Search found 376 matches

by somaen
Fri Nov 15, 2013 8:43 pm
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 104371

That's the point, however, two caveats: 1: The way your game works in Wintermute, is the way it's meant to work, if it does something different in ScummVM, then that's wrong, so don't rely on ScummVM during development. The reference platform is, and will continue to be, the original WME-engine. 2: ...
by somaen
Tue Nov 05, 2013 2:12 pm
Forum: General Discussion
Topic: WME Testing-thread
Replies: 77
Views: 104371

WME Testing-thread

So, the Wintermute-engine has seen another year of development in ScummVM, and now it's time to for me to ask for a little bit of help again: A few games are known to work, but could do with some thorough testing, which is why I need someone to test the following games thoroughly, and report back he...
by somaen
Wed Oct 30, 2013 12:36 am
Forum: General Discussion
Topic: Help. I need a saved game after high roller lounge in year 2
Replies: 2
Views: 5502

The documentation says (although a bit down), that the ini-files have different names on different platforms: Windows: residualvm.ini Linux: .residualvmrc Mac OS X: ResidualVM Preferences In the case of OS X, you'll find it in /Users/yourusername/Library/Preferences/ResidualVM Preferences If you're ...
by somaen
Wed Oct 30, 2013 12:29 am
Forum: General Discussion
Topic: Will residualvm and grim work on old imac?
Replies: 7
Views: 9622

I _know_ that it atleast starts and runs decently on a G4 1.67 Ghz with 1.5 MiB RAM (OS X 10.5.8), the binaries are compiled for 10.4 or later (both Intel and PPC), and should thus work for your machine too in theory. I remember doing some testing on a G4 867 MHz machine, can't remember how slow tha...
by somaen
Wed Oct 30, 2013 12:24 am
Forum: General Discussion
Topic: Full screen working, but game is in a small window
Replies: 5
Views: 8494

Not currently, no. It doesn't help that the game is tied to 640x480 internally. The easiest solution would be to render the game to an offscreen texture first, and then upscale that to the monitor resolution. Well, there is some experimental code in there that takes a vaguely different approach: Se...
by somaen
Wed Sep 18, 2013 1:31 pm
Forum: General Discussion
Topic: Android porting thread.
Replies: 211
Views: 701485

Does your version of EMI work with ResidualVM on your desktop-computer?
by somaen
Sun Sep 15, 2013 3:37 pm
Forum: General Discussion
Topic: Android porting thread.
Replies: 211
Views: 701485

PR = Pull Request, as in someone wrote a patchset, and submitted it for review by the team, our list of currently open Pull Requests is here:
https://github.com/residualvm/residualvm/pulls
by somaen
Sun Sep 15, 2013 3:36 pm
Forum: General Discussion
Topic: Save game request
Replies: 9
Views: 12583

The information regarding the settings-file location is in the README that accompanies ResidualVM, but from memory, the file is in /Users/yourusername/Library/Preferences/ResidualVM Preferences Now, OS X 10.7 and above won't show you that folder, but you can do CMD-SHIFT-G in finder, and then type ~...
by somaen
Mon Aug 19, 2013 10:47 pm
Forum: General Discussion
Topic: Reading Grim Fandango lua scripts
Replies: 2
Views: 6170

The scripts are compiled, a process which in this case is somewhat reversable, see our residualvm-tools-repos for a tool named "delua".
by somaen
Mon Jul 29, 2013 9:06 pm
Forum: Help and Support
Topic: ScummVm android
Replies: 2
Views: 1636

What do you need keyboard emulation for in COMI? As far as I remember, every action there is accessed from the coin-interface with the mouse.
by somaen
Wed Jul 10, 2013 9:47 pm
Forum: General Discussion
Topic: EMI Music Issue
Replies: 1
Views: 4972

See rule #0 for the forums, no warez, in any way shape or form.
by somaen
Tue Jun 25, 2013 11:14 pm
Forum: General Discussion
Topic: html5 scummVM
Replies: 7
Views: 8454

The Monkey Island 1 demo does indeed have sound, but it's been a while since I tried it, so I have no idea if it behaves like this originally: Pressing ESC on the pre-dialogue gets you into the game, but the music just plays sequentially. Walking on the plank to get the seagull to move, sticks in a ...
by somaen
Fri Jun 21, 2013 9:33 pm
Forum: General Discussion
Topic: WME: Gathering information on games.
Replies: 6
Views: 16976

The wiki has been updated. (And the detection should work again).
by somaen
Sat Jun 15, 2013 10:37 am
Forum: General Discussion
Topic: Android porting thread.
Replies: 211
Views: 701485

I don't think there are situations where you actually /need/ multitouch, so mouse emulation should be sufficient for touch controls on x86. While tricky (or atleast slow), I think atleast Grim Fandango can be played to completion on a computer with no mouse, using only a single finger at any given ...
by somaen
Sat Jun 01, 2013 10:18 pm
Forum: General Discussion
Topic: GF - Screen goes white during some dialogue / cut scenes
Replies: 5
Views: 7999

Try to add:
use_arb_shaders=false

to your residualvm.ini file. (See Readme for location).