Search found 376 matches
- Fri Nov 15, 2013 8:43 pm
- Forum: General Discussion
- Topic: WME Testing-thread
- Replies: 77
- Views: 104371
That's the point, however, two caveats: 1: The way your game works in Wintermute, is the way it's meant to work, if it does something different in ScummVM, then that's wrong, so don't rely on ScummVM during development. The reference platform is, and will continue to be, the original WME-engine. 2: ...
- Tue Nov 05, 2013 2:12 pm
- Forum: General Discussion
- Topic: WME Testing-thread
- Replies: 77
- Views: 104371
WME Testing-thread
So, the Wintermute-engine has seen another year of development in ScummVM, and now it's time to for me to ask for a little bit of help again: A few games are known to work, but could do with some thorough testing, which is why I need someone to test the following games thoroughly, and report back he...
- Wed Oct 30, 2013 12:36 am
- Forum: General Discussion
- Topic: Help. I need a saved game after high roller lounge in year 2
- Replies: 2
- Views: 5502
The documentation says (although a bit down), that the ini-files have different names on different platforms: Windows: residualvm.ini Linux: .residualvmrc Mac OS X: ResidualVM Preferences In the case of OS X, you'll find it in /Users/yourusername/Library/Preferences/ResidualVM Preferences If you're ...
- Wed Oct 30, 2013 12:29 am
- Forum: General Discussion
- Topic: Will residualvm and grim work on old imac?
- Replies: 7
- Views: 9622
I _know_ that it atleast starts and runs decently on a G4 1.67 Ghz with 1.5 MiB RAM (OS X 10.5.8), the binaries are compiled for 10.4 or later (both Intel and PPC), and should thus work for your machine too in theory. I remember doing some testing on a G4 867 MHz machine, can't remember how slow tha...
- Wed Oct 30, 2013 12:24 am
- Forum: General Discussion
- Topic: Full screen working, but game is in a small window
- Replies: 5
- Views: 8494
Not currently, no. It doesn't help that the game is tied to 640x480 internally. The easiest solution would be to render the game to an offscreen texture first, and then upscale that to the monitor resolution. Well, there is some experimental code in there that takes a vaguely different approach: Se...
- Wed Sep 18, 2013 1:31 pm
- Forum: General Discussion
- Topic: Android porting thread.
- Replies: 211
- Views: 701485
- Sun Sep 15, 2013 3:37 pm
- Forum: General Discussion
- Topic: Android porting thread.
- Replies: 211
- Views: 701485
PR = Pull Request, as in someone wrote a patchset, and submitted it for review by the team, our list of currently open Pull Requests is here:
https://github.com/residualvm/residualvm/pulls
https://github.com/residualvm/residualvm/pulls
- Sun Sep 15, 2013 3:36 pm
- Forum: General Discussion
- Topic: Save game request
- Replies: 9
- Views: 12583
The information regarding the settings-file location is in the README that accompanies ResidualVM, but from memory, the file is in /Users/yourusername/Library/Preferences/ResidualVM Preferences Now, OS X 10.7 and above won't show you that folder, but you can do CMD-SHIFT-G in finder, and then type ~...
- Mon Aug 19, 2013 10:47 pm
- Forum: General Discussion
- Topic: Reading Grim Fandango lua scripts
- Replies: 2
- Views: 6170
- Mon Jul 29, 2013 9:06 pm
- Forum: Help and Support
- Topic: ScummVm android
- Replies: 2
- Views: 1636
- Wed Jul 10, 2013 9:47 pm
- Forum: General Discussion
- Topic: EMI Music Issue
- Replies: 1
- Views: 4972
- Tue Jun 25, 2013 11:14 pm
- Forum: General Discussion
- Topic: html5 scummVM
- Replies: 7
- Views: 8454
The Monkey Island 1 demo does indeed have sound, but it's been a while since I tried it, so I have no idea if it behaves like this originally: Pressing ESC on the pre-dialogue gets you into the game, but the music just plays sequentially. Walking on the plank to get the seagull to move, sticks in a ...
- Fri Jun 21, 2013 9:33 pm
- Forum: General Discussion
- Topic: WME: Gathering information on games.
- Replies: 6
- Views: 16976
- Sat Jun 15, 2013 10:37 am
- Forum: General Discussion
- Topic: Android porting thread.
- Replies: 211
- Views: 701485
I don't think there are situations where you actually /need/ multitouch, so mouse emulation should be sufficient for touch controls on x86. While tricky (or atleast slow), I think atleast Grim Fandango can be played to completion on a computer with no mouse, using only a single finger at any given ...
- Sat Jun 01, 2013 10:18 pm
- Forum: General Discussion
- Topic: GF - Screen goes white during some dialogue / cut scenes
- Replies: 5
- Views: 7999