Several? I sent you a couple of PM's. And I'm sorry if it was violating the forum rules, had no idea. Also, you deleted one of the replies before I could read it. Probably this message right here.
Don't worry. If I knew before that support here was the way it is, I would've never inquired about it.
Search found 15 matches
- Fri Jan 31, 2020 6:29 pm
- Forum: Help and Support
- Topic: 2.1 stretch mode vs. 2.0 better scaler
- Replies: 4
- Views: 2764
- Thu Dec 26, 2019 6:31 pm
- Forum: Help and Support
- Topic: 2.1 stretch mode vs. 2.0 better scaler
- Replies: 4
- Views: 2764
Re: 2.1 stretch mode vs. 2.0 better scaler
We are open to Pull Request of _portable_ patches for this scaler... Well, from what I could understand based on the posts in the topic you linked, it seems that there's no way to implement the xBRZ code as it is, without hacking OR re-writing it. Sorry, I"ve no idea what a "pull request&...
- Wed Dec 25, 2019 10:04 pm
- Forum: Help and Support
- Topic: 2.1 stretch mode vs. 2.0 better scaler
- Replies: 4
- Views: 2764
2.1 stretch mode vs. 2.0 better scaler
First of all I have to say how GLAD I am that you guys finally implemented the "stretch mode" option/feature... :D So, my current issue is that I'm playing on a 4K TV, with the default (3840x2160) resolution... If I don't activate the "stretch to window" mode, I get those "a...
- Mon Aug 11, 2014 5:24 pm
- Forum: Help and Support
- Topic: native resolution downscaling for scummvm
- Replies: 22
- Views: 16168
- Sat Apr 26, 2014 4:28 am
- Forum: Help and Support
- Topic: native resolution downscaling for scummvm
- Replies: 22
- Views: 16168
- Fri Apr 25, 2014 4:17 pm
- Forum: Help and Support
- Topic: native resolution downscaling for scummvm
- Replies: 22
- Views: 16168
- Fri Apr 25, 2014 3:51 pm
- Forum: Help and Support
- Topic: native resolution downscaling for scummvm
- Replies: 22
- Views: 16168
I can understand what you say about the stretching it to full screen distorting the aspect ratio. As a personal opinion, I just don't see it as a bug, though. I think it could be an option, for example. I can switch to hq2x and don't have any black borders, you are right. But I don't know if it's my...
- Mon Apr 21, 2014 5:49 pm
- Forum: Help and Support
- Topic: native resolution downscaling for scummvm
- Replies: 22
- Views: 16168
- Mon Apr 21, 2014 4:45 pm
- Forum: Help and Support
- Topic: native resolution downscaling for scummvm
- Replies: 22
- Views: 16168
I've found out by accident (and running DosBOX) that the only way to run an hq3x render/scaler that fills (the screen, without black borders) a 1920x1080 native resolution monitor with a 1024 x 768 max res. is by using DirectDraw as an output. So my question basically is, can I force scummvm to run ...
- Thu Mar 27, 2014 3:43 am
- Forum: Help and Support
- Topic: native resolution downscaling for scummvm
- Replies: 22
- Views: 16168
- Wed Mar 26, 2014 4:17 pm
- Forum: Help and Support
- Topic: native resolution downscaling for scummvm
- Replies: 22
- Views: 16168
- Wed Mar 26, 2014 12:13 pm
- Forum: Help and Support
- Topic: native resolution downscaling for scummvm
- Replies: 22
- Views: 16168
Really sorry about the quoting. I just realized it a second before you replied it, and edited :p Yeah, I'm using the latest stable 1.6.0 version. Will try it with the 1.7 git. I don't think the 64-bit will do, since that sdl download page does not provide a matching 64-bit OpenGL-HQ-SDL build. My NV...
- Wed Mar 26, 2014 11:27 am
- Forum: Help and Support
- Topic: native resolution downscaling for scummvm
- Replies: 22
- Views: 16168
Any help is appreciated mate, thanks!! Yep, I am referring to that OpenGL-HQ SDL link... I am on a 64-bit operating system, although ScummVM is installed in the (x86) folder. Is that a problem? Replaced the original SDL.DLL with the SSE enabled one. Got the readme file from that .zip archive, but ca...
- Wed Mar 26, 2014 1:11 am
- Forum: Help and Support
- Topic: native resolution downscaling for scummvm
- Replies: 22
- Views: 16168
native resolution downscaling for scummvm
First of all, sorry about creating a new topic on this. I just googled and searched these forums for a while, and couldn't find the correct answer. I'm on a 1920x1080 @60Hz native resolution, and when I start ScummVM is scales down to 1024x768 @60Hz (Hq3x graphics mode). I know it won't matter, sinc...
- Mon Sep 24, 2012 9:24 pm
- Forum: Other Ports
- Topic: Xbox 360 port?
- Replies: 0
- Views: 3954
Xbox 360 port?
I just wanna ask developers why not make an official Xbox 360 port? I mean, Ps3 has one, and everybody knows that the Sony console is way less "homebrew friendly" than an Xbox 360 (with RGH being released recently). I know that A600 have released a stable version of ScummVM for the 360. Bu...