-32.
I don't think so. The Wii is slightly more powerful than the original Xbox and this can't handle the MT-32 emu so I very much doubt the Wii can (that should explain the stuttering) On the other hand, the 360 can :)
by A600
Wed Apr 06, 2011 1:02 am
Forum: General Discussion
Topic: Gamepad support in ScummVM?
Replies: 3
Views: 16619

Add the line:

joystick_num=0

to the [scummvm] section of your scummvm.ini file.

Tested with a 360 gamepad and worked fine.
by A600
Sun Feb 13, 2011 11:11 pm
Forum: General Discussion
Topic: Moved to Git
Replies: 29
Views: 19536

MusicallyInspired wrote:What does this mean for those of us who use TortoiseSVN? I tried both links and neither worked.
I'm using TortoiseSVN on a W7 machine and I had no problems with http://svn.github.com/scummvm/scummvm
by A600
Sun Oct 10, 2010 11:56 pm
Forum: General Discussion
Topic: A new engine. One for the Christopher Lloyd fans.
Replies: 61
Views: 65662

whatever wrote:[*]Very high CPU usage.
I can confirm this one.
by A600
Tue Apr 28, 2009 9:53 pm
Forum: General Discussion
Topic: does anyone know what this adventure game is?
Replies: 4
Views: 3975

by A600
Fri Apr 10, 2009 12:07 pm
Forum: Help and Support
Topic: Broken Sword 1 Playstation?
Replies: 16
Views: 16570

clone2727 wrote:BS1 PSX still runs at 640x480. And, why would you want to have lower resolution videos?
Yes, you're right. I always thought that BS for PSX had a 320x240 resolution.
by A600
Thu Apr 09, 2009 9:44 pm
Forum: Help and Support
Topic: Broken Sword 1 Playstation?
Replies: 16
Views: 16570

Many thanks to hkz for adding the Broken Sword 1 and 2 PSX versions to ScummVM!

Will it support the stream video files? If not, could the the .dxa videos be resized to match the lower resolution?
by A600
Tue Aug 05, 2008 4:23 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: planning a new GP32 port
Replies: 10
Views: 34718

Yeah, i think too that backups are for syssies :D ... I found the sources on a DVD I forgot I burned :) Anyway, if you could give some hints on building i would appreciatte very much anyway ;).. I only remember that SDL_SetTimer doesn't work on the GP32 SDL libs and that I had to do some nasty hack...
by A600
Tue Aug 05, 2008 1:51 pm
Forum: GP2X/GP2XWiz/Caanoo Port
Topic: planning a new GP32 port
Replies: 10
Views: 34718

I ported ScummVM (0.7 or 0.8, I can't remember) to the GP32 using the SDL backend two years ago and the speed was very good (I even completed BASS without problems)

Sadly I never finished the port and now, I can't find the sources :(
by A600
Thu Jul 31, 2008 10:52 pm
Forum: General Discussion
Topic: About support for other games
Replies: 14
Views: 12457

As far as I know, the first two Eye of the Beholder games share at least some common points with one of the engines in ScummVM - however support for them is probably not likely any time soon. Preliminary support for Lands of Lore was added today: Committed slightly modified patch #2029395 "KYR...
by A600
Fri Aug 03, 2007 1:27 pm
Forum: The Junkyard
Topic: Coktel games
Replies: 16
Views: 25688

Is it because they are adult games? Fascination is a more mature adventure, but nothing else. And it already works in ScummVM (until the copy protection). I found this morning a copy of Fascination CD (came with the spanish edition of Computer Gaming Word magazine years ago) and the funny thing is ...