Search found 9 matches
- Sun Jul 01, 2012 8:03 pm
- Forum: General Discussion
- Topic: ScummC Game Support
- Replies: 3
- Views: 2747
Ah. I can see how that would be an issue. Although, legally, there's nothing they can do about ScummC, since it does not use their engine (well, it can, but doesn't need to), nor does it use their development tools. While neutrality is nice, if it came down to blows ScummC development should be legal.
- Sun Jul 01, 2012 4:26 am
- Forum: General Discussion
- Topic: ScummC Game Support
- Replies: 3
- Views: 2747
ScummC Game Support
I was wondering, is there a particular reason why there isn't a less hackish way to run ScummC game builds? So far I've only seen two methods: Patch ScummVM (and those patches are old with the newest at v1.1.1) or run them as Day of the Tentacle. I was thinking that there could be a way to have a &q...
- Tue Oct 18, 2011 7:31 pm
- Forum: General Discussion
- Topic: (Theoretical ATM) Making an engine, getting it in ScummVM.
- Replies: 9
- Views: 5141
Yeah, the scumm engine is very messy. I was just thinking that since I'd have to make authoring tools of some sort regardless, I might as well use an engine that has already proved itself. I was thinking about using lure, sky or one of the swords. I'm not sure about them yet, though, because looking...
- Tue Oct 18, 2011 2:22 am
- Forum: General Discussion
- Topic: (Theoretical ATM) Making an engine, getting it in ScummVM.
- Replies: 9
- Views: 5141
Just a quick thought: Providing I don't use any data files from the original games, it should still be legal to have a commercial engine based off of, say, the BASS/Broken Sword engines, right? I was thinking that since I'd have to make some kind of data editor anyways, it would be easier to base it...
- Wed Sep 28, 2011 6:04 pm
- Forum: General Discussion
- Topic: Running ScummVM in the browser through Native Client
- Replies: 13
- Views: 14210
- Wed Sep 28, 2011 6:01 pm
- Forum: General Discussion
- Topic: (Theoretical ATM) Making an engine, getting it in ScummVM.
- Replies: 9
- Views: 5141
Well, I would if I'd known about it. Other than This One , is there any reference documentation on how to use it? Also, how unhappy would everyone be if it depended on OpenGL? I had a really cool idea for a feature that would provide 3D graphics without any extra strain on the game creators, but if ...
- Wed Sep 28, 2011 4:15 am
- Forum: General Discussion
- Topic: (Theoretical ATM) Making an engine, getting it in ScummVM.
- Replies: 9
- Views: 5141
(Theoretical ATM) Making an engine, getting it in ScummVM.
It's hard to come up with 50 char titles. So sue me. Here's my question: If I were to make a free Scumm-like engine (think AGS, but hopefully cleaner and available on many more platforms) and have it released as open source, tools included so others could make their own games for it, how hard would ...
- Fri Jun 03, 2011 9:08 pm
- Forum: Help and Support
- Topic: No Sound for FM-TOWNS
- Replies: 1
- Views: 1353
- Fri Jun 03, 2011 5:16 am
- Forum: Help and Support
- Topic: No Sound for FM-TOWNS
- Replies: 1
- Views: 1353
No Sound for FM-TOWNS
So, versions, etc: ScummVM 1.3 OpenSuse 11.4, XFCE Timidity 2.13 FM-Towns games, like LOOM, will not play any sound. Their counterparts, ie. EGA loom will, and everything else works correctly. As far as I'm aware, TiMidity is working, considering I can play MIDIs through it in the terminal and they ...