Search found 9 matches

by Napalmtree
Tue Jul 07, 2020 12:26 am
Forum: Help and Support
Topic: 15khz output
Replies: 4
Views: 1597

Re: 15khz output

Definitely talking about video modes. Right, I know Scummvm on amiga and atari st work in 15khz just fine, but I was interested to know if any other systems support it. It's for the FPGA crowd which is the ARM based version port running on a linux back end. It would be pretty cool to have that displ...
by Napalmtree
Sun May 17, 2020 2:32 am
Forum: Help and Support
Topic: 15khz output
Replies: 4
Views: 1597

15khz output

Is there anyway to add 15khz output or would it have to be done on whatever system scummvm is running on?
by Napalmtree
Mon Sep 16, 2019 5:01 am
Forum: General Discussion
Topic: Testing Quest for Glory IV with ScummVM
Replies: 5
Views: 7315

Re: Testing Quest for Glory IV with ScummVM

Found a pretty big, but not game breaking yet bug with the stairs in hotel mordavia. Apparently walking down you float down through the floor and shrink to half size. Goes away as soon as you exit, you also float up to your room. So yea. pretty hilarious.
by Napalmtree
Mon Sep 16, 2019 3:53 am
Forum: Help and Support
Topic: MT-32
Replies: 2
Views: 2402

Re: MT-32

No, but it seems to be that Sam & Max apparently just doesn't utilize the MT-32 properly. All sorts of missing channels. Apparently, Lucasarts didn't bother to transcribe a version of the music for this so it doesn't matter if it's GM mode or MT-32 in SCUMMVM. Will have to fire it up from the or...
by Napalmtree
Sun Sep 15, 2019 2:46 am
Forum: Help and Support
Topic: MT-32
Replies: 2
Views: 2402

MT-32

Trying to use my MT-100, I set midi tab to do not use midi and mt-32 tab to my midi output device and default audio also the device or mt-32 emulation as there is no option for real mt-32 output in audio. Any how, it's still playing it like it's a GM device with audio device set to the midi interfac...
by Napalmtree
Sat Aug 31, 2019 7:43 pm
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 153
Views: 183237

Re: Test-Candidate of ScummVM 2.0.0 for WII

Definitely hangs up when trying to load QG4CD. 2.0.0 runs it great on other platforms. Anyhow, glad people are keeping the wii alive.
by Napalmtree
Thu Mar 07, 2019 1:47 am
Forum: General Discussion
Topic: Testing Quest for Glory IV with ScummVM
Replies: 5
Views: 7315

Testing Quest for Glory IV with ScummVM

Gotta say it's coming along nicely. I started a mage thief and have gotten pretty far so far already. Minor graphics glitches, animation stutters, and absent music queues. No lock ups or crashes yet though. Did display an error message when I tried just a pure magic user at the rope bridge. Thanks f...
by Napalmtree
Mon Sep 25, 2017 7:17 am
Forum: General Discussion
Topic: Is Quest for Glory IV even in consideration?
Replies: 62
Views: 70474

I might add, the windows version uses static black and white mouse pointers as opposed to the sweet animated color dos ones. And you will hit bugs in all versions even with all the unofficial patches. If ever a game needed a port/rewrite it's this one because it's one of the best adventure games eve...
by Napalmtree
Sun Oct 16, 2011 9:08 am
Forum: Other Ports
Topic: Port?
Replies: 3
Views: 7367

Port?

Yo Brah! I was like curious if you could like port this onto my stove. I like to cook things and think the point and click action would be super rad ass like in one of my pans when I'm cooking breakfast with my spatula. I melted my phone into it if that helps at all. I LOVE talking to my stove. I'd ...