Search found 4 matches

by androsynth7
Tue Mar 15, 2011 5:15 pm
Forum: The Junkyard
Topic: IDA database files for existing game ports
Replies: 22
Views: 16663

sirlemonhead wrote:Be sure to share your work when you're finished I guess! :P
Sure, if it leads anywhere. :D And best of luck to you too!

P.S. As for debugging 16-bit applications, I suggest you try Insight debugger. It has a user-friendly interface and it works in DOSBox.
by androsynth7
Tue Mar 15, 2011 1:47 pm
Forum: The Junkyard
Topic: IDA database files for existing game ports
Replies: 22
Views: 16663

sirlemonhead, I'm sorry it took me so long to respond. IDA allows you to specify a function prototype manually, but in order to do that you have to look inside the function and figure out exactly how many arguments it expects (which is, unfortunately, not always easy). I've switched to The Lost File...
by androsynth7
Tue Mar 08, 2011 9:15 pm
Forum: The Junkyard
Topic: IDA database files for existing game ports
Replies: 22
Views: 16663

sirlemonhead, I'm trying to RE Callahan's Crosstime Saloon by Legend Entertainment. The game's executable is a 32-bit program that uses DOS4GW dos extender, so all the addresses are linear and you don't have to track down the contents of segment registers, which is really neat. On the other hand, th...
by androsynth7
Tue Mar 08, 2011 2:01 pm
Forum: The Junkyard
Topic: IDA database files for existing game ports
Replies: 22
Views: 16663

Re: IDA database files for existing game ports

I'm trying to RE an adventure game but am still quite unskilled at the process. Being able to get some tips from a well commented IDA database would be REALLY helpful. I've been thinking the same thing, but never mustered enough courage to ask the developers like you did. I have a good knowledge of...