Search found 280 matches

by Laserschwert
Sun Jul 26, 2020 9:49 am
Forum: The Junkyard
Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
Replies: 163
Views: 390535

Re: ESRGAN: AI Neural Net Upscaling

To all "non-programmers" here. ESRGAN will not come to ScummVM. The reason is simple: it is not real time, and is unable to produce 60 frames per second on modern computers. There are attempts to work around that by lowering the quality of the output, and algorithms like RTSRGAN produce 1...
by Laserschwert
Sun Jul 26, 2020 9:24 am
Forum: The Junkyard
Topic: Korean MI2 (and FM-Towns version) - looking for scans
Replies: 0
Views: 26219

Korean MI2 (and FM-Towns version) - looking for scans

Hey everybody, I am looking for a few high-quality scans from both the Korean and the FM-Towns version of Monkey Island 2. Specifically I am looking for the front and back covers of the Korean manual, and the back cover of the FM-Towns box. As part of my ongoing restorations (yes, the LucasArts Post...
by Laserschwert
Thu Aug 08, 2019 9:15 am
Forum: General Discussion
Topic: Swedish translations of SCUMM games
Replies: 48
Views: 32356

Re: Swedish translations of SCUMM games

Bringing up this old topic, I was wondering if there was a way to extract the dialogue, and have each line marked with which character in the game speaks that line? Maybe if it could at least mark the lines based on subtitle color, as that's usually different per ingame-character?
by Laserschwert
Wed Jul 17, 2019 5:54 pm
Forum: The Junkyard
Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
Replies: 163
Views: 390535

Re: ESRGAN: AI Neural Net Upscaling

Right now all of this is not more than tossing around ideas anyway. I'm no developer, so there needs to be a dev who's actually interested in working on stuff like this. This includes swapping out the original backgrounds either with cleaned up ones (at the same resolution, but a higher color depth)...
by Laserschwert
Wed Jul 17, 2019 2:28 pm
Forum: The Junkyard
Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
Replies: 163
Views: 390535

Re: ESRGAN: AI Neural Net Upscaling

I see. Well, technically using MP4 files at the original 640x480 resolution of CoMI would already allow for much better looking cutscenes, because compression wouldn't be an issue.
by Laserschwert
Wed Jul 17, 2019 11:27 am
Forum: The Junkyard
Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
Replies: 163
Views: 390535

Re: ESRGAN: AI Neural Net Upscaling

But since I am not sure how videos are handled in the SCUMM engine, I can't comment on whether this is doable or not in that specific engine. Didn't the "Broken Sword" games use specifically re-compressed cutscenes in older ScummVM versions, because the original Smacker format wasn't supp...
by Laserschwert
Tue Jul 16, 2019 11:05 pm
Forum: The Junkyard
Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
Replies: 163
Views: 390535

Re: ESRGAN: AI Neural Net Upscaling

I've finally managed training my own models for ESRGAN, and right now I'm working on a model to clean up the compression artifacts in the "Curse of Monkey Island" cutscenes. Here are a few comparison shots: https://imgsli.com/NDYzNQ/28/29 (more comparisons can be selected from the drop-dow...
by Laserschwert
Wed Jul 10, 2019 10:35 am
Forum: The Junkyard
Topic: SMUSH video compression
Replies: 2
Views: 6398

Re: SMUSH video compression

Unfortunately ffmpeg only supports decoding for the SMUSH codec.
by Laserschwert
Wed Jul 10, 2019 9:02 am
Forum: The Junkyard
Topic: SMUSH video compression
Replies: 2
Views: 6398

SMUSH video compression

Is there a way to compress my own videos with the SMUSH codec? More specifically I would like to compress some videos of Disney animation with the same codec CoMI used, to recreate the compression artifacts the CoMI cutscenes contain. Then I could train an AI model with the before and after versions...
by Laserschwert
Sat Jun 15, 2019 9:53 am
Forum: The Junkyard
Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
Replies: 163
Views: 390535

Re: ESRGAN: AI Neural Net Upscaling

I agree, having the undithered backgrounds in the game would be a great first step. Any ScummVM devs reading this?
by Laserschwert
Tue May 28, 2019 10:03 am
Forum: The Junkyard
Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
Replies: 163
Views: 390535

Re: ESRGAN: AI Neural Net Upscaling

I took another stab at the CoMI backgrounds and used ESRGAN for dither removal first and upscaling after that. The results are even better now: https://t.co/fGScl1VzL7 And here's a comparison showing the before -> dither removal -> upscaling: https://t.co/BsC3fW85qg There's quite a lot of ESRGAN mod...
by Laserschwert
Thu Jan 10, 2019 5:19 pm
Forum: The Junkyard
Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
Replies: 163
Views: 390535

Re: ESRGAN: AI Neural Net Upscaling

Is there any usable tool for removing color dithering? I know ReShade has filters for that, but I'm having quite some trouble using ReShade with ScummVM, plus I'd rather use it on the raw extracted backgrounds. I think dithering is one of the things that still trips the algorithms up, so getting rid...
by Laserschwert
Thu Jan 10, 2019 4:00 pm
Forum: The Junkyard
Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
Replies: 163
Views: 390535

Re: ESRGAN: AI Neural Net Upscaling

I think Mojo has them all in their gallery, unfortuantely they are down right now.

Until then: https://imgur.com/gallery/GG7oE
by Laserschwert
Thu Jan 10, 2019 9:00 am
Forum: The Junkyard
Topic: *sad update* ESRGAN AI Upscaling (ScummVM fork and tools pulled from github by author)
Replies: 163
Views: 390535

Re: ESRGAN: AI Neural Net Upscaling

Yeah, I saw those as well... incredible stuff.

So, how exactly can you train the algorithm? Could we feed it with all the original MI2 paintings and the resulting VGA backgrounds and off you go?