Search found 7 matches

by Pajarico
Sun Mar 19, 2006 1:03 pm
Forum: Help and Support
Topic: 0.8.2 and (today's) SVN segfaults with "The Dig" (
Replies: 13
Views: 8311

Finally I managed to get a debuggable binary, here is the backtrace with those ScummEngine calls: (gdb) run Starting program: /usr/games/bin/scummvm [Thread debugging using libthread_db enabled] [New Thread 46912516417536 (LWP 14567)&am...
by Pajarico
Wed Mar 15, 2006 9:10 pm
Forum: Help and Support
Topic: 0.8.2 and (today's) SVN segfaults with "The Dig" (
Replies: 13
Views: 8311

We are looking at a stripped release binary here, so it's not big surprise that little to no info in the backtrace is present... Maybe Pajarico can compile his own version of ScummVM, which includes the debug info by default? Every GDB report I posted is from the SVN, compiled by myself ;). I looke...
by Pajarico
Wed Mar 15, 2006 7:34 pm
Forum: Help and Support
Topic: 0.8.2 and (today's) SVN segfaults with "The Dig" (
Replies: 13
Views: 8311

Only threads 2 and 3 exists: (gdb) thread 2 [Switching to thread 2 (Thread 1082132832 (LWP 28500))]#0 0x00002aaaabcf3736 in select () from /lib/tls/libc.so.6 (gdb) bt #0 0x00002aaaabcf3736 in select &...
by Pajarico
Wed Mar 15, 2006 2:25 pm
Forum: Help and Support
Topic: 0.8.2 and (today's) SVN segfaults with "The Dig" (
Replies: 13
Views: 8311

--debuglevel=9 I have included more lines because I found strange the lockin/unlocking Mutex in the sense that is the only time it appears while executing. Maybe is just normal, don't know. <cut> Script 71, offset 0x99&#58; &#91;66&#93; o6_stopObjectCode&#40;&#41; getResourceAdd...
by Pajarico
Wed Mar 15, 2006 1:47 pm
Forum: Help and Support
Topic: 0.8.2 and (today's) SVN segfaults with "The Dig" (
Replies: 13
Views: 8311

In this case, I think SmushPlayer::readString() first tries to open the .trs file corresponding to sq1.san. But if that fails, it will try to open digtxt.trs instead. The inly *.trs file inside VIDEO is digtxt.trs, which are the spanish dialogues, so I guess everything is Ok on that side. Try debug...
by Pajarico
Wed Mar 15, 2006 7:49 am
Forum: Help and Support
Topic: 0.8.2 and (today's) SVN segfaults with "The Dig" (
Replies: 13
Views: 8311

you generally can't change languages with Lucasarts games in ScummVM (they only come with 1 language in the datafile) - if you have the spanish version it should be detected as spanish (and make sure the settings stay that way) The language setting is on "default". It might be different w...
by Pajarico
Tue Mar 14, 2006 10:12 pm
Forum: Help and Support
Topic: 0.8.2 and (today's) SVN segfaults with "The Dig" (
Replies: 13
Views: 8311

0.8.2 and (today's) SVN segfaults with "The Dig" (

Hi, I have the spanish version of this game. It has english voices and spanish subtitles. My first question is if this is supported, because in the README (section 5.2) it says scummvm has language options but I don't know if those options are supposed to be official ones and other versions might wo...