Search found 62 matches
- Sun Oct 25, 2020 10:10 pm
- Forum: Help and Support
- Topic: ScummVM Internal's questions
- Replies: 4
- Views: 1501
ScummVM Internal's questions
Hi, I am looking to find some information regarding a few things relating to the Humongous games. But first I like to apologize if I am posting in the wrong topic or even if questions regarding the code is allowed or not. I would like to know how a WIZ images are drawn. I am able to create WIZ image...
- Fri Aug 16, 2019 2:04 am
- Forum: Help and Support
- Topic: Compiling ScummVM and the Scumm Engine only
- Replies: 11
- Views: 4797
Re: Compiling ScummVM and the Scumm Engine only
Wow, my computer is lame then xD the compile of scumm and scummvm is about 4-5 minutes for me. Thank you for the help in answering the questions!
- Mon Aug 05, 2019 9:35 pm
- Forum: Help and Support
- Topic: Compiling ScummVM and the Scumm Engine only
- Replies: 11
- Views: 4797
Re: Compiling ScummVM and the Scumm Engine only
Thank you for helping me with that but now I have a new question, how long does the first compile normally take? I should mention I am trying to build ScummVM on an average Windows machine.
- Mon Aug 05, 2019 3:09 am
- Forum: Help and Support
- Topic: Compiling ScummVM and the Scumm Engine only
- Replies: 11
- Views: 4797
Compiling ScummVM and the Scumm Engine only
So my question is simple, how do I compile ScummVM with the Scumm Engine only? I'm compiling it with Visual Studios but it always hangs because it's trying to compile every engine. I just need to build ScummVM with the Scumm engine only. Can anyone help...?
- Sun Nov 06, 2016 12:36 am
- Forum: General Discussion
- Topic: scumm editor by scummbr - help please
- Replies: 2
- Views: 5159
Thank you so much for doing this! And thank you for posting it here that you did! When I made this post I had intentions to find away to allow this program to read Putt's AKOS costume format or at least ignore the error it gives. Now that you have released it this could be possible!! Thank you again...
- Tue Sep 06, 2016 11:39 pm
- Forum: Help and Support
- Topic: Support for the Nimbus Games apps that used the .obb files
- Replies: 4
- Views: 2984
- Tue Sep 06, 2016 11:10 am
- Forum: Help and Support
- Topic: Support for the Nimbus Games apps that used the .obb files
- Replies: 4
- Views: 2984
- Wed Aug 17, 2016 2:01 am
- Forum: Help and Support
- Topic: Support for the Nimbus Games apps that used the .obb files
- Replies: 4
- Views: 2984
Support for the Nimbus Games apps that used the .obb files
I may have asked this before but in case I have not, I'd like to ask, is it possible to support the versions of the Nimbus Games games that used the obb compression on SCUMM? Freddi Fish the Stolen Conch used this compression during the transition to Tommo. While on the subject of Freddi Fish, can t...
- Wed Aug 19, 2015 4:51 am
- Forum: The Junkyard
- Topic: New HE games on iOS
- Replies: 14
- Views: 14399
Our(nimbus) SPUTM, yes it could support all the games above Putt-Putt saves the Zoo and Pajama Sam 1(Freddi Fish 1 had an exception I think), because it was basically an update, new and improved features. I don't know to much detail on it, but could it do the classics? I think...would it have taken ...
- Sun Mar 01, 2015 7:13 pm
- Forum: General Discussion
- Topic: What's used to tell the Languge of an HE game for ScummVM?
- Replies: 1
- Views: 1418
What's used to tell the Languge of an HE game for ScummVM?
Hi I have a kind of weird question, but what block of data tells ScummVM that a game, for example Putt-Putt Saves the Zoo, is French? Is it something in the .he0 file or the .he1 (Or for newer games the .(a) and .hea)?
Thank you!
Thank you!
- Thu Jun 19, 2014 4:07 am
- Forum: General Discussion
- Topic: HQ stereo suport to game audio that has been edited?
- Replies: 4
- Views: 2791
- Wed Jun 18, 2014 9:41 pm
- Forum: General Discussion
- Topic: HQ stereo suport to game audio that has been edited?
- Replies: 4
- Views: 2791
changing the kHz in the Audio tab dose help a lot, neat thing actually ScummVM plays the Higher audio already without the change, i like that! :) now one thing, I think this relates to the game, after about 17 seconds the HQ song fails and ScummVM stops, whats odd is I replaced it with the very last...
- Wed Jun 18, 2014 5:16 pm
- Forum: General Discussion
- Topic: HQ stereo suport to game audio that has been edited?
- Replies: 4
- Views: 2791
HQ stereo suport to game audio that has been edited?
Hi, I have kind of an odd question, its odd because i think im wording it wrong, sorry if the question don't make sense. Anyway, i know how to edit the Audio (Music and Talkies) of the Humongous games, and i was experimenting with the settings and i was able to correctly export a HE music file at 32...
- Fri Dec 27, 2013 4:29 pm
- Forum: The Junkyard
- Topic: change the Debuger to say the costume in the room?
- Replies: 0
- Views: 3190
change the Debuger to say the costume in the room?
I was wondering if you could change the Debugger to show the costume its using in the Room, not how it counts the number of costumes in the game and shows that number. something like - Type Actors ---------------------------- Room | X | Y |....|Cos| ---|1 | # | # |....| 3 | -------------------------...
- Tue Dec 03, 2013 12:35 am
- Forum: Help and Support
- Topic: Games being taken off my ScummVM games list
- Replies: 3
- Views: 2898