Search found 15 matches

by rotchild
Fri Jan 31, 2020 6:29 pm
Forum: Help and Support
Topic: 2.1 stretch mode vs. 2.0 better scaler
Replies: 4
Views: 2764

Re: 2.1 stretch mode vs. 2.0 better scaler

Several? I sent you a couple of PM's. And I'm sorry if it was violating the forum rules, had no idea. Also, you deleted one of the replies before I could read it. Probably this message right here.

Don't worry. If I knew before that support here was the way it is, I would've never inquired about it.
by rotchild
Thu Dec 26, 2019 6:31 pm
Forum: Help and Support
Topic: 2.1 stretch mode vs. 2.0 better scaler
Replies: 4
Views: 2764

Re: 2.1 stretch mode vs. 2.0 better scaler

We are open to Pull Request of _portable_ patches for this scaler... Well, from what I could understand based on the posts in the topic you linked, it seems that there's no way to implement the xBRZ code as it is, without hacking OR re-writing it. Sorry, I"ve no idea what a "pull request&...
by rotchild
Wed Dec 25, 2019 10:04 pm
Forum: Help and Support
Topic: 2.1 stretch mode vs. 2.0 better scaler
Replies: 4
Views: 2764

2.1 stretch mode vs. 2.0 better scaler

First of all I have to say how GLAD I am that you guys finally implemented the "stretch mode" option/feature... :D So, my current issue is that I'm playing on a 4K TV, with the default (3840x2160) resolution... If I don't activate the "stretch to window" mode, I get those "a...
by rotchild
Mon Aug 11, 2014 5:24 pm
Forum: Help and Support
Topic: native resolution downscaling for scummvm
Replies: 22
Views: 16168

Update: Guys, I'm kind of aware about the "policy" on new scalers and all. But with new widescreen TV's/monitors that support HD, wouldn't it seem "prudent" that better scalers would be added, like these new xBRZ scaler? I mean, if code bloat is an issue (I'm speculating here, so...
by rotchild
Sat Apr 26, 2014 4:28 am
Forum: Help and Support
Topic: native resolution downscaling for scummvm
Replies: 22
Views: 16168

Sorry digi, no coding capabilities whatsoever here :( User level, as you might have noticed before. I wasn't familiar with those "newer" scalers, like xBRZ and RotSprite... I think that eventually you devs will look upon it, I mean, it's amazing to think that you can play older games with ...
by rotchild
Fri Apr 25, 2014 4:17 pm
Forum: Help and Support
Topic: native resolution downscaling for scummvm
Replies: 22
Views: 16168

LordHoto wrote:It might be more blurry because of how your monitor/graphics driver handles resoultion scaling.
You mean it can handle hq3x fine, but not hq2x? It's a GTX 760 2GB graphics card, plugged on an HDTV.
by rotchild
Fri Apr 25, 2014 3:51 pm
Forum: Help and Support
Topic: native resolution downscaling for scummvm
Replies: 22
Views: 16168

I can understand what you say about the stretching it to full screen distorting the aspect ratio. As a personal opinion, I just don't see it as a bug, though. I think it could be an option, for example. I can switch to hq2x and don't have any black borders, you are right. But I don't know if it's my...
by rotchild
Mon Apr 21, 2014 5:49 pm
Forum: Help and Support
Topic: native resolution downscaling for scummvm
Replies: 22
Views: 16168

It starts with directx output, but with hq3x render, it still doesn't fill the whole screen (1024 x 768), unlike DOSBox. There are still black borders around :(

Pretty much giving up...
by rotchild
Mon Apr 21, 2014 4:45 pm
Forum: Help and Support
Topic: native resolution downscaling for scummvm
Replies: 22
Views: 16168

I've found out by accident (and running DosBOX) that the only way to run an hq3x render/scaler that fills (the screen, without black borders) a 1920x1080 native resolution monitor with a 1024 x 768 max res. is by using DirectDraw as an output. So my question basically is, can I force scummvm to run ...
by rotchild
Thu Mar 27, 2014 3:43 am
Forum: Help and Support
Topic: native resolution downscaling for scummvm
Replies: 22
Views: 16168

That "Could not initialize SDL: No available video device!" is kind of a head scratch to me. Am I missing SDL runtime binaries, maybe? Also, I thought that the Daily Snapshot had an OpenGL scaler, as stated here (t=9983, can't post the link) I just can't find it (the sclaer in scummVM git)...
by rotchild
Wed Mar 26, 2014 4:17 pm
Forum: Help and Support
Topic: native resolution downscaling for scummvm
Replies: 22
Views: 16168

OK, status windows displays (this is the SDL from the git version): "Debuglevel (from command line): 1 Using SDL Video Driver "windib" Using SDL Audio Driver "dsound" Output sample rate: 22050 Hz Output buffer size: 2048 samples" After the SDL from the OpenGL HQ, it dis...
by rotchild
Wed Mar 26, 2014 12:13 pm
Forum: Help and Support
Topic: native resolution downscaling for scummvm
Replies: 22
Views: 16168

Really sorry about the quoting. I just realized it a second before you replied it, and edited :p Yeah, I'm using the latest stable 1.6.0 version. Will try it with the 1.7 git. I don't think the 64-bit will do, since that sdl download page does not provide a matching 64-bit OpenGL-HQ-SDL build. My NV...
by rotchild
Wed Mar 26, 2014 11:27 am
Forum: Help and Support
Topic: native resolution downscaling for scummvm
Replies: 22
Views: 16168

Any help is appreciated mate, thanks!! Yep, I am referring to that OpenGL-HQ SDL link... I am on a 64-bit operating system, although ScummVM is installed in the (x86) folder. Is that a problem? Replaced the original SDL.DLL with the SSE enabled one. Got the readme file from that .zip archive, but ca...
by rotchild
Wed Mar 26, 2014 1:11 am
Forum: Help and Support
Topic: native resolution downscaling for scummvm
Replies: 22
Views: 16168

native resolution downscaling for scummvm

First of all, sorry about creating a new topic on this. I just googled and searched these forums for a while, and couldn't find the correct answer. I'm on a 1920x1080 @60Hz native resolution, and when I start ScummVM is scales down to 1024x768 @60Hz (Hq3x graphics mode). I know it won't matter, sinc...
by rotchild
Mon Sep 24, 2012 9:24 pm
Forum: Other Ports
Topic: Xbox 360 port?
Replies: 0
Views: 3954

Xbox 360 port?

I just wanna ask developers why not make an official Xbox 360 port? I mean, Ps3 has one, and everybody knows that the Sony console is way less "homebrew friendly" than an Xbox 360 (with RGH being released recently). I know that A600 have released a stable version of ScummVM for the 360. Bu...