Search found 20 matches
- Fri Feb 10, 2012 6:05 am
- Forum: WebOS Port
- Topic: HP Touchpad & Sierra Quest games
- Replies: 3
- Views: 20068
The screen hotspots (e.g. the exits) are handled by game scripts, so there isn't much that can be done there. I'm not sure how the input mode would affect this. It effects the game because in regular mode you can't tap the edges of the screen to get the character to move to the next room. It seems ...
- Wed Feb 08, 2012 5:40 pm
- Forum: WebOS Port
- Topic: HP Touchpad & Sierra Quest games
- Replies: 3
- Views: 20068
I tried changing the speed but didn't realize you had to right click (two fingers). Finally beat the mall part and the game! Are the timing errors directly related to the speed of the machine? I remember playing this on my 486 sx25 and having no issues but on my friends 486 dx66 and my parents p166 ...
- Wed Feb 08, 2012 3:53 am
- Forum: WebOS Port
- Topic: HP Touchpad & Sierra Quest games
- Replies: 3
- Views: 20068
HP Touchpad & Sierra Quest games
Some issues I've noticed; *It seems impossible to walk to left or right screens on SQ1VGA, SQ4, KQ5. Your character just moves to the edge of the screen and goes nowhere. I was only able to move around freely in SQ3. Switching to 'touchpad' mode got around this. *The timer seems really slow in SQ1 a...
- Tue Jul 26, 2011 6:57 pm
- Forum: PocketPC/WinCE Port
- Topic: Simon2 highlight hotspots
- Replies: 7
- Views: 26831
- Mon Jul 18, 2011 6:31 am
- Forum: PocketPC/WinCE Port
- Topic: SQ5 freezes
- Replies: 2
- Views: 17677
- Mon Jul 18, 2011 6:30 am
- Forum: PocketPC/WinCE Port
- Topic: Disable cursor change on screen tap (SQ1VGA, SQ4, SQ5)
- Replies: 4
- Views: 19678
- Mon Jul 18, 2011 6:28 am
- Forum: PocketPC/WinCE Port
- Topic: ScummVM 1.3.1
- Replies: 3
- Views: 30451
Things I can confirm fixed; - Fix for Normal2xAspect scaler which was causing screen update issues in some games. SQ3 redraws the screen properly now :) - Fix for Normal1xAspect scaler which caused problems in the bottom part of the screen when toolbar was hidden. Confirmed fixed. - Fix for timer ma...
- Mon Jul 18, 2011 6:07 am
- Forum: PocketPC/WinCE Port
- Topic: Simon2 highlight hotspots
- Replies: 7
- Views: 26831
- Sun Jul 17, 2011 5:26 am
- Forum: PocketPC/WinCE Port
- Topic: ScummVM 1.3.1
- Replies: 3
- Views: 30451
- Sat Jul 02, 2011 4:40 am
- Forum: PocketPC/WinCE Port
- Topic: Simon2 highlight hotspots
- Replies: 7
- Views: 26831
- Wed Jun 29, 2011 4:59 pm
- Forum: PocketPC/WinCE Port
- Topic: SQ5 freezes
- Replies: 2
- Views: 17677
SQ5 freezes
As soon as I get my ship, head to the first planet, and attempt to retrieve the first trash bag the game freezes. More specifically, it freezes at the start of the cutscene showing the ship grab the trash bag. None of the controls are responsive. I tried two different save games and it freezes in th...
- Sat Jun 18, 2011 4:15 pm
- Forum: PocketPC/WinCE Port
- Topic: Test 1.2 versions
- Replies: 38
- Views: 74352
... If you need anything else tested, I'm happy to assist. I've got access to; HTC Touch Pro 2 (WM 6.1 or 6.5) HTC Wing (WM 5) iPaq hx2795 (WM 6.1) ravicai gmai1 dawt c0m Thanks for your offer, greatly appreciated, I will contact you if I need any special tests. Just a question: do all these device...
- Sun Jun 12, 2011 2:01 am
- Forum: PocketPC/WinCE Port
- Topic: Test 1.2 versions
- Replies: 38
- Views: 74352
Oh sweet! I'll try right now :) Edit: Works! Screen refreshes normally now. Thanks! Nice to hear :) And I also I want to correct myself, it wasn't me personally who fixed the bug, I just applied it; it was wjp who actually found the exact problem and fixed the ASM code which was responsible for thi...
- Sun Jun 12, 2011 1:45 am
- Forum: PocketPC/WinCE Port
- Topic: Test 1.2 versions
- Replies: 38
- Views: 74352
- Sun Jun 12, 2011 12:29 am
- Forum: PocketPC/WinCE Port
- Topic: Test 1.2 versions
- Replies: 38
- Views: 74352
Re: Space Quest III
This issue should be fixed now in the latest stable daily build. Could you please download the latest stable daily build from http://buildbot.scummvm.org/builds.html (on the bottom right) and report back if it works for you, too? Yeah, I actually tried the stable build and beta build and it had the...